[Champion Concept] Ottomo, the Earth Warden
I've had some downtime at work over the past few months and spent a lot of my idle moments designing league champs. I have around 20 champs now pretty well laid out. I am going to begin posting them in hopes that someone from Riot takes notice as i would love to be a champion designer for Riot.
I am trying my hand at all roles and varying levels of difficulty/complexity. All the numbers are just things i threw together and although i did attempt to make things relatively balanced i'm positive the numbers could use some work. Also, i do have lore for many of the champs but have decided to not include it in favor of post brevity.
#Ottomo - The Earth Warden
Game Role: Top Bruiser(or tank), Jungle
Stats: Melee: 150 Movespeed: 325 Health: 576 – 2038 Health Regen: 8.0 – 20.7 Mana: 282 – 962 Mana Regen: 7.3 – 16.7 Attack: 60 – 116 Attack speed: 0.679 (+0% – 45.1%) Armor: 27.6 – 84.6 Magic Resist: 32.1 – 53.4
P: Strength of the Earth: -- | no cost Ottomo gains AD equal to 1.5% of his maximum HP.
Q: Judgement by Hammer: 70 / 110 / 150 / 190 / 230 (+80% AD) | 1s root | 200 aoe in front of Ottomo | 10/9/8/7/6s cooldown | 70/75/80/85/90 mana Ottomo's hammer will grow very large as he brings it down in front of him smashing all enemies hit into the ground. They will be rooted for a short duration. If Ottomo does not have his hammer this ability will make his next AA do the same bonus damage but will only hit a single enemy and will not root them.
W: Slab Throw: 60/100/140/180/220(+60% AD) | 450 unit knockback, 1.5s stun | 800 range | 12/11/10/9/8s cooldown | 40/50/60/70/80 mana Ottomo rips a piece of earth from the floor and throws it in a straight line. The slab will damage and knock-back all enemies hit. If the knockback causes an enemy to run into a wall or obstacle they will be stunned. Rooted enemies will take 20% more damage from the slab but will not be knocked back.
E: Seismic Pulse: +80% bonus AD(passive aoe), 40/60/80/100/120(+50% AD)(active) | 225 aoe(passive), 1200 aoe(waves) | 800 cast range(active) | 20/18/16/14/12s cooldown | 50 mana Passive - Every 4th AA Ottomo will stomp the ground releasing waves dealing aoe physical damage to all surrounding units. Ottomo must be holding his hammer for this passive to trigger. Active - Tosses his hammer at target location. The handle will extend and stick straight into the ground, damaging units hit in a small radius. Ottomo and his teammates will gain vision in the area immediately around the hammer. Seismic waves will also be released in a larger radius around the hammer. Any enemies touched by the waves will show as circles on the ground but will not be revealed. Ottomo gains 15% MS while moving toward his hammer.
R: Rockslide: 200/350/500(+80% AD) | 2s root | 2000 range | 120/110/100s cooldown | 100 mana Ottomo uses his mastery over the earth to bring forth a rockslide that he will ride into battle. Enemies in the center of the rockslide will take damage and be rooted. Enemies on the edge of Rockslide will take 50% of Rockslide's damage and be pushed aside. Ottomo can reactivate this ability to jump off the rockslide toward the cursor, allowing him to clear over walls. The rockslide will move faster if Ottomo is moving toward his hammer.