[CHAMPION CONCEPT] Royal Apothecary
Rivalry: Singed
Passive: Shop bought potions (including elixirs) have 50% longer effect.
Every 5/4/3 (change with level) potions (including basic spells) consumed add a stack of "Mix 302". Next time he casts a spell, he consumes a stack of "Mix 302", restoring 10 (+5 Per level) health and mana over 6 seconds.
After casting a spell, there is a short delay (Mix time), in which other basic spell might be cast, if that's done, the spells combine to form new effects (both spells go on cooldown, but the secondary spell goes on half cooldown).
Q: Immolating Potion Throws a potion vial forward, it detonates while hitting an enemy champion or jungle monster affecting enemies in the immediate proximity (75 units), dealing 75/105/135/150/175 (+80 AP) magic damage over 4 seconds and decreasing the strenght of beneficial potions on the target by 20%.
** Q+W:** Flame Elixir Throw a vial at the ground, leaving an affected area with flames that inflict enemies with Chemical Flames for 3 seconds (refreshes if they stay inside), dealing 15/25/35/45/55 (+35 AP) magic damage per second and slightly reducing their vision (by 200 units)
Q+E: Weakness Vial Select a nearby enemy, deals 55/70/85/100/115 (+70% AP) magic damage over 4 seconds, decreasing the strenght of beneficial potions on the target by 20%, slowed by 10% and their Armor and MR is reduced by 15% for the duration.
W: Eye Melting Flask Throw a Flask at the ground, dealing 80/110/140/170/200 (+70% AP) magic damage in AoE when lands and reducing the vision of enemies that stay inside (to 150 units) for 4 seconds.
W+E: Targets allied champion and gives it 50/55/60/65/70 Armor and MR for 3 seconds. Auto attacks against the target will fail for the next 1.5 seconds.
E: Fortitude Potion
Consumes a Fortitude Potion, increasing Armor and Magic Resist by 70/80/90/100/110 for 5 seconds. His next auto attack consumes this effect to deal 80/90/100/110/120 (+30% AP) magic damage and slow the target by 30% (+1% for every 25 AP) for 2 seconds.
** R: Unstable Crucible**
(Mix with a basic spell) Passive: Increase the duration of ALL potions and elixirs (including spells) by 7/15/20 %.
Q: Increase the AoE area by 450 units and replace produces Blue Flames, making half the damage to be dealt as True Damage.
W: Increase the damage to 140/170/200/230/260 (+ 100% AP), additionally, enemies that go inside the efect fail their autoattacks for the next 2 seconds.
E: Allies around the target also get the Armor and MR increase and the empowered auto.