New Tank Mage Assassin Support | Crylium | Breaker Of Gods

JL KS··11 votes·5,376 views

Crylium is an Idea I had to make a champion that is a mix of tank, mage and assassin, Support.

I might overdo this because my imagination is like that sometimes. Not focused on stats just the idea of it. Crylium is a god slayer, who can do all things. I wanted to create a champion who could be played In every role, Top, JG, Mid, Bot, or Support. This is what I came up with.

God Sphere: The champions name is crylium, a god slayer, he uses an object called a god sphere that interacts with crylium allowing him to do incredible things, even slay a god.

God Rope: Apart of cryliums W ability, allows him to drag and stun targets

God Whip: Apart of cryliums passive, allows crylium to gain increased range and deal true damage.

Champion Appearance: (Incomplete)

Abilities: Q Crylium's Q scales on tank itemization (Armor, Mr & Health). Crylium jumps forward in any 360 degree direction, while he is air born he is untargetable, when he lands he slams the ground dealing physical Damage and becomes stationary and cant move for 0.5 seconds (while he takes his fist out of the ground) and is now target-able, After slamming the ground his god sphere appears and he Gains a shield (Armor and MR) that replaces all missing health for 0.5 seconds, All enemies in radius are slowed and suffer grievous wounds. Replenishes energy based on damage dealt. (Can Jump Over Walls)

W1 W2 (2 parts to Cryliums W like akali's E and R) Crylium's W Scales on Max Health, (like vlad, his max health converts into ability power). Crylium uses his energy to summon a God Sphere. Crylium's W1 gains movement speed, Crylium's W2 (Skill Shot like lux stun or morgana stun) whips out a god rope from his God sphere, aiming at up to 2 targets dealing AP Damage, slightly dragging and then stuns them. Stuns cast separately, aiming each one individually, If only one enemy champion is in the area, only one stun is available, If 2 enemy champions are in the area, a second stun becomes available. Landing stuns decreases the cooldown of W by half. Toggling target champion only on allows W2 to be cast through minion waves, when target champion only is off minions take dmg,

E Crylium's E Is active when targets in the area reach half health (Like Warwicks E), Crylium summons God Sphere and is illuminated by his God Sphere, Crylium senses low health targets and gains tenacity and attack speed dealing increase physical damage to low health targets. This ability can not be used unless targets are at least half health.

R Crylium's R is a Global Ult Like (soraka and karthus) That also scales on max HP, Crylium Uses God sphere to help his team. Crylium and his team gain a shield, and gain tenacity for 1 second.

Passive After every 3rd auto Crylium takes his god whip out of the god sphere increasing his attack range and deals true damage. (Also effects minions, monsters, epic monsters)

I imagine his completed build be something like this. Support: item 3860 item 3047 item 3800 item 3143 item 3065 item 3083 summoner 4 summoner 14 Jungle: item 1413 item 3047 item 3800 item 3065 item 3083 item 3748 summoner 4 summoner 11 Mid: item 3065 item 3111 item 3748 item 3800 item 3083 item 3143 summoner 4 summoner 14 Top: item 3071 item 3047 item 3748 item 3143 item 3065 item 3083 summoner 4 summoner 12 Bot:item 3748 item 3047 item 3143 item 3800 item 3065 item 3083 summoner 4 summoner 14

Other Items to think about: item 3504 item 3742 item 3022 item 3193 item 3110 item 3109 item 3190 item 3053 item 3075 item 3050 item 3157

League Of Legends Items: https://na.leagueoflegends.com/en/game-info/items/

Crylium Bot Lane Champs He Would Work Well With.

Crylium ADC: Zyra Galio Karma Leona Nautilus Morgana Ornn Pyke Rakan Senna Shen Soraka Taric Thresh Yuumi Zilean Blitzcrank Anivia Alistar Fiddlesticks Gragas Maokai

Crylium Support: Caitlyn Jhin Jinx Kalista Senna Tristana TwistedFate Varus Aphelios

League Of Legends Champions: https://na.leagueoflegends.com/en/game-info/champions/

Going Over Crylium New Champion Idea(Updated)(about 12 minutes long): https://www.youtube.com/watch?v=Ft78cqlhXIc

My Older Video Going Over Crylium (about 30 minutes long): https://www.youtube.com/watch?v=Slz-dUyeM80&t=1539s

20 Comments

Velzard of Koz3 votes

Sounds perfectly fitting for modern League He should be additionally a Marksman though and I hope the ult true dmg scales with max hp, too.

JL KS8 votes

Cryliums kit has A gap closer that slows and movement speed buffs and also stuns so I thought making him a full on marksmen wouldn't fit TBH(Plus I want items like Titanic Hydra To Work With This Champ). But I did think with all of his abilities being what they are he should have some sort of range auto attack so I added that to his passive. After every 3rd auto attack (Like Vayne's E) he whips out his god whip and has increased range from that and it deals true damage. Anything more than that would just be over kill I think. He is so tanky lol, But scaling true dmg based on max health seems like an ok idea. So I added that.

BloodRaze2 votes

I Love it! You can actually play the champion in any role, great buffs and debuffs. Pretty cool kit that deals damage has sustain and helps the team out quite a bit. And I like the idea of the god sphere and how it interacts with the champ. I hope they make your champ man.

The Hörror King2 votes

they wont, I just got info from a herald that RIOT never uses champion concepts, due to legal reasons, all this is doing is wasting good keystrokes when he should pitch his idea to companies generally interested in champion concepts

https://boards.na.leagueoflegends.com/en/c/general-discussion/gjPp9dEO-riot-you-should-really-reward-the-community-for-creating-champion-concepts-that-you-use?comment=0002

just look at the massive 400-2k views, but, they only have 0-3 comments

its sad that companies community eventful participation has demolished over the years and creativity/innovation goes unnoticed.

JL KS1 votes

Which sucks because legal reasons wouldn't interfere, I don't care about claiming profit from creating the champ. I just want play this champ, with this kit, in the game. But I did talk to Riot support and they said riot dev's do look at champ concepts from time to time so idk.

ProbablyAnnie2 votes

I really like the Q idea! It seems really fun to use, and i feel you on having an idea and not wanting to take credit and just wanting to play it. really unfortunate if this article is true

JL KS1 votes

Thanks, I'm actually working on Cryliums look now, just waiting on the designer to hit me back up with some sketches or something. Ill update my post when There is art work to display. Im hoping someone with some say so in RIOT decides to work on making him a reality. But, we shall see.

TriHard6ixPack2 votes

Dope

ModThe Djinn2 votes

[{quoted}](name=JL KS,realm=NA,application-id=A8FQeEA8,discussion-id=6NhRA6e9,comment-id=,timestamp=2019-12-17T00:21:11.717+0000)Crylium is an Idea I had to make a champion that is a mix of tank, mage and assassin, Support.

So, this is a major warning sign. Tanks are defined by their low damage and high utility. Assassins are defined by their high damage and low utility. These are as opposite as two roles in League can get, so I'm wary of anything trying to do both. I haven't yet seen anything attempt this that I feel is well designed.

God Sphere: The champions name is crylium, a god slayer, he uses an object called a god sphere that interacts with crylium allowing him to do incredible things, even slay a god.

Another place where more lore could be beneficial. League doesn't have many gods (although it has a lot of demi-deities), but both Aatrox and Pantheon already occupy this space.

Crylium's Q scales on tank itemization (Armor, Mr & Health). Crylium jumps forward in any 360 degree direction, while he is air born he is untargetable, when he lands he slams the ground dealing physical Damage and becomes stationary and cant move for 0.5 seconds (while he takes his fist out of the ground) and is now target-able, After slamming the ground his god sphere appears and he Gains a shield (Armor and MR) that replaces all missing health for 0.5 seconds, All enemies in radius are slowed and suffer grievous wounds. Replenishes energy based on damage dealt. (Can Jump Over Walls)

So, this is a lesson in clear ability presentation. Before this, we didn't even known Crylium used energy. Try this:

Unnamed Ability [Q] Crylium leaps to target location, becoming untargetable until he lands and then rooting himself for 0.5 seconds while gaining a shield equal to his missing health while rooted. Enemies around the target area take physical damage, are slowed, and suffer Grevious Wounds.

That's shorter and easier to parse without losing information.

That said, you're making this ability do too much, and it's awkward at it. The missing health shield implies this is an ability you want to save, but it's your gapcloser and (it seems) your main combat ability. Grevious Wounds also seems tacked on somewhat arbitrarily, as that's often a mechanic you want more responsive so you can use it when you want to. Exceptions exist, of course, but I'm not sure this should be one.

Meanwhile, you short-change your shield, making it huge but only useful for very specific nukes, which again pushes this into "specific niche ability" and encourages you to save it, which seems unintentional. The untargetability serves a similar purpose of niche power you're encouraged to save.

Instead, I'd recommend this:

Unnamed Ability [Q] Crylium becomes unstoppable as he leaps to target location. When he lands nearby enemies take physical damage and are slowed. Crylium gains a shield for 2 seconds upon landing, increased if he strikes an enemy champion and further increased if he is below 40% of his total health.

This has similar gameplay and preserves a bit of niche utility by making your engage harder to stop, but cuts some of the more complicated features in favor of making it more of a spell you simply want to use -- while rewarding uses later in fights once you've taken damage. Extending the shield duration means that you're a bit less concerned about saving it.

W1 W2 (2 parts to Cryliums W like akali's E and R) Crylium's W Scales on Max Health, (like vlad, his max health converts into ability power). Crylium uses his energy to summon a God Sphere. Crylium's W1 gains movement speed, Crylium's W2 (Skill Shot like lux stun or morgana stun) whips out a god rope from his God sphere, aiming at up to 2 targets dealing AP Damage, slightly dragging and then stuns them. Stuns cast separately, aiming each one individually, If only one enemy champion is in the area, only one stun is available, If 2 enemy champions are in the area, a second stun becomes available. Landing stuns decreases the cooldown of W by half. Toggling target champion only on allows W2 to be cast through minion waves, when target champion only is off minions take dmg,

Another ability clarification:

First Cast: Crylium gains movement speed. For the next 4 seconds he may cast Whip once, and he may cast it a second time if there is more than one nearby enemy champion.

Second Cast [Whip]: Crylium fires out a line in the target direction, dealing physical damage. The first unmarked enemy champion struck is pulled a short distance towards him, marked for 4 seconds, and briefly stunned.

Now, there are two elements I removed here and one I added, and I'll explain why.

  • Reducing the cooldown by half on a stun.
  • Not able to stun the same target again.
  • Removing "Target Champion Only."

I removed the cooldown reduction because you could get 100% CDR, which means you permanently stun-lock people. Not good. I added being unable to stun the same target for similar reasons -- if the goal is to encourage people to hit multiple targets, we'll just do that by making you lose utility if you don't. I also removed Target Champion Only because it's unclear to the enemy whether it's on or not, and we can instead just make it a line that pulls the first enemy struck.

Crylium's E Is active when targets in the area reach half health (Like Warwicks E), Crylium summons God Sphere and is illuminated by his God Sphere, Crylium senses low health targets and gains tenacity and attack speed dealing increase physical damage to low health targets. This ability can not be used unless targets are at least half health.

This is a really weird ability to see on this kit. It's not a tank ability, an assassin ability, a mage ability, or a support ability. It's possibly some sort of brawler ability, but you don't really want to build AS for anything but your ultimate, and this is a rather bland steroid. I think you can do more with this ability space.

Crylium's R is a Global Ult Like (soraka and karthus) That also scales on max HP, Crylium Uses God sphere to help his team. Crylium and his team gain a shield, and gain tenacity for 1 second.

Another one that feels ill-fitted. We're not really a tank -- we have a slow and one form of hard CC. We're not really an Assassin, as we don't have a ton of damage. This makes us a bit of a Support, sure, but 1 second of Tenacity isn't great, and this is basically Soraka's ultimate again rather than something a bit more unique to your character. We also don't feel like a God Slayer, as all we really do is jump at a guy, use some melee weapons, and shield people.

After every 3rd auto Crylium takes his god whip out of the god sphere increasing his attack range and deals true damage. (Also effects minions, monsters, epic monsters)

Depending on the true damage percentage dealt, this is fine -- but doesn't seem to mesh well with his kit. It's basically just +damage, which can be done any number of ways, and actually encourages building Attack Speed, which is a poor stat for tanks, supports, mages, AND assassins.

JL KS1 votes

"_Unnamed Ability [Q] Crylium becomes unstoppable as he leaps to target location. When he lands nearby enemies take physical damage and are slowed. Crylium gains a shield for 2 seconds upon landing, increased if he strikes an enemy champion and further increased if he is below 40% of his total health.

This has similar gameplay and preserves a bit of niche utility by making your engage harder to stop, but cuts some of the more complicated features in favor of making it more of a spell you simply want to use -- while rewarding uses later in fights once you've taken damage. Extending the shield duration means that you're a bit less concerned about saving it. _"

Ok makes sense :D

" I added being unable to stun the same target for similar reasons -- if the goal is to encourage people to hit multiple targets, we'll just do that by making you lose utility if you don't."

That's was is how it worked to begin with but I guess I didn't make that very clear. I made cryliums W which is his god rope, not a whip do AP damage not physical damage, his max health is converted into ability power for his W. Giving him qualities of a mage.

"_This is a really weird ability to see on this kit. It's not a tank ability, an assassin ability, a mage ability, or a support ability. It's possibly some sort of brawler ability, but you don't really want to build AS for anything but your ultimate, and this is a rather bland steroid. I think you can do more with this ability space. _"

So the reasoning behind me describing E as an assasin ability is because it reminds me of Nocturnes kit, Noctures kit allows him to gap close gain attack speed and really delete targets, Much like noctures kit, Crylium can gap close with Q and W, also stun targets, and get within range do serious damage to low health targets. Not sure how its not an assasin ability if it does exactly what noctures kit does tbh?

"_Another one that feels ill-fitted. We're not really a tank -- we have a slow and one form of hard CC. We're not really an Assassin, as we don't have a ton of damage. This makes us a bit of a Support, sure, but 1 second of Tenacity isn't great, and this is basically Soraka's ultimate again rather than something a bit more unique to your character. We also don't feel like a God Slayer, as all we really do is jump at a guy, use some melee weapons, and shield people. _"

Cryliums kit scales on max HP the more health he has the more damage his Q and W does, with his Es ability to deal increased damage to low health targets in combination with Cryliums passive dealing true damage, I dont see how its doesn't do a ton of damage? I also don't understand how he isnt a tank when his entire kits forces him to build tank itemization.

This champion interacts with his GOD SPHERE takes out a GOD WHIP Passive: Rips Out A GOD WHIP and Cracks His enemies With It Dealing TRUE DAMAGE

This champion uses his fists: Q: Becomes UNTARGETABLE while he gap closes in any 360 degree location dealing damage so great that his fist gets stuck in the ground,

This Champion uses A GOD ROPE W: This Champion Rips a GOD ROPE out of his GOD SPHERE Deals AP DMG based on MAX HEALTH dragging and stunning them. With the Potential 2v1 at very early levels. I could definitely imagine a God slayer doing some shit like that, with a GOD ROPE.

This Champion Use a GOD SPHERE to Protect His Entire Team R: SHIELDS his entire team from anywhere on the map,

I actually don't see what Makes him not seem like a god slayer to you but... I could change the R to make it so God Sphere Pushes A forces of gravity down on the entire Map slowing anyone god sphere deems a threat, because that also seems god like and beneficial to a god slayers abilities, while also being beneficial to the team.

"So, this is a major warning sign. Tanks are defined by their low damage and high utility. Assassins are defined by their high damage and low utility. These are as opposite as two roles in League can get, so I'm wary of anything trying to do both. I haven't yet seen anything attempt this that I feel is well designed."

Also I feel like you are trying to class this champion into a certain category, like with you its either he has to be a tank, a mage, an assasin or a support, but not all at once, but I want to peel away from that type of thinking. In my personal opinion I think those are just boundaries that limit the extent to real creativity for our future. Crylium's design was meant to give him qualities of a tank, being that like sett's W passive, he scales off tank itemization (max health). Cryliums Q was made to scale and do increased damage based on Max Health Mr and Armor, His W is the same, But scales off max HP, health being converted into ability power giving him qualities of a mage like vlad which means the later the game goes on the more dangerous he gets. Like nocturne his E in conjunction with his other abilities gives him qualities of an assassin. And TBH this post wasn't about stats, I understand that as far as balancing is concerned, numbers change, so in none of my posts will you see me focus on numbers like 1 second on tenacity, for an ult, that obviously isnt much, my focus was on the idea of creating this champion that could do it all, not on his numbers. In my mind, My goal was specifically not create a champion that fit into the status quo, I think that's why you are having a hard time understanding this kit. And things that haven't been done scare people into rejecting every aspect of it. I hope I don't sound mean, I just didn't agree with some aspects of what you said because it reminds me of someone who is holding onto the present and the past and not on the future. Based on the above quote I do no believe you would like any design someone offered up... something tells me you would reject it, You started off with a bias and it seems like you are basing your entire argument on the fact that "because Tanks and Assassins are supposed to fall into the status quo, they can't be mixed, and anything that try to do so isnt normal shouldn't be done." This champion isnt a full on anything as you said... It just has qualities of each. Maybe you are right and the R and E could be improved upon, Im not saying it can't, im not saying I won't. Just your opening argument kind of rubbed me the wrong way. Because like... once earth was defined as for being flat. and it was redefined as for being round, Things can be redefined, but out right denying anything that doesn't fit the description you are used to, especially in a field such as "designing", a field that should encourage creativity, and allow us to step outside the box... I would go as far as placing it in a new category all together,expand on a new category, not limit based on already defined categories. if the definition is the basis of your argument, and their isnt a category defined you can place the champion in, then Create a new category. Just seems like an off way of beginning your argument, so idk, I don't mean to seem mean or anything I think we just don't agree and that's ok.

ModThe Djinn2 votes

[{quoted}](name=JL KS,realm=NA,application-id=A8FQeEA8,discussion-id=6NhRA6e9,comment-id=00030000,timestamp=2019-12-30T02:57:27.010+0000)So the reasoning behind me describing E as an assasin ability is because it reminds me of Nocturnes kit, Noctures kit allows him to gap close gain attack speed and really delete targets, Much like noctures kit, Crylium can gap close with Q and W, also stun targets, and get within range do serious damage to low health targets. Not sure how its not an assasin ability if it does exactly what noctures kit does tbh?

Nocturne's entire kit supports itself to that goal though, whereas this kit has a single ability devoted to it. Nocturne is also one of the least Assassin-like Assassins, as his burst is fairly low and he relies more on sustained attack speed. He veers fairly hard towards Diver as a result.

This champion interacts with his GOD SPHERE takes out a GOD WHIP Passive: Rips Out A GOD WHIP and Cracks His enemies With It Dealing TRUE DAMAGE

This champion uses his fists: Q: Becomes UNTARGETABLE while he gap closes in any 360 degree location dealing damage so great that his fist gets stuck in the ground,

This Champion uses A GOD ROPE W: This Champion Rips a GOD ROPE out of his GOD SPHERE Deals AP DMG based on MAX HEALTH dragging and stunning them. With the Potential 2v1 at very early levels. I could definitely imagine a God slayer doing some shit like that, with a GOD ROPE.

This Champion Use a GOD SPHERE to Protect His Entire Team R: SHIELDS his entire team from anywhere on the map,

I actually don't see what Makes him not seem like a god slayer to you but...

Because none of these mean anything to the reader. I have no idea what a GOD ROPE or a GOD SPHERE is other than that they have GOD in the name. Additionally, you're just capitalizing features here -- becoming untargetable or shielding someone or dealing true damage aren't things that feel inherently god-slayer-like. The end result is that it feels like a guy who has a rope he tosses around and sometimes leaps somewhere, rather than the sort of figure who slays gods. This means that your abilities aren't sufficient to convey the theme on their own, and the lore isn't sufficient to back up that theme at this point.

Also I feel like you are trying to class this champion into a certain category, like with you its either he has to be a tank, a mage, an assasin or a support, but not all at once, but I want to peel away from that type of thinking.

So, part of League's core design philosophy is that champions can't do everything. Assassin and Tank are on opposite ends -- Assassins have super high damage and low utility, and Tanks have super high utility and durability and low damage. If you want a Support Mage Tank Assassin you need high durability, high utility, high crowd control, and high damage -- and that's overbudget for how League works.

In short, you're basically saying "I want everything". That's something League has specifically chosen to veer away from.

In my mind, My goal was specifically not create a champion that fit into the status quo, I think that's why you are having a hard time understanding this kit.

I'm not having a hard time understanding it. The kit itself is fairly clear. The fact that it doesn't hold together especially well is also fairly evident, although it is the best of the two of yours I've looked at so far.

I just didn't agree with some aspects of what you said because it reminds me of someone who is holding onto the present and the past and not on the future.

You should see my experimental designs. They're VERY far out there. I'm all for breaking molds when done for the right reasons and approached carefully. I've done a two-body character that swaps controls. I've done a rhythm-based champion. I've stuck a 90% true damage max health nuke on a champion. I've done a champion who projects astral images across the map and effectively has global positioning as a basic ability. I love crazy ideas, but I'm also pretty experienced with game design and League design in particular (I've been doing design work since Season 1, and have interviewed three times at Riot), so I'm very analytical when I see something I don't believe works well (or as well as it could).

Based on the above quote I do no believe you would like any design someone offered up... something tells me you would reject it...

I've been running the Concepts & Creations discord for several years now, and I'm one of the more accepting designers when it comes to crazy, off-the-wall stuff. Most people there can probably vouch for that.

Just your opening argument kind of rubbed me the wrong way.

My opening statement isn't really an argument so much as a word of caution that designing a character who is high damage, high burst, high utility, high durability, and high crowd control (needed to be an Assassin, a Tank, and a Support) means you're way over League's allotted power budgets and you're likely to end up with something that either is horrendously overpowered or fails to have the ability to succeed properly in any of those roles. I believe you'd misinterpreted it to be my major point instead of the minor heads-up before diving in that prepares you for the fact that I do not think the kit is especially cohesive or especially well implemented.

JL KS1 votes

Well, I did take your advice, and argued basic on this strength of the kit so I think its a win. I just feel like this design was damn near close to perfect, being that If I were to play a champion I would want him to have these qualities. You have that on me, experience designing, so for me being outside of the loop, im sure you understand, its not easy for me to understand why my entire design is getting shot down when in concept it seems like a perfectly good kit to go into a game with. For me being in my position, things will just be the way they are and there's is nothing I can do or say to change that. Thanks for taking the time to review my work and responding. Its actually pretty interesting getting a sort of inside on whats going through the minds of someone who actually designs for RIOT.

ModThe Djinn1 votes

I just feel like this design was damn near close to perfect, being that If I were to play a champion I would want him to have these qualities.

That can be a bit of a trap though. Remember that the goal of a design isn't to be everything you want in a kit, but rather an interesting and unique kit that fits the champion's intended character fantasy. When you start putting in everything you want it tends to feel like a champion almost designed by committee instead of designed around a gameplay or character fantasy.

its not easy for me to understand why my entire design is getting shot down when in concept it seems like a perfectly good kit to go into a game with.

Yeah, I get you. It can be tough to figure out how to parse that sort of feedback, especially when it's fairly multifaceted in terms of WHY I'm critiquing the elements I'm critiquing. Am I correct that you're fairly new to trying this sort of gameplay design?

JL KS1 votes

Ya, It all started for me like last week, I main support and adc since season 5, Mostly Vayne and soraka and for this season I decided I wanted to main jungle. I've played a hand full of jungle melee champions and for me it just felt a bit off. I felt out of my element, and thats when the ideas started rushing in, First champion creation was crylium, I honestly put thought into the abilities I want to have and didn't want to feel limited to a certain play style, That where i came up with the idea to make sure he could have great sustain, gap close, support ect. I looked over a bunch of champs I liked and the design you reviewed is what I came up with. I played vlad a bit, some nasus games I played some akali games and I think the champions i played had a big influence on how I decided to design Crylium and Talismen, And talismen the AP marksmen I idea came from me playing twitch jungle initially. When playing twitch jungle, If anything early game goes wrong as far as ganking a lane that ends with you dying. you are just behind for the rest of the game. But if you get ahead, early game, you just pop off for the rest of the game, I enjoyed playing twitch for his ability to go stealth mode and get to a lane unseen, I also like that he was a marksmen because I felt more at home jungling with a marksmen becuase I main adc vayne for a long time, so blinking in and out of stealth with the auto attacks also took the idea from vaynes ult tumble combo. I remembered playing as adc and wishing my jungle would ward more ect. I found that playing from behind with twitch, I had no sustain to farm camps in the jungle. and would have to back after every camp, and I would get invaded by enemies ect. So that is when I came up with the Idea to create talismen... You'll probably start to notice that my designs include some sort of support aspect to them, and how the passives I created were based on auto attacking 3 times, I got from being a vayne main, Cryliums Ult idea from being a soraka main. That's because Support is where I started. so ya... thats how my ideas surfaced... So ya for me the ideas seem perfect because they are made based on my play style, I started this brain storming last week. So ya im a noob...

ModThe Djinn2 votes

[{quoted}](name=JL KS,realm=NA,application-id=A8FQeEA8,discussion-id=6NhRA6e9,comment-id=000300000000000000000000,timestamp=2019-12-30T04:51:45.066+0000)First champion creation was crylium, I honestly put thought into the abilities I want to have and didn't want to feel limited to a certain play style...

That explains a lot of it then. League champions are intentionally designed around specific playstyles and gameplay loops. It's a strength of the game, not a weakness -- it means the characters have strong thematics, strong fantasies, and diverse appeal across the cast, rather than broad options in a specific champion.

When you design kits around making abilities that you like rather than a kit that presents a cohesive whole, your end result usually ends up disjointed -- and often less unique. Some of League's most unique mechanics (Illaoi, Kled, Aphelios, Yuumi, etc.) are the result of highly specific mechanics built to support highly specific gameplay loops, and those characters are more interesting for it.

JL KS1 votes

Ok ill keep that in mind.

JL KS1 votes

I'm completely revising Talismens Concept,I can make it a whole lot better, how do I contact you to when its done for your input before I post it?

ModThe Djinn2 votes

[{quoted}](name=JL KS,realm=NA,application-id=A8FQeEA8,discussion-id=6NhRA6e9,comment-id=00030000000000000000000000000001,timestamp=2019-12-30T05:45:23.464+0000)

I'm completely revising Talismens Concept,I can make it a whole lot better, how do I contact you to when its done for your input before I post it?

The C&C Discord is the way to actually contact me BEFORE you post something. There's a link on the Concepts & Creations board. It's stickied at the top.

Greenlightx1 votes

Tank, Mage, Assassin, Support, that's a lot of things for one champion, sounds broken and boring af

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