Shaco Rework Idea
As of right now, Shacos kit is quite out dated, tilting and in some cases boring. So I came up with a few unique ideas for a potential rework for Shaco whilst still keeping to his old kit somewhat.
P: Cheap shot Shacos basic attacks against targets below 50% maximum health will deal 50 − 100 (based on level)% AD as critical damage
Q: Deceive
After a 0.25 second delay, Shaco enters invisibility for 1.5/2.25/3/3.75/4.5 seconds. During Deceive, Shaco gains true sight of all units in invisibility.
Second Cast: Surprise!
If an enemy is Surprised or terrified, Shaco can recast the ability to dash behind the target enemy.
W: Jack in the box
Shaco summons a Jack in the Box at the target location, lasting for up to 40/45/50/55/60 seconds. The box arms after a 2 second delay, becoming stealthed. Any unit that triggers the box will become Surprised, after 2 seconds the box will explode dealing 95/125/155/185/215 (+50% bonus AD) to enemies hit
Surprise: Enemies that are surprised are knocked up for 0.25 seconds
E: Double Dagger Stab
Shaco stabs the target unit with both of his daggers dealing 60/80/100/120/140 (+50% AD)
If cast behind the target, Double Dagger Stab instead deals (+ 0.9 per 1 Lethality) of the targets max health as physical damage, additionally slowing them for 22/24/26/28/30%
R: Lure
Shaco creates a clone of himself that is at between 25-75% (Random) HP.
Upon the clone being destroyed it explodes dealing 130% AD to the enemy that destroyed it, terrifying all units around the clone for 1 second.
I quite like this idea, especially the concept where Shaco can dash to enemies that are Surprised or Terrified [slayer-jinx-wink]