Anybody got any ideas?

Brutalitops01··1 votes·459 views

I was working on a champion concept who uses these string gloves to fight, and I wanted her mobility tool to be what has been revealed now to be Camille's E for the most part (it didn't have a stun and wasn't under your control where you dashed to when you bounce off the wall, you just always bounced at a fixed angle). Now that Camille's kit has been revealed, this ability has to be scrapped in the name of not being a clone of her E. I'm open to suggestions.

Also, she has a very interesting basic attack mechanic where, simply put, she binds herself to the enemy she basic attacks using her strings, dealing damage on bind and then dealing additional damage every X amount of time, based on her attack speed, and applying a stack. At 3 stacks, the enemy gets snared and becomes immune to getting more stacks for the next 6 seconds. This is in place of her basic attacks. The bind can be made at 550 range (might lower that), and broken at 700 range (might lower that as well). She is designed to be a marksman.

7 Comments

CrazyBear19871 votes

What are "string gloves? ?

Brutalitops011 votes

{quoted}

What are "string gloves? ?

Some anime characters use them, most notably Lubbock from Akame ga Kill. Basically, they're these gloves that fire out strings from the finger tips. Most characters who use them set up traps for the enemies using the strings, which will be a mechanic in this character's kit. The idea was that she would fire out the strings from her gloves, which would hit a wall and vault her in a fixed direction, no damage or stun, like Camille's E has, and no targeting the location, like Camille's E has. It just fires her at an angle dependent on the angle she dashed to the wall from.

CrazyBear19871 votes

Oh i see. Okay i get it now. I recal that character. hmm....

I guess you would have to come up with a passive or ability that allowed you to place specific strings in an area or location, like ammo or a charges, you placed your strings in the position that benefited you, you could place 4-5 on the map, inscreased per level, and you can build combos or just have better mobility with the strings. Example:

Passive: (Like Zyra) Every 20 seconds Champions creates a bind from his current location to a random terrain. If Champion is in contact with the bind he maybe chose to travel to it's location, like a dash. Bind cannot be targeted of destroyed by enemy units, nor will they receive damage from it.

Set binds: Champion can set up 4 bind for himself, like his passive. but He can use them to bind an enemy unit.

Bind Trap: Champions pulls together all binds in the area toward himself, creating a net, slowing enemies and dealing damage if they move.

Things like that. Your champion would be able to move back and forth with his set up bind if he needs mobility or a gap closer etc.

you can imagine something like this i suppose.

Brutalitops011 votes

{quoted}

Oh i see. Okay i get it now. I recal that character. hmm....

I guess you would have to come up with a passive or ability that allowed you to place specific strings in an area or location, like ammo or a charges, you placed your strings in the position that benefited you, you could place 4-5 on the map, inscreased per level, and you can build combos or just have better mobility with the strings. Example:

Passive: (Like Zyra) Every 20 seconds Champions creates a bind from his current location to a random terrain. If Champion is in contact with the bind he maybe chose to travel to it's location, like a dash. Bind cannot be targeted of destroyed by enemy units, nor will they receive damage from it.

Set binds: Champion can set up 4 bind for himself, like his passive. but He can use them to bind an enemy unit.

Bind Trap: Champions pulls together all binds in the area toward himself, creating a net, slowing enemies and dealing damage if they move.

Things like that. Your champion would be able to move back and forth with his set up bind if he needs mobility or a gap closer etc.

you can imagine something like this i suppose.

You mention a passive that's basically a Zyra passive, well I already have a passive taken care of for this girl:

Passive: Hextech Strings: Basic attacking an enemy Links her to the target, dealing normal basic attack damage instantly. While Linked, she deals additional basic attack damage every X amount of time, based on her attack speed, and applies a stack. At 3 stacks, the linked enemy becomes snared for 0.5 seconds. Snaring has a 6 second cooldown per target. Link can begin as far out as 550 range and breaks at 700 range.

CrazyBear19871 votes

okay.

binds caster(Q): Passive: Every 20 seconds Champions creates a bind from his current location to a random terrain. If Champion is in contact with the bind he maybe chose to travel to it's location, like a dash. Bind cannot be targeted of destroyed by enemy units, nor will they receive damage from it.

Activate: Champion can set up 4 bind for himself, but He can use them to bind an enemy unit. Charges 1 bind every 5 seconds. limit to 10 binds on the map

or something like that? since you already have the passive figured out.

Brutalitops011 votes

{quoted}

okay.

binds caster(Q): Passive: Every 20 seconds Champions creates a bind from his current location to a random terrain. If Champion is in contact with the bind he maybe chose to travel to it's location, like a dash. Bind cannot be targeted of destroyed by enemy units, nor will they receive damage from it.

Activate: Champion can set up 4 bind for himself, but He can use them to bind an enemy unit. Charges 1 bind every 5 seconds. limit to 10 binds on the map

or something like that? since you already have the passive figured out.

Now, the initial idea you gave me did help me. I already had some ideas for some things that I wanted to do, so thanks for the initial comment, since it did give me some more ideas.

The Q I wanted to be able to be used as a ranged farming/poke tool, however your idea has given me the idea to also have it able to set up strings around her. The final Q turned into: Q: String Shot She fires a string in a target direction. If it hits an enemy, it damages and slows them. If it hits a wall, it links to the wall and she can recast it, which can again hit a wall and be recast, up to 4 recasts. Her other abilities interact with her strings. Strings stay linked between her and the wall they hit for either 40 seconds or if she walks out of the (fairly large) range. Enemies who walk into strings are slowed and revealed.

Now, I wanted her other abilities to interact with the strings from her Q, which is where the W and E come into play: W: Pull the Strings She fires a string, then quickly pulls it back, damaging the first enemy champion hit and snaring them. She can target a string that’s already in play from her Q, snaring all enemies touching that string.

E: Vault Shot She fires a string, then pulls herself to it. It will damage the first enemy hit and pull her to them or pull her to a wall. If she targets a string from her Q, she pulls herself to the wall that the string is attached to, removing the string from the field.

And finally, the ultimate, from your idea of pulling all the strings together to form a net: R: Web of Doom She fires a number of strings in a large area of effect around her that pass through enemies and attach to walls. Any strings attached to walls will then twist into a large web, which slows enemies and Links them to her. Linked enemies will remain Linked as long as they are in the web, regardless of their distance from her.

Now I just need to do some art for her and the numbers and she'll be ready to post. Thanks!

CrazyBear19871 votes

[slayer-pantheon-thumbs]

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