[Champion Concept] Rafti, the Devourer of Shadows
I've had some downtime at work over the past few months and spent a lot of my idle moments designing league champs. I have around 20 champs now pretty well laid out. I am going to begin posting them in hopes that someone from Riot takes notice as i would love to be a champion designer for Riot.
I am trying my hand at all roles and varying levels of difficulty/complexity. All the numbers are just things i threw together and although i did attempt to make things relatively balanced i'm positive the numbers could use some work. Also, i do have lore for many of the champs but have decided to not include it in favor of post brevity.
#Rafti - The Devourer of Shadows
Game Role: AP mid
P: Dark Feast: - - | 1200 range Rafti will steal and be healed for 1% of shadowed enemy champions and minions max HP every second.
Q: Shadow Sphere: 55/85/115/145/175(+80% AP) | 800 range | 14/12/10/8/6s cooldown | 40/50/60/70/80 mana Rafti throws a Shadow Sphere in a straight line that will damage and turn the first enemy unit hit into shadow form for 3 seconds. -- Shadowed: Units already in shadow form will take 30% additional damage from Shadow Sphere and have shadow form extended by 2 seconds.
W: Mind Shock: 70/105/140/175/210(+50% AP) | 650 range | 12/11/10/9/8s cooldown | 50/55/60/65/70 mana Mind Shock deals moderate AP damage to a single enemy target. -- Shadowed: Targeting units that are already shadow form will cause Mind Shock to stun them for 1.5s
E: Black Wall: - - | 500/550/600/650/700 length | 800 range | 18/17/16/15/14s cooldown | 80 mana Rafti summons the Black Wall. Enemies that touch it will turn into shadow form for 3 seconds.
80/130/180/230/280(+60% AP) DoT -- Shadowed: Units already in shadow form that touch Black Wall will be slowed by 50% for 3 seconds, get a DoT on them and have shadow form extended by 2 seconds.
R: Darkness Ascends: 200/350/500(+50% AP) | 650 range | 120/110/100s cooldown | 100 mana Rafti targets an enemy champion and places a curse on them. A skull will appear over the targets head and after a 2 second delay the curse will erupt, sending out a wave of dark energy damaging the target as well as all enemy units within 300 units of the target. All enemies hit will be turned into shadow form for 3 seconds.
300/500/700(+70% AP) single target shadowed -- Shadowed: If Rafti targets a unit already in shadow form Darkness Ascends will only hit that single unit for huge damage and Rafti will be healed by 40% of the damage dealt