Jordanis the scholar

nasu010·8/8/2018, 11:09:26 AM·1 votes·1,986 views

Role: support, mage, caster Lane: mid, bot, jungle Base health: 450 Resource: Mana Utility: high mobility: average Crowd control: high Damage type: magic Difficulty: 8 medium-high Vulnerability: burst damage

Passive: Arcadian grimoire; A powerful spell-book containing arcane teachings passed down the ages;Grants the holder 20% increased spell damage and cool-down reduction. The tome is able to cast a shield negating any damaging effects every 15 sec in order to protect itself, this shield redirects 20% of the incoming damage into a 300 unit AOE and refunds this damage as mana.

[Q] Coldagra, blasts a cone of cold air dealing 50/80/95/125/140 +20% AP to knock back enemy units, allies in the effect area are enchanted with ice magic that builds 10 stacks of frost against enemy champions each hit leaves 1 stack of frost holds a 10% slow which builds decays over 5 secs, when 10 stacks are reached on an enemy champion they are frozen in place and unable to act for 1. 5 secs becoming breakable (executable) if under 30% health.

[W] Cindaris Sectum, create a 400 unit ring of blue flame at a target location to deal 30/45/60/75/90 +40% AP to enemies who enter and deal 5%AP as periodic damage over 5 secs, allies entering the ring are healed 1% of Jordanis's AP every 2 secs they remain in the ring.

[E] Altos Convictum, Creates 4 walls of wind to trap enemies for 6 secs. after 3 secs creates a vortex dealing 30/50/80/100/130 +20% AP and knocking up targets, allies in the vortex gain a burst of attack and movement speed decaying over 6 secs that refreshes if they reenter the vortex.

>special effect, these spells can be combined to create greater spells and all three to create the grand spell crusader pillar; a spiraling pillar of blue flames that carry the effects of all the base spells, this can only be cast after reaching level 6.

[R] Dualis Invictum, Sacrifice 20% health and 40% mana to summon the spirit of the grimoire Dualis; a white,winged specter wearing gold armamentson its shoulders, wrists and around its neck. Dualis is a controllable melee familiar that defends its master from attackers prioritizing the nearest enemy champion. Dualis holds the 40% mana as health and 20 % health as mana and the spell can be recast to refund its remaining resources as is (health to health mana to mana}. All stats are scale off 40% of Jordanis's. while Dualis is active it is considered an allied champion and will treated as such by enemy minions and structures. any healing received is shared by Jordanis if he is within 300 units.

7 Comments

Serpexnessie8/30/2018, 6:57:37 PM1 votes

You have a 5 second stun with an execute attached to it. [slayer-jinx-unamused]

nasu0109/1/2018, 3:40:39 AM1 votes

[zombie-brand-facepalm] i would also ask for a review on any one of these if you have time

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/uu48zrEt-kizer-the-demon-hunter

  1. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/TtkiJ0xO-dimitri-the-weapon-master
  2. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/bzb87Yhy-terromi-the-sinister-serpent
  3. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AuTsOv8E-maxi-the-hemophage-vampire-concept
  4. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/8cHe8sjk-ortega-the-ruthless
  5. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/NAlorE76-adrian-the-spell-blade

there other concepts ive created each with their own unique play styles and personalities how ever the lore is still something to be added i just dont have the time to sit and type it all as with some other champions i have written down [vlad-salute] any ways thanks in advance for commenting am looking forward to hearing feedback

Mr Voidling12/23/2018, 8:32:30 PM1 votes

Passive spell damage boost can be moved directly to spells? It never states he loses the book, so it doesn't make sense to have something like that. Unless you give a way to lose his book. Maybe after he negates for a bit? Malz passive is basically his 2nd half on a longer cd... I'd just reduce damage and redirect, not negate abilities. The mana sustain is already pretty good.

Q execute threshold seems way too high, especially if you go AD instead and then have a free 30% execute as low ap ratios wouldn't affect you. Also doesn't state well how stacks are built up. Is it a dot/aoe type thing? It says builds up, so is it basically a delayed freeze? Or is it more like Vel passive where you need to hit them multiple times to proc? Explaining this further would help.

W+E seems way too strong together, as they're trapped to take damage from W. W heal is pretty trash, as 1% of 1,000 AP is 10... So 20 life healed? Bump up to like 10%? 200 heal on full build is much better.

E needs explaining on its wall mechanics. Like Azir walls? Yasuo walls? Some weird knocking back wall that hits you toward the center when walked into? How does it "trap" you?

If you add more to the abilities combining then that'd be cool. Just... Combine all CD's when doing so? So combining Q with E adds the remaining cooldowns of both to each other. 2s cooldown left on Q adds 2s to E's cd, and vice versa. This would make it more situational and less frequently used as it might leave you defenseless.

R is uncontrollable? Or alt clicking? How does it damage enemies? Is it powerful?

I can see this being a really cool concept if it gets more fleshed out.

nasu01012/24/2018, 5:57:51 PM1 votes

Oh thought i left his breakdown. Here's how its supposed to work q buffs allies so that their basic attacks and abilities stack the frost on a target/s any 1 target to accumule 10 stacks are executable.

I do like your idea to lose the book though i have a new idea on how to change it, but moving on.

W guess you are right about the heal % the thing is they are supposed to stay in it so they can get healed overtime, so ill change it to 10% per sec and alter the knock up to be like a flash heal dealing all damage/heal if their in the wall when the vortex procs.

E is like a virgar trap meets thresh r, And is to be used in conjunction with q for the vortex to proc i noticed it mixed it as just the e, the concept of this champion is that all his abilities can be combined into higher level spekls, q+w is a fanned flame blowing from the w ring in direction q is used, q+e is the vortex knock up and w+e is simple flame trap. R on the other hand is a controllable unit just like dasie but it catches on fire frost or wind if he's in the effect of any of the spells ( gains all the buffs)