[Champion Concept] Seline, Surveyor of the Forest.

Mister Support·4/15/2015, 3:44:12 AM·2 votes·631 views

This is my second champion concept posted on the Boards, and the first one wasn't very successful in terms of views. Here's a link for any of those interested. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/3mYwnkIE-proliv-the-arcane-duelist I'm hoping this one goes better. Please comment what you think and if there are any parts you enjoy, dislike, or would change! Thank you to any of you that put in some form of input.

Background: Seline was born and raised in a remote village within the dense forests of Valoran. While comparable to the size of a camp, it was all she knew as a civilization. The village consists of a combination of 4 families, with Seline being the eldest daughter of her family. All members of the village are taught to hunt, cook, create clothing from pelts, and utilize the surroundings for any purpose. Despite the traditional weapon for hunting being a dagger in the village, Seline grew closest to the bow. She found an odd pleasure in killing her prey from a distance, so that they are completely unaware of her presence.

On returning from a hunting trip, Seline found her village in ruin. The homes were found burned, blood flowing along the ground, and the dead left in pieces. The site horrified Seline, sending her into a deep despair. The only glimmer of hope she found was the bodies of the children were nowhere to be seen, including her little sister’s, and whoever caused this travesty took no precaution to cover their tracks. Upon realizing this, her despair turned into a desire for revenge. Seline followed the path left by the marauders, Weeks went by until she found her targets; however, the group was far larger than she expected, and intimidating. There was no way for her to confront the group by herself, not yet. She followed the group for days studying their methods, identifying those who were weak, afraid, and those who were empowering. She waited for the group to set up camp to plan her attack. She scavenged the surrounding land, gathering all of the tools at her disposal. Traps were laid and the following morning, she set off her ambush. Using the cover of the trees, she was able to slay each member of the group one by one. Repositioning herself as to avoid detection, and utilizing her traps to create distractions or kill those who would become troublesome. The only member of the camp left alive was the leader, who fell to the ground cowering. Seline approached him, pinning him to the ground and interrogating him on what occurred to the children. What she discovered shocked her. The children were to be taken to the land of Zaun and undergo experimentation, all to see if the “most primitive form of man” could be created into beings of unbelievable power. The man who gave these orders was called Viktor, and the ultimate goal was to procure something by the name of the “glorious evolution”. 

And so Seline sought to find Viktor and her sister. She ventured forth to join the League of Legends, as described by the group leader, in order to find Viktor, who is now the only thing standing between her and reuniting her family.

“Your fate has been sealed, Viktor. Death would be forgiving, you shall suffer beyond comprehension.” - Seline

Resource: Arrows (total of 30). Naturally regenerates 1 arrow every 5 seconds.

Stats: HP: 553.2 HP/LEVEL: 83 HP @18: 2047.2 HP/5: 5.88 HP/5/LEVEL: 0.55 HP/5 @18: 15.78 AD: 47.85 AD/LEVEL: 3 AD @18: 101.85 AS: 0.625 AS/LEVEL: 2.5% AS @18: 1.075 AR: 23.0 AR/LEVEL: 3 AR @18: 77 MR: 30 MR/LEVEL: 0 MR @18: 30 MS: 325 RANGE: 600

Skills: Passive: Scavenger - Seline uses her surroundings to her advantage. When in brush, Seline gains 25/50/75/100 movement speed and regenerates arrows twice as fast. When on water (river), Seline’s attack speed increases by 20/30/40/50%. When on plain (standard ground), Seline gains 10/20/30/40 attack damage. When in ally base, Seline gains 50 attack range. The passive scales at levels 7/11/15

Q: Selective Prey - Seline focuses her attention on one target, marking them for the next 4 seconds. Seline gains 25 movement speed when traveling towards the marked target, and all of her basic attacks or abilities dealt on the target ignore 10/12/14/16/18% armor. If Seline kills a unit who is marked, half of the cooldown and arrow cost is refunded. If Seline attacks an unmarked target with a basic attack, the mark will be removed. Cost: 4 arrows Cooldown: 22/20/18/16/14 seconds Range: 600 Cast time: instant

W: Resourceful Shot - Seline fires a powerful line shot for 40/60/80/100/120 (+ 50% AD) physical damage which will stop if hit by an enemy and applies an added effect based on the terrain Seline is in at the time of release. In normal terrain: Deals additional damage based on 30% of Seline’s AD. In brush: A 30% slow is applied to the enemy hit for 2 seconds. In river: Vision is granted along the path of the arrow and of the enemy hit by the arrow for 6 seconds. The projectile also travels faster by 225 units. In base: Range increased to 1000 units. The shot can bass through units, dealing 5% less damage per unit passed through, up to 30% decrease. Cost: 6 arrows Cooldown: 16/14/12/10/8 seconds Cast time: 0.5 seconds Range: 900 units Projectile speed: 975 units. Animation: Seline crouches down and turns holds her bow horizontally, firing in the target direction.

E: Tactical Escape - Seline leaps backwards, firing a line of arrows bound together at her initial location for the next 10 seconds. Enemy champions who walk over the trap cause the arrows to come together and wound the target, granting vision and dealing 2/3/4/5/6% of the target’s maximum health as magic damage over 3 seconds. Width of trap: 200 units Distance traveled: 400 units Cost: 5 arrows Cooldown: 20/18/16/14/12 seconds

R: Rain of Arrows Passive - Seline will regenerate 6 arrows when she walks over the dead body of an enemy champion she participated in killing. Active - Seline fires half of her current amount of arrows upward, and after a short delay will begin to fall in the target location for 5 seconds, granting vision and dealing physical damage every second to enemies within the area for 5/10/15(+ 1% AD) x number of arrows used (+ 1%AD). For every second Seline is within the Rain of Arrows, she regenerates 2 arrows per second, up to the amount of arrows spent to use the ability. Cost: 0.5 x current amount of arrows Cooldown: 100/80/60 seconds Cast time: 0.75 seconds Range: 1500 units from center Radius of Area: 500 units

Recommended Build Path Starting Items item 1055 item 2003 item 3340

Core Items item 3031 item 3006 item 3087

Offensive Items item 3072 item 3142 item 3035

Defensive Items item 3022 item 3102 item 3139

Appearance Seline is in her early twenties, and has a rather average figure. She stands at 5’9” and weighs 103 lbs. She has short black hair, with the ends appearing torn, this is due to a knife being used to cut hair in a sawing motion within her village. As for clothing, she wears a tight leather tunic and pants, dyed dark brown to help her blend in the surrounding. The pants are cut off just below her waist, and the tunic’s sleeves are torn off, to create as little sound when moving along the surface of nearby objects. She travels barefoot to have as much control over the sound of her movements as possible. Finally, a leather quiver is strapped to her back with iron head arrows inside. The most unique part of her appearance is her bow, crafted out of a dark, enchanted wood with scribings that aid in her adaptations of her surroundings.

Stance: ?

Walking motion: ?

Running motion: ?

Laugh: (starts off as a chuckle, then breaks into a mocking laugh) She raises her empty hand to her mouth, trying to cover the chuckle, but ends up pointing outward once she breaks out

Joke: (Seline places her hands on her hips and shakes her head lightly after .6 seconds) “I can’t tell if you’re falling for me, or just my traps…” “Being attentive is key to a . . . please listen” “What? I can’t be a good hunter AND have big curves” Towards Viktor - “This ‘evolution’ of yours seems like a downgrade”

Taunt: ? "Run all you want, but you won't escape" Towards Viktor - “I’ll keep you alive, so my sister can kill you herself!”

Dance: ?

On Selection: “Who will be our prey today, summoner?

On movement: ? “Onwards” “Leave no trace” “Tracking their movements” "Hurry up!"

On attack: ?

note: a “?” means there is more for that section, and will come in time.

Edit 1: Duration of Q increased, clarity added to numbers (forgot decimal points in some places), bonus effect for W with brush and base changed. Taunts, Jokes, and on movement quotes added. Lore quote added.

Edit 2: Added a recommended Item build path, along with Seline's base stats when she hits level 18.

5 Comments

Blue Arty4/15/2015, 4:34:16 PM2 votes

For her W, why not apply the same passive for the base that she has for scavenger? I really like the scavenger and variety to play her different ways ( team fight wise) the rest looks good to me

Mister Support4/15/2015, 4:18:57 PM1 votes

Made an edit to some things, and noticed the link for the previous concept doesn't work, so fixed that.

Mister Support4/15/2015, 5:07:25 PM1 votes

That's a good idea, thank you. I'm considering transferring the bonus for brush on the W over to base terrain, to add to waveclear at towers, then making the brush bonus be a slow effect, to keep the idea of brush affects movement speed, base affects range, lane adds damage, and river adds attack/ability speed.

Mister Support4/15/2015, 10:19:43 PM1 votes

bump

Mister Support4/16/2015, 3:21:55 PM1 votes

bump