New Champions, New Items, New Runes, No New Spells?
Summoners Rift Riot is constantly putting out new champions, Occasionally New items and Runes, but haven't put out new spells. I would love to see League Of Legends evolve and become truly unique, Introducing new spells into the game would allow for players to develop their own unique play style and add something for the community to get excited about. In order to make this happen we can't be afraid of change and challenges. I know how change can feel, change is scary, we think change and think back to all the reasons it didn't work in the past ect. This is a link going over 10 reasons people resist change.
By: Rosabeth Moss Kanter Past resentments. The ghosts of the past are always lying in wait to haunt us. As long as everything is steady state, they remain out of sight. But the minute you need cooperation for something new or different, the ghosts spring into action. Old wounds reopen, historic resentments are remembered — sometimes going back many generations.
Summoners Rift Currently Only Has 7 Spells
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I would love to see that number go way up! Coming out with new spells on a monthly basis at least.
I mean, Really! give each individual player their own unique play style not just with runes, but also with spell.
I could imagine a league of legends that had close to 100 different spells and be absolutely fine with that.
And hell, why release one at a time? Go all out! Release 10 at a time! Give us some new terrain to stand on.
Do some fortnite type shit, Force us to relearn the game, like...
I just don't want league of legends creativity to die and become stagnant, stuck in the old ways, and stay being afraid to step into the new era simply because things didn't work out in the past. Or because some players would prefer nothing at all changed because they don't like change and like what they are used to, that's not being innovative.
In my opinion, they should have never taken away
from Summoners rift.
They should have added more spell not take one away. It just made the game that more unique and complex.
Additionally in champ select, spells selection should be locked in as well, allowing your opponent to see the spells you are going into game with so that way, everyone can make calculated decision based on what they are up against.
Two simple spell Ideas that could be released immediately is the pull spell and the push spell.
Pull: legit a simple to use spell that pulls the enemy or ally towards you. In order to pull allies you click them and they have to right click themselves to accept the pull (like thresh lantern). Good for saving allies from danger especially if they got stunned or cc'd, or punishing enemies who fail dives or try to escape. Or if enemy is hiding under turret the entire game. or if you are jungle and want to counter flash.
Push: Legit a simple spell that pushes the enemy or ally away from you. Good for sneaking up behind enemies pushing your turret, and forcing them into turret range, Also good for gap closing if lets say you are support and you have an ashe adc who can't gap close and doesn't have flash, you can select her for push she can accept, gap close and secure the kill. Or if you are playing soraka and an assasin like talon or akali is about to jump onto you, you have this spell to push them tf back. Get Rekt
These are just two concepts that could add uniqueness to the game.
JL KS