Champion kit #10, a Juggernaut

FúrinKazan·1/14/2020, 5:57:05 PM·1 votes·497 views

TL;DR: 120 designs, daily posting til April, champion below


Hello you people, I'm FúrinKazan and, although a level 10 account, I'm actually close to 400 in the BR server. I recently tried to reach out to Riot about my projects for League of Legends, but unfortunately they only deal with graduated people.

Anyway, the projects I made for the game have no use anymore so I decided to publish them all. They are champion kits, counting up to 120 with unique abilities, defined classes, gameplay and numbers for those who like. The idea is to publish one champion per day until April. I also have some champion updades and they might show up sometimes.

I see a lot of good and creative kit concepts and reworks everywhere on the internet. However, if its gameplay is not coherent, it's not a champion. If numbers are not right, it won't work. Riot abandons a lot of cool fantasies because they end up failing at executon, so I bring you the abilities instead, for people to imagine a theme as they want. Here we go (leave a comment and take a look at my older posts!):

  • Katsuie Shibata (names are merely for inspiration and representation)
  • Juggernaut core traits: over-the-top durability, conditional absurd power, no mobility, short-ranged combat

Passive: Brute force: When remaining in combat against enemy champions for at least a few seconds, Katsuie starts to fight brutally against them, receiving an initial bonus Movement Speed for 1 second (while moving towards them) and ignores a percentage of his target's resistances.

Lasts for 3 seconds after leaving combat. Katsuie gains 5 bonus Attack Damage (3 for assistances) when he kills an enemy champion under the effects of Brute force.

**-Minimum necessary combat time: 5/4.5/4/3.5 seconds -Bonus Movement Speed: 50/60/70/80% -Percentage of resistances ignored: 25/30/35/40% ** Values in levels 1/6/11/16.


1st Skill: Katsuie channels for 0.75 second and then strongly hits the ground with his axes, dealing damage and briefly knocking up enemies within a wide and median-ranged line. The attack also creates small walls on the side edges of the line, impossibilitating the passage of units for a few seconds, be it ally or enemy.

Additionally, Katsuie's next 3 basic attacks or successful hit of the 3rd Skill against enemy champions within 4 seconds will heal him by a percentage of his missing Health. Each consecutive attack against the same enemy champion heals for 50% less.

-Damage: 60/85/110/135/160 (+ 80/90/100/110/120% AD) as Physical Damage -Walls duration: 1.3/1.6/1.9/2.2/2.5 seconds -Healing: 10% of Katsuie's missing health -CD: 10/9/8/7/6 seconds


2ª Skill: Katsuie reaffirms his pride, channeling for 0.5 second and receiving additional Attack Speed for 6 seconds and additional resistances for half that duration. For each nearby enemy champion, these bonuses increase by 25%.

-Additional Attack Speed: 20/25/30/35/40% -Additional resistances: 20/25/30/35/40 -CD: 16 seconds (begins on use)


3rd Skill: Katsuie briefly advances forward, headbutting the first enemy he hits. Deals damage and slows. The speed of the move is proportional do Katsuie's Movement Speed.

The headbutt benefits from the 1st Skill's healing and resets Katsuie's auto-attack timer.

-Damage: 120% AD (+ 6% of Katsuie's Maximum Health)(+ 6/7/8/9/10% of the target's Maximum Health) as Physical Damage -Slow: 50/55/60/65/70% for 2.5 seconds -CD: 7 seconds


Ultimate: Katsuie frees himself from predeterminated rules, receiving bonus Movement Speed that completely decays over 8 seconds. During the same time, Katsuie doesn't need to stop to basick attack, being able to do it while moving.

Within these 8 seconds, this ability can be constantly reactivated to select a target for the basic attacks, or else Katsuie will attack the closest enemy, prioritizing enemy champions. These attacks interacts as normal with Attack Speed and deal bonus damage to the target and to enemies within a small area around it.

-Bonus Movement Speed: 40/50/60% of total -Additional damage (per attack): 80/120/160 (+ 40% AP) as Magic Damage -CD: 120/95/70 seconds


Melee, uses Mana

0 Comments