(Champion Concept) Chamber, the Hacker
LORE http://vignette2.wikia.nocookie.net/leagueoflegends/images/9/9d/Piltover_City_street.png/revision/latest?cb=20140702040034 The city of Piltover has been known for it's incredible police force that almost always manage to capture the deadliest of villains. Well, almost always that is. The only citizens of Piltover more notable than the Sheriff are those who can best her, and none are more famous for this act than Chamber. Jinx may have yet to be caught, but Chamber has been doing this for years now, leaving nothing behind but a signature "C" where her crimes have unfolded. Caitlyn and Vi have yet to gather any information on Chamber, having so little information that they call Chamber "it". They don't know if Chamber is a male or female, and neither does anyone else in Runeterra. Even the best of wizards from across the land are unable to detect and find Chamber. It's as if Chamber does not even exist. Chamber's spree of hacking is what they are best known for. Whether it be destroying the economy of Piltover or revealing Piltover's brightest's darkest secrets. Some call Chamber a hero for revealing such disgusting things, but most would prefer the term vigilante. Piltover is a city of scientist, and they all know that everyone has a secret they would rather not tell. They respect each other for the most part and would rather not try and destroy someone else's fame. However, Chamber's actions have destroyed entire businesses due to the uprising from the reveal of formerly mentioned secrets, and the police force of Piltover plan to take her down for her illegal access of files and information beyond what they should know. Recently, ever since Jinx has entered Piltover, one more, fairly important source of information has been uncovered about Chamber. It wasn't hard to find because Chamber was the one who revealed it. The new piece of information was the simple symbol: II. Not two i's, but the symbol assigned to members of a gang Vi used to be a part of in Zaun. Vi has been questioned many times if she knows who Chamber is, but she always said she did not. She knew the gang had a hacker, but she never had imagined it would be Chamber or that good. The chase was on as Caitlyn and Vi together went after members of Vi's former gang to figure out who Chamber was. However, they had no idea what they were getting themselves into as they entered Zaun to find answers.
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Chamber is a Support champion that focuses around disrupting enemy vision and communications while also increasing it's own team's vision. Whether it be through stealing enemy wards or freezing enemy mini-maps, Chamber will prove even the deadliest of teams can be slowly killed from the least expected angle.
Chamber, the Hacker Disruptor (hybrid Assassin) Health- 485 (+65 per level) Health Regen.- 4 (+0.95 per level) Mana- 400 (+75 per level) Mana Regen.- 13 (+1 per level) Armor- 19 (+3.5 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 355 Attack Damage- 45 (+2.5 per level) Attack Speed- 0.61 (+1.35% per level) Attack Range- 125 (Melee)
Passive- Lights Out Innate- Hacking: Chamber can channel on enemy wards to convert them into their own team's wards. These wards won't count towards Chamber's ward limit. While hacking a ward, the ward is disabled and revealed. Hacking a ward will count as killing it and grant Chamber the reward for it's "death". Innate- Hacker: Chamber can have 4/5/6 wards maximum and 2/2/3 vision wards maximum. Chamber also gains a minion wave's experience and 5/10/15 extra gold for hacking or destroying enemy wards. Chamber starts the game with 300 extra gold as well. Levels: 1/7/13
Ability 1- Cloaking Device Toggle Off: Chamber becomes Camouflaged after being out of combat for 9/8/7/6/5 seconds. Toggle On: Chamber gains Invisibility, 10/12.5/15/17.5/20% damage reduction, and 5/10/15/20/25 flat movement speed. During this time, Chamber begins to lose 12/14/16/18/20 mana per second, plus an additional 2% of their current mana per second. Cost: 12/14/16/18/20 + 2% Current mana per second Cool Down: 2 seconds
Ability 2- Ghost Drone Passive: Chamber increases their maximum mana by 4/8/12/16/20% (+1% per 100 AP). Chamber can store up to 1/1/2/2/3 charges of this ability at once. Active: Chamber creates a Ghost Drone that flies quickly to the target location. The Ghost Drone will reveal the area around it and freeze the mini-maps of enemies in a larger area around it. While Cloaking Device is toggled on, all Ghost Drones are Camouflaged. Ghost Drones count towards Chamber's ward limit. Ghost Drones last for 60/90/120/150/180 seconds and can be destroyed with 3/3/4/4/5 basic attacks. Cost: 40/55/70/85/100 mana Recharge Time: 75-45 seconds (based on level) Cool Down: 3 seconds Range: 1250/1500/1750/2000/2250 Travel Speed: 750 Vision Range: 500/550/600/650/700 Hack Range: 1000/1125/1250/1375/1500
Ability 3- Spider Trap Passive: Chamber can store up to 1/1/2/2/3 charges of this ability at once. Active: Chamber commands a spider drone to crawl to the target location. Upon arriving at the location, the spider drone will arm over 1.75 seconds. Upon arming, the spider drone will enter stealth and explode upon being stepped on. Upon being stepped on, the enemy who stepped on the spider drone is revealed for 5/6/7/8/9 seconds and has their movement speed reduced by 6/12/18/24/30 flat for the duration. The enemy will also leave a trail for the duration that marks enemies who step on it for 1.25 seconds, revealing them. Spider drones last for 120/135/150/165/180 seconds and can be destroyed with 3 basic attacks. Cost: 40/45/50/55/60 mana Recharge Time: 25/22.5/20/17.5/15 seconds Cool Down: 3 seconds Range: 1100/1200/1300/1400/1500 Travel Speed: 900
Ultimate- Breach Passive: Chamber gains 30/45/60 attack damage, 40/60/80 ability power, and 10/25/40% attack speed. Active: Chamber and their team is able to see everything the enemy team can see for the next 8/9/10 seconds. Cost: 150/175/200 mana Cool Down: 200/160/120 seconds
RECOMMENDED BUILD Starting Items
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Presence Items
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I wanted to make a champion that focuses more on setting up their team for combat rather than being another body in combat. Works well with Assassins that can make use of the vision to single out stray enemies. Chamber forces the enemy team to really think and investigate the Chamber player's usual patterns in order to see where Chamber is going across the map as they wander around to provide their team with needed information. Thoughts? Feedback is very much appreciated, especially if it is constructive.
Essential Items
Presence Items
Combat Items
Consumables
