Izan, the Voidtouched

Brutalitops01··7 votes·635 views

Izan is a melee mage with short range spells. He has to use portals to the void to extend the reach of them significantly, creating a large field in which he controls the battlefield, but if he's outside of the field, he becomes unable to impact a teamfight effectively.

Stats: Basic Attack Range: 125 (yes, he's a melee mage, which most would call an AP assassin, but in my opinion he is too much of a caster for the assassin label. Deal with it.) Attack Speed: .67 Movement Speed: 310 For the rest of the stats, I don't really know what to put. I don't pay attention to base stats when I make a champion, nor do I look at existing champions' base stats that much. I might go and look later, then edit this. But for now, I just won't have anything for the rest.

Kit:

Passive: Void Gems: Enemies he kills have a 50% chance of dropping a Void Gem on the ground. He collects them by walking over them. Void Gems will buff his abilities and allow him to cast his W.

Edited: changed to 100% chance of dropping a Void Gem. I had it on 50% because an older version of him that I changed before posting gave him an AP scaling on basic attacks per gem he had, and I didn't like a 100% chance of getting a gem on that, even if it was small. Another thing I'm thinking about is anybody who takes him jungle and just farms 2 clears of his camp then backs into a gank and from all the jungle camps he'd killed he'd have a lot of gems.

Q: Void Burst: He fires a void burst from his current location at 250 range. If it hits an enemy, it will explode, dealing 80% of the damage to surrounding units. The target hit by the skill shot will not be damaged by the explosion.

Empowered version: he fires two beams that curve, like 2 Diana Q's running next to each other, at 600 range. Damage dealt is the same as the basic version.

Damage math: 100/115/130/145/160 (+80% AP)

Costs and Cooldowns: 40/55/70/85/160 mana, empowered costs 1 Void Gem. 5/4.5/4/3.5/3 second cooldown.

W: Void Portal: At the cost of five gathered Void Gems and 50 mana, he will place a portal. Any skill shot spells that can be blocked by Yasuo's wind wall that hit one portal will be teleported to the next and fired out at its range. A portal will link to the nearest portal whose range (600) overlaps with its own. Any skill shot includes ally, enemy, and even dashes by champions that have skill shot dashes (Vayne Q, Lucian E, Ekko E, etc.) While players can't move through the portals, with a dash, they can go through. He can store up to 2 portals. In addition, the spells he fires through the portals will cause the entire range of the output portal to deal 30% of the ability's damage to all enemies in the range.

Cooldown: 18/17/16/15/14 seconds.

E: Passive: Izan's basic attacks gain extra damage based on how many Void Gems you have and don't consume any void gems.

Active: Izan fires a skill shot in a line in front of him, dealing damage to the first person hit and linking him to them. He can reactivate the ability to dash to the linked enemy. If it goes through a portal, he will dash through his portal network to reach them, entering at the nearest portal to him and exiting at its linked portal, then through any other necessary portals to get to them in the same way. The dash damage will increase by 5% for every portal he dashes through, capping at 30% increased damage.

Empowered (active only, no empowered passive): the skill shot will deal 25/30/35/40/45% increased damage and slow the target by 30% for 1 second at the cost of 3 Void Gems.

Damage: Passive: 1 damage per gem. Active: 60/80/100/120/140 +65% AP. Dash: 20/25/30/35/40% what the original hit did, plus it counts as a basic attack (so the passive of this ability and his basic attack damage effect it.)

Cost and Cooldown: 60/70/80/90/100 mana. 13/12.5/12/11.5/11 seconds.

R: Void Rift: He fires a slow-moving beam that travels up to 2000 range, dealing no damage until he reactivates this ability to detonate it. Going through a portal won't extend the reach of this ability, like it will his others, however it will get it to its destination faster. Reactivating this ability will detonate it, dealing high damage to all enemies in the blast range (same range as the explosion on a Ziggs ultimate.)

Empowered: will cost 10 Void Gems to increase the detonation radius by 100 and increase the damage by an extra 50%.

Damage: 250/400/650 (+120% AP) Costs and Cooldowns: 100/110/120 mana, 110/90/70 seconds.

9 Comments

lCantPauseltMom2 votes

I really like this to be honest! It's unique and decently done.

The figures may need tweaking but that's fine - most don't add up right the first time you do them.

My only thing with this is his passive: It runs on a chance system. Which I think Riot is looking at removing from league (Critical Strike Chance excluded). So maybe consider another way for gems to spawn?

Great concept, keep it up!

Fauix1 votes

Consistent chance rolls to drop pickup items for farming is still very much a thing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thresh

Brutalitops011 votes

I removed the chance system, as well as updated some of his other abilities. The reason why it was on a chance system is explained up there. Thanks for the feedback!

Fauix1 votes

Cool concept, though, I am a bit confused on why you increased the gem cost with level on Q, considering you will be getting the same, if not less gems than laning early game.

Brutalitops011 votes

I don't know why I did that either, it was a change I decided to make as I was posting it. I put it back to just costing 1 gem, like it did in my original concept of him. Thanks for the feedback!

J Eevo1 votes

Yes to the kit, no to unreliable gems, and E seems a bit too wonky to be usefull

Brutalitops011 votes

Gems are now 100% chance instead of 50% and E has been completely reworked. Thanks for the feedback!

lCantPauseltMom1 votes

Good changes! I like how this kit works together to make a caster assassin! My only thing left with this is his E (Which I know you reworked - this is just my opinion!).

His E is extending his basic attack range on his next auto attack, which is then extended when passing through a portal that is between you and your enemy. The concept sounds brilliant, but it is very hard (If not near impossible) to calculate how to make that possible in game.

The skillshot aspect of his E is fine when passed through a gate, that's not the problem. It's the auto attack buffer after it.

If it was a skillshot dash, it could work like a Jayce - Shock Blast through an Jayce - Acceleration Gate to increase the range and velocity, but because it is based on auto attacks I'm not sure how it would work.

You could change it slightly to be kind of like this: Izan fires a skillshot that deals X damage to a target and links them to Ivan for 5 seconds with -----. If the link Izan has made passes through a portal, Ivan can activate (E) to dash through the portal to them almost instantly and deal Y damage, plus Z bonus damage for each Void Portal he passes through in the dash. The velocity at which Izan dashes increases every time he passes through a portal.

That is just my grain of salt, take it how you like and keep up the good work!

+1

Brutalitops011 votes

You know, that's a good idea, and it's something I never thought of to add onto him. I like it. The way I was thinking for the E to work is that, as I explained up there, if an enemy and him are within range of 2 different portals, he would dash through one to get there. I thought of making it a reactivate to dash, but I thought that felt too much like a LeeSin Q, but your idea is great and doesn't feel too much like that. Thanks for the idea! I'll put it in right now, and I wouldn't mind feedback on my next champion, Taran, who I'm going to post as soon as I type it up on here. Which will be after I put your idea into place on Izan.

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