[Champion Concept] Pang, the Lord of Bats
I've had some downtime at work over the past few months and spent a lot of my idle moments designing league champs. I have around 20 champs now pretty well laid out. I am going to begin posting them in hopes that someone from Riot takes notice as i would love to be a champion designer for Riot.
I am trying my hand at all roles and varying levels of difficulty/complexity. All the numbers are just things i threw together and although i did attempt to make things relatively balanced i'm positive the numbers could use some work. Also, i do have lore for many of the champs but have decided to not include it in favor of post brevity.
#Pang - The Bat Lord
Game Role: ADC
Stats: Range: 575 Movespeed: 330 Health: 524 – 1884 Health Regen: 5.7 – 15.0 Mana: N/A Mana Regen: N/A Attack: 50-110 Attack speed: 0.658 (+0% – 68.0%) Armor: 25.5 – 81.6 Magic Resist: 30
P: Minions of the Night: - - | no cost Pang's 'blood bar' will fill whenever he deals damage. Upon reaching 100%, Pang will spawn a bat and the bar will reset to 0%. Bats decay at 1 per 10 seconds while out of combat. Maximum of 4 bats.
Q: Vitality Shot: +20% total AD | +20% lifesteal | 1 bat | 12/9/6/3/0s cooldown Pang uses the life force of one of his bats to infuse his next few shots with its vitality. This will grant Pang's next three AAs bonus damage and lifesteal.
W: Battikaze: 40/50/60/70/80(+100% total AD) | 1 bat | 600 range | 12/10/8/6/4s cooldown Overloads a bat with energy while sending it out in a straight line. The bat will explode on the first enemy unit it touches or when it reaches max distance dealing aoe physical damage.
E: Echolocation: 70/110/150/190/220(+80% AP) | no cost | 14/13/12/11/10s cooldown | 500(+25/bat) range(damage/slow/reveal), 25% slow(+5%/bat) for 3 seconds | 1200(+100/bat) range(reveal) Pang sends out a cone of waves in a target direction. Close enemy units will be damaged, slowed and revealed. Champions further away that get hit by the waves will be revealed. Range, damage and slow amount increase with the number of bats Pang has active.
R: Colony Flight: - - | no cost | 100/85/70s cooldown | 50/70/90% AS increase | 500 range(second active) | 6/4/2s cooldown(second active) Passive - Increases max bat capacity by 1/2/3 Active - Upon activation Pang will instantly spawn 3/4/5 bats and gain a large AS increase. Reactivating Colony Flight will allow Pang to shift to a target area at the cost of 3 bats. Lasts 10 seconds.