Annie rework idea

Cµpcakke·1/2/2019, 5:51:08 PM·2 votes·1,115 views

I made a post about this before stating that she needs a visual and voice update, i also came up with a few ideas for a new kit too.

One idea i had firstly was a name change: From Annie - The Dark Child to Annie - The Incendiary Infant


Abilities

Passive Pyromania

Annie gains stacks of Pyromania upon casting a spell, maximum 4 stacks Granting her unique bonuses on her abilities.

Q: Fire Ball

Annie throws a fire ball towards the target dealing 80/115/150/185/220 (+80% AP) If Fire ball kills the target, 2 extra fireballs will be created and bounce onto nearby targets dealing 50% of the damage

Pyromania: Annie stuns the target enemy for 1 second

If Tibbers is out, He will leap to the target

W: Incinerate

Annie releases a cone of fire in the target direction, dealing 75/100/150/200/250 (+ 75% AP) ** Pyromania:** Cone radius increased from 625 to 875. After casting Annie leaves behind fire within the target direction that deals 1/2/3/4/5% (+ 1% per 100 AP) of the targets maximum health as magic damage

If Tibbers is out, Tibbers basic attacks will deal an additional 1% (+ 1% per 100 AP) of the targets max health on his basic attacks

E: Molten Shield

Annie receives (+7% per 100 AP) damage reduction for the next 3 seconds Enemies who deal basic attack or ability damage receive 20/30/40/50/60 (+ 20% AP) as magic damage

Pyromania: Annie receives (+10% per 100 AP) damage reduction for the next 5 seconds. Additionally, Annie deals 55/95/135/175/215 (+ 10% AP) to enemies within a 650 unit radius of Annie

If Tibbers is out, he will gain immunity instead of damage reduction for the respective duration

R: Tibbers (Toggle)

Annie throws up her Teddy bear turning into Tibbers, knocking up all enemies in the target area for 1 second dealing 200/300/400 (+ 50% AP) Annie can re-cast Tibbers to return Tibbers back to a teddy bear (5 second cool down)

Tibbers stats:

HP: 1000/2000/3000 (+ 100% AP) Defence(MR & A): 60/70/80 (+ 10% AP) Attack: 70/100/130 (+ 10% AP) Attack Speed: 1 + (+ 0.1 per 100 AP) Movement Speed: 360/390/420

Active: Teddy Guardian

When Annie falls below 50% health, Tibbers will ignore all other enemies and and protect Annie, prioritising enemies that attack Annie

Upon Annie falling, Tibbers becomes enraged. Whilst enraged, Tibbers becomes invulnerable but his hp decreases rapidly, Tibbers' movement speed is increased by 50% and prioritises the enemy that dealt the final blow.

If Tibbers falls whilst out, the skill will go on cooldown


I wanted to have Annie's passive play more into her kit instead of it being either a single target stun or an aoe stun. This also gives Annie more variety to her kit rather than her being a stack-passive-then-ult champion.

Additionally, since Tibbers is a big part of her kit currently, since most of her burst comes from summoning him on a champion. I wanted to keep it that way by allowing her to summon him when she pleases but having the damage reduced.

4 Comments

The Chad Support1/2/2019, 6:44:03 PM1 votes

75%/80% ap scaling on her abilities. something seems funny