Preseason massive item change ideas
Hey everyone, riot is focusing on preseason as we speak so love been thinking about big changes and have come up with something and wanted to know thoughts and what effect you may think it would have.
Glimmering Feather (New Item) 15% tenacity 15% slow resist.
Sheen:
Now builds out of glimmering feather 15% tenacity 15% slow resists 10% CDR UNIQUE – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals (100% base AD) on-hit bonus damage (1.5 second cooldown) and for 1.5 seconds your champion has 20% increased tenacity (halved for ranged).
Iceborn gauntlet:
+65 armor +20% cooldown reduction +350 mana 20% tenacity 20% slow resist UNIQUE – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals (100% base AD) on-hit bonus damage (1.5 second cooldown) and for 1.5 seconds your champion has 20% increased tenacity (halved for ranged).
UNIQUE – ICY ZONE: Triggering Spellblade also deals (100% base AD) physical damage to enemies surrounding the target and creates a icy zone for 2 seconds, which Slow enemies within by 30%. The zone has a radius of 180 (+ 55% bonus armor) units.
Lich Bane:
+80 ability power +10% cooldown reduction +7% movement speed 15% tenacity 20% slow resist UNIQUE – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) on-hit bonus magic damage (1.5 second cooldown) for 1.5 seconds your champion has 20% increased tenacity (halved for ranged).
Trinity Force:
+25 attack damage +40% attack speed +20% cooldown reduction +250 health +5% movement speed 20% tencaity 15% slow resist UNIQUE – RAGE: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on Ranged champions.
UNIQUE – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals (200% base AD) on-attack bonus damage (1.5 second cooldown) for 1.5 seconds your champion has 20% increased tenacity (halved for ranged).
Spear of Justice:
Builds out of Quicksilver Sash and Sheen +45 Magic Resist 15% Tenacity 15% Slow Resist UNIQUE – QUICKSILVER: Removes all crowd control debuffs from your champion (90 second cooldown).
UNIQUE – SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals (100% base AD) on-hit bonus damage (1.5 second cooldown), Reduces quicksilver cooldown by 2 seconds, and for 1.5 seconds your champion has 20% increased tenacity (halved for ranged).
Ohmwrecker:
+10% cooldown reduction +300 health +150% base health regeneration 20% tenacity 15% slow resist
UNIQUE – Hyberbolic Field: After being disabled by an ability your champion receives 15% increased armor, mr and tenacity for 4 seconds. (Cooldown 100 seconds)
UNIQUE – Standing near turrets, fallen turrets, and void gates reduces the cooldown of Hyperbolic Field.
Mercury's Treads:
+25 Magic Resist
UNIQUE – ENHANCED MOVEMENT: +45 flat movement speed
UNIQUE – Mercurial Absorption: gain a mercurial stack each time a nearby champion, including yourself, uses an ability, up to 6. At 6 stacks, you gain a shield blocking 10% damage of the next ability that damages your champion.