Galio Update

Galiö··5 votes·1,878 views

As a Galio main, and dedicated this account as a Galio Only account i feel i have a good feel on what Galio can do as a champ and what can make him more impressive and emphasis on his character as a 'guardian'. it is hard to pinpoint what makes a gargoyle or golem unique other than being invulnerable to magic and sustained by magic. Riot didnt want to add galio to mage update because they said his Kit needs more of a rework than simply one skill as the other prob will get, but i think i can create a fresh new galio by reworking one skill entirly and buffing a couple others.

Passive: Galio gains 50% of his MR as AP Galio also gains Armor and Mr equal to 10% of his AP

(reason) as cool as his passive seems it is actually fairly weak past his level one bonus and his bonus's with his W, MR is very low and expensive to utilize a good amount of AP. this prevents him from being a Super Niche character thats chosen soley for all ap enemy comps.

Q (reworked): Range 550 radius COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 9 Galio slams the ground and causes a shockwave around him dealing Magic Dmg which briefly knocks up enemies for .3 seconds then slows them for 1.5 seconds. Galio Also creates a curved wall directly in front of him made from three large stone pieces at the end of skill radius. each piece of the terrain needs 2 hits to be destroyed and decays every 2 seconds. MAGIC DAMAGE: 75 / 125 / 160 / 200 / 240 (+ 50% AP, + 10% Armor and MR) SLOW: 20 / 23 / 26 / 30 / 33%

(reason) i feel this wall or blockade made from the earth acts like a shield and furthers his protector theme and also add a unique element to his character and can be used to enhance his E ability, making him feel like he can do more plays and provide extra protection/indirect CC as a tank. base damage has been lowered and ratio has been lowered to shift his power more to combos and allow a wider build path. Damage has also been lowered and cooldown increased because of large radius

W remains unchanged

E (added effect/buffed dmg) : RANGE: 1180 COST: 70 / 75 / 80 / 85 / 90 MANA COOLDOWN: 13 / 12 / 11 / 10 / 9 ACTIVE: Galio unleashes a gust of wind in the target direction, dealing magic damage to enemies hits, and leaving behind a directional draft for 5 seconds which grants allies bonus movement speed when they pass through it. if the gust hits the terrain created by his 'Q Ability' it immediately destroys the wall and flings the pieces into three seperate directions, enemies hit will take additional magic damage (3.5% Enemies Max Health) over 2 seconds and slow enemies. MAGIC DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 60% AP) BONUS MOVEMENT SPEED: 20 / 28 / 36 / 44 / 52% SLOW: 24 / 28 / 32 / 36 / 40%

(reason) gives a more interesting use to this ability and can be used to provide more CC as a tank, CC was lowered on his Q but has been granted additional POSSIBLE CC with his E, although it is situational, the Q and E combo can be also used to provide more poke and damage since some of his range has been removed with the new Q.

**R Remains unchanged except also grants a Spell Shield during duration OR Taunt remains even after damage is set off if interrupted prematurely **

(Reason) compared to the other taunts in the game that last the time stated Galios can be immediatly ended by many champs, by providing a spellshield on top of his tenacity resistance he can make his ult better and less risky. the duration of the CC is still very low in comparision to many other champs, especially as an ultimate. Amumu who has a similar ult not only provides same radius and CC duration but Amumu can only cast other spells and move after his is cast.

34 Comments

Hist4 votes

The mana issues are still there. Since Chalice isn't a fantastic item right now and with Tear not working well on Galio, I can only foresee him remaining a sub par champion. It's a nice idea overall but it wouldn't do much for Galio. Right now Galio is a very well balanced champion as he is and the reason we don't see him is because other champions have all these overloaded kits with just a lot "more oomph", in teamfights. Plus what Galio needs is more teamfight presence and just adding a knockup and removing his long range slow doesn't fix the situation. I love Galio as much as the next 1% but he needs an ability overhaul, not tiny changes.

Galiö2 votes

{quoted}

The mana issues are still there. Since Chalice isn't a fantastic item right now and with Tear not working well on Galio, I can only foresee him remaining a sub par champion. It's a nice idea overall but it wouldn't do much for Galio. Right now Galio is a very well balanced champion as he is and the reason we don't see him is because other champions have all these overloaded kits with just a lot "more oomph", in teamfights. Plus what Galio needs is more teamfight presence and just adding a knockup and removing his long range slow doesn't fix the situation. I love Galio as much as the next 1% but he needs an ability overhaul, not tiny changes.

I feel the wall will give him a better team fight even when ult is down as well as buffing his passive. Yes he will still have mana issues, although I just get catalyst for that. The small Knock up is ok or can be used for set up bit most importantly is that wall feature. With the changes I said I think he can do more dmg with a tanker build (that isn't all MR, which honestly doesn't give much ap). He would do great like this against melee champions and amazing against immobile champions. Plus the spell shield on the ult would make him a much better pick I do feel he is pretty balanced right now but his ukt being interrupted by almost every champ can be frustrating especially when such a long CD.

I would write more but would be TLDR

Hist2 votes

[{quoted}](name=I Only Galio,realm=NA,application-id=A8FQeEA8,discussion-id=44byGcll,comment-id=00020000,timestamp=2016-02-20T08:32:45.510+0000)

I feel the wall will give him a better team fight even when ult is down as well as buffing his passive. Yes he will still have mana issues, although I just get catalyst for that. The small Knock up is ok or can be used for set up bit most importantly is that wall feature. With the changes I said I think he can do more dmg with a tanker build (that isn't all MR, which honestly doesn't give much ap). He would do great like this against melee champions and amazing against immobile champions. Plus the spell shield on the ult would make him a much better pick I do feel he is pretty balanced right now but his ukt being interrupted by almost every champ can be frustrating especially when such a long CD.

I would write more but would be TLDR

Basically what you're doing with these changes is just making him an easier champ to play by making him harder to counter. Which is unhealthy. Accept his weakness, play to his strengths, be more mindful of interrupts, and try different builds to make up for his short comings.

Galiö1 votes

{quoted}

Basically what you're doing with these changes is just making him an easier champ to play by making him harder to counter. Which is unhealthy. Accept his weakness, play to his strengths, be more mindful of interrupts, and try different builds to make up for his short comings.

i woudltn say making him hard to counter, cause even with all this Galio is still not a hyper carry, by any means, but itll help his teamfight 5 fold. Galio is almost nothing but a team fight champion, and this will help him shine with that. his ratios would be too low, even with my 'rework' but itll be more manageable. he would become a much better peel champ and a champ who decides who stays in or out of the fight better. his cd's and cost are still meh but comparing him to amumu, shen, rammus, malphite... he still isnt as good as pulling off what those four can pull off. amumu doesnt have a big 'weakness' and if you miss your bandage or ult its on you... he has ton of cc anyways. shen has a 'click here ult' and a taunt that easier to land than both galio and rammus, and lasts just as long but doesnt do much dmg with the taunt. rammus has a short range taunt but cd is manageable and easy to use in a good fight and has a very easy playstyle where you cick a buttton and everything around you gets hurt. malphite is pretty much an unstoppable wall with a very easy to pull off ult. all of those champs typically have good 1v1 potential as well, while galios 1v1 is ok BUT to have a succesful 1v1 you sacrifice all of your team fight potential, which makes you useless until your ults back up...and if you used your ult you prob used flash. that wait isnt any fun, at all.

having a slow Q no dmg e with minimal use and an ult that is interrupted by 80% of champs and a few champs on your own team that you also have to blow flash for. isnt helathy right now. like i said i love galio but playing him so muhc i know the most frustrating parts about him. and its rarely my mana. that does get annoying a little SOMETIMES. but the ult that so much can go wrong with is the most frustrating. second is throwing a Q that doesnt do all that much for a ton of mana is no fun. with your E atleast youll have clear goals and riot is a fan of it and thats the only reason i didnt go for a big change with that; rather just improve on it.

Arakadia2 votes

So similar to Kennen, he is too ult reliant?

Neamean1 votes

I know I am having a conversation with you but I want to chime in here as well :P. You compare him to tank who are great initiater however I don't think Galio should be a great initiater he should have good if not the best follow up to an imitate.

Like I said you compared him to other tank but you don't compare him to the other mage/supprt that he is similar to and they are Lulu Karma Orianna Janna . These for are Utility mage with Orianna really being the only one viable mid.

How are they the same. They all have slow, speed buff, and some sort of hard CC. In this list Galio is the only one vaible as a tank. Also none of them have good engages they do have good follow up. Ori and Lulu are good with wombo combo, Karma has versatility she can add more damage with empower Q keep a high value target cc longer with W or give the entire team a shield. Janna just pack on the cc and disengage if thing goes wrong.

To me Galio should be more like Cho'gath and Maokai not the best initate but full of damage and disruption.

Galiö1 votes

{quoted}

I know I am having a conversation with you but I want to chime in here as well :P. You compare him to tank who are great initiater however I don't think Galio should be a great initiater he should have good if not the best follow up to an imitate.

Like I said you compared him to other tank but you don't compare him to the other mage/supprt that he is similar to and they are Lulu Karma Orianna Janna . These for are Utility mage with Orianna really being the only one viable mid.

How are they the same. They all have slow, speed buff, and some sort of hard CC. In this list Galio is the only one vaible as a tank. Also none of them have good engages they do have good follow up. Ori and Lulu are good with wombo combo, Karma has versatility she can add more damage with empower Q keep a high value target cc longer with W or give the entire team a shield. Janna just pack on the cc and disengage if thing goes wrong.

To me Galio should be more like Cho'gath and Maokai not the best initate but full of damage and disruption.

Well honesty with my rework he still won't be a great initiator, AND he would offer more disruption. He just wouldn't be punished for 3 minutes my way for popping a flash ult that is unreliable. Atleast with the champs you listed, although not tank which is a fair point, their cd and effectiveness of their cc is much better, sans Orianna. Polymorph is an amazing skill and Orianna ult isn't ruined by your team or enemies team but by bad placement. Cho gath has very strong couple of CC spells, a slight buff mini game, free clear and true dmg to make him very frightening with damage even with lottle to noo damage items. Maokai is an interesting case and I can't really compare him. I am also not a fan of Maokai, awkward sustain/ult/range.

Neamean1 votes

I never meant to say you rework ideas were bad it just that if you make his ult undisruptable the only counterplay to it is buying QSS. You are forcing the enemies to buy that item just because you exist which is really great I mean look at zed even though he is ad he force adc to buy QSS because of his ult it isn't a fun feeling. Basically what I'm saying is nice and cool kit but the ult is just a bit too much.

Also one more grip is that the way that I imagine the Q in your kit is that it is like Malphite E but has the same effect as Maokai Q that create his own unique wall. Now there nothing wrong with it being similar to someone else ability it just that I'm nitpicky about it :P.

Galiö1 votes

{quoted}

I never meant to say you rework ideas were bad it just that if you make his ult undisruptable the only counterplay to it is buying QSS. You are forcing the enemies to buy that item just because you exist which is really great I mean look at zed even though he is ad he force adc to buy QSS because of his ult it isn't a fun feeling. Basically what I'm saying is nice and cool kit but the ult is just a bit too much.

Also one more grip is that the way that I imagine the Q in your kit is that it is like Malphite E but has the same effect as Maokai Q that create his own unique wall. Now there nothing wrong with it being similar to someone else ability it just that I'm nitpicky about it :P.

I understand that and reduces the counterparts to his ult, but it'll be nice for Galio not to BE countered by everything for low cc and a probably popped flash. Also unlike zed he doesn't fly around the screen a millions times and deal a massive amount of dmg (to non tanks). Having to buy a qss against that is no fun as well as having to get a qss against galio is no fun but galio can still only do so much and still NEEDS his team. Unfortunately unlike zed. He can just leap in and out, without the use of any spells. But that's just who zed is.

Off topicish. Galio Is actually really good against zed. Get a thorn and wait for him to pop an ult. Then pop yours while he is a shadow and he is stuck in your cc. But that's if you wanna use your team ult against one guy. Lol... saves your adc amiright?

Neamean2 votes

Yea i remember I was play rank or draft mode and I pick galio the entire enemies team pick ad cahmp so my first or second item (don't remember) was thorn mail and it funny watchign them kill themselves when i ult.

Just cause you are good against ap doesn't mean you are useless against ad. Muhahahaah.

Galiö2 votes

{quoted}

Yea i remember I was play rank or draft mode and I pick galio the entire enemies team pick ad cahmp so my first or second item (don't remember) was thorn mail and it funny watchign them kill themselves when i ult.

Just cause you are good against ap doesn't mean you are useless against ad. Muhahahaah.

Unfortunately that's a problem in the community and meta. He can be great against plenty of AD champs. Zed leaps into your ult, talon does Dot which procs your W a lot, yasuo comes to you and can heal you with his multi hit ult (although windwall fucks you hard). People dont understand the math behind Galios Passive. It's not as impressive as it seems. It's a cool passive and great level 1 (as I said before) for decent start ap. But his ratios don't really help it. You can get spirit visage (best synergy item for galio) and spend 3K for 25 ap. Or you can get 125+ for the same price. Just because you can stack a lot of MR and Maybe tank one of their teammates who in honesty won't even target you for a minor amount of AP isn't worth. The meta will always be AD heavy. Galio gets great armor and healing with W and he synergies that well. But his cc is crap and his dmg is ok. His Costs and CD is maybe the worst in the game however. Armor Galio is amazing but your teammates who don't understand galio will berate you all game and get salty and probably throw the match over the build. Which doesn't help because galio isn't a hyper carry, he needs his team he needs an ult follow up and IMMEDIATELY. Which happens rarely enough sans salty team mates cause they think you should be stacking MR for shitty AP rates.

Neamean1 votes

Yea I've kind of been there with teammate thinking galio only stack MR. It was aram and I wasn't Galio my teammate build completely MR when the enemy team only have on ap champ and the rest are AD. I was literally banging my head on my desk like OMG why but that is the life of unpopular champ they are not understood T-T.

Arakadia3 votes

"Right now Galio is a very well balanced champion as he is and the reason we don't see him is because other champions have all these overloaded kits with just a lot "more oomph", in teamfights. "

So the problem isn't Galio, it's the community and meta? This is not good. Swain, Kennen, Galio, Bard, Cass, etc. are pretty good champions, yet not a lot of people play them. I'm not sure but I hear that they nerfed sejuani as she was too strong and "in the spotlight too long". Look how popular Lee sin has been since forever. How popular yi is and others...and yas too

Hist1 votes

I'm not saying he doesn't need a change, he does, and that is the reason, those champions like lee sin, jax etc. just do more in teamfights. This isn't to say galio is a bad champion, I love playing the guy. but matter of fact is that right now there are other champions that do galio's job better. What I was trying to say is that to become more viable on a regular standpoint he needs an ability overhaul rather than a simple change

Galiö1 votes

{quoted}

I'm not saying he doesn't need a change, he does, and that is the reason, those champions like lee sin, jax etc. just do more in teamfights. This isn't to say galio is a bad champion, I love playing the guy. but matter of fact is that right now there are other champions that do galio's job better. What I was trying to say is that to become more viable on a regular standpoint he needs an ability overhaul rather than a simple change

Well I can kind of agree. I'm not a fan of his q and e... which is funny because ghats pretty much all his dmg spells. But they are awful. His W is amazing,way more amazing than most even give credit for. I honestly just rush that most of the time cause it pretty much makes you the most unkillable champ for nothing. His ult also seems iconic to his characters... without that he might as well be a while new champ and that feels lame to me because he was strong'ish at one point sp they nerfed hid Q dmg because he was able yo farm too well... and that's when he kind of became what he is now.

Hist1 votes

I find that Q and E are actually really great spells, just not for how "you" play Galio. I run him jungle, building a slow/bruiser oriented bruiser, building items like chilling smite and iceborn. while he is not doing a ton of damage he will be half shotting a squishy with a single team ult, which is more than enough to be useful. For me he runs great for a sort of discount juggernaut and with all the slows and speed ups you can catch champions like tristana even if they flash, which is really strong.

Tyrius3 votes

I really like this change.

That's an upvote from me.

Galiö1 votes

{quoted}

I really like this change.

That's an upvote from me.

Thank you! I think it's perfect. I hope riot sees and likes this idea. I'd be so honored.

TheTarians3 votes

The biggest problem I see is his passive. Since he now gains MR from AP and AP from MR. buy a doran's ring and walk into lane level 1 and 1 shot the enemy laner with any ability. Why? Because if you gain AP from MR, then your MR goes up because you have more AP, and so on and so fourth to the point where he has infinite AP, MR and Armor. I have no clue how to fix it though, but I think it could be fixed.... somehow.

Galiö1 votes

{quoted}

The biggest problem I see is his passive. Since he now gains MR from AP and AP from MR. buy a doran's ring and walk into lane level 1 and 1 shot the enemy laner with any ability. Why? Because if you gain AP from MR, then your MR goes up because you have more AP, and so on and so fourth to the point where he has infinite AP, MR and Armor. I have no clue how to fix it though, but I think it could be fixed.... somehow.

Lol. Nah it wouldn't be an infinite stacking thing that would be OP doe. It'll be like Vladimir who gains Health from AP, and AP from Health

TheTarians1 votes

ok, if you put it like that, then you should specify it. Something like. AP from items and MR from items.

Galiö2 votes

i think this would make Galio more unique and fun, define his theme more with only one spell change. it will make his ult a little safer which is the bread and butter of his kit and will still prob need to burn a flash, give more cc, vary his build slightly, and differentiates his E a little bit more from Nocturnes. id like to know what everyone thinks and what riot thinks if they see this. i love galio right now and i dont want to see HUGE every skill is different rework, but he has his flaws. i think this fixes them without changing too much and still emphasizing his theme. i absoultly love his W and Riot stated they like his E, they also would prob keep his ult the way it is because thats Galio's core trait and what he is known for mostly as well as the silly passive. therefor i think his Q is teh culprit of his 'needs to be changed' kit. Riot said they dont think he can be fixed with one spell change so not be included in the mage update, but i think he can.

Neamean2 votes

You know if you made his ult that reliable they are gonna nerf its damage or maybe even its radius.

Personally I would just give him better mana regen or lower the cost of his abilities and maybe add a special effect to his e so that he can fly over terrain, think of it like Bard's magical journey but only he can use it and its multi-directional.

This give him extra mobility and more gank potential for when he is mid and for support it give him access to better ward behind enemies line.

Also i don't think he should gain bonus from his HP Galio is the few tanks that is good without stacking HP he is a mage that work well with Armor and MR and not HP. It shouldn't be like " I must have HP as Galio" it should "HP isn't that bad of a stat".

Galiö1 votes

{quoted}

You know if you made his ult that reliable they are gonna nerf its damage or maybe even its radius.

Personally I would just give him better mana regen or lower the cost of his abilities and maybe add a special effect to his e so that he can fly over terrain, think of it like Bard's magical journey but only he can use it and its multi-directional.

This give him extra mobility and more gank potential for when he is mid and for support it give him access to better ward behind enemies line.

Also i don't think he should gain bonus from his HP Galio is the few tanks that is good without stacking HP he is a mage that work well with Armor and MR and not HP. It shouldn't be like " I must have HP as Galio" it should "HP isn't that bad of a stat".

I never said anything that scales on his health. I said it'll do damage based on your opponents max health.

Also even with the shield his ult will still not be OP. It's dmg can be high but the cc is honestly ok, at best. Galio is still immobile during this time and there is always the good old QSS counter that ruins his whole kit.

His mobility is crappy and even with a bard like effect if that's something you'd like to see it'll be hard to grab someone effectively with Galios ult. Still very predictable and slow without using flash.

If you go for a higher mana regen or lower costs his dmg is slow and mediocre, and as a tank his cc is too crappy. The only good skills he honestly has is his W and his R. But his R is the most unreliable ult in the game with one of the longest CD's.

Neamean1 votes

I was refering to when I mention him scaling with HP

Passive: Galio gains 50% of his MR as AP Galio also gains Armor and Mr equal to 10% of his AP

His ult although is easily counter but if he does land it it should be vary rewarding it is a long CC followed by good damage aside from those you have teammate to follow you up. His Ult should not be easy to land he is not an amumu who can imitate more easily he is more like Galio is if he do get a good ult it should be devastating even with out teammate where amumu is more better if he has backup

Also you should not want reliability buff just because one item counter you. Realistically only adc get it, no mage would get it which is what you want to play against as Galio. If you are against and ad champ you should be wary of picking Galio into them that doen't mean you can't pick them just understand that you are up against a different type of enemies who can buy stuff that can ruin your day.

As for the mobility added to his E isn't to help with initiating it to give him power else where roaming power to gank better and just safer warding trip. It isn't meant to make it easier to land his ult.

The mana is really just buff he needed when they removed mana pots they didn't give him enough compensation when they removed it. Also he is not a simple tank he is a mage, wave clear and poke is what he want to do but he can't do that because of mana problem.

I do agree that galio W and R is his Identity and that's what I would want to retain if he ever get rework but his Q and E are great when you consider the fact that he is a mage too now he is not a carry mage more of a utility mage. Like I said before if his ult become too reliable they would nerf it damage and I wouldn't want that CC is great and all but that damage can determine the out come of a team fight.

Galiö1 votes

{quoted}

I was refering to when I mention him scaling with HP Galio gains 50% of his MR as AP Galio also gains Armor and Mr equal to 10% of his AP

His ult although is easily counter but if he does land it it should be vary rewarding it is a long CC followed by good damage aside from those you have teammate to follow you up. His Ult should not be easy to land he is not an amumu who can imitate more easily he is more like Galio is if he do get a good ult it should be devastating even with out teammate where amumu is more better if he has backup

Also you should not want reliability buff just because one item counter you. Realistically only adc get it, no mage would get it which is what you want to play against as Galio. If you are against and ad champ you should be wary of picking Galio into them that doen't mean you can't pick them just understand that you are up against a different type of enemies who can buy stuff that can ruin your day.

As for the mobility added to his E isn't to help with initiating it to give him power else where roaming power to gank better and just safer warding trip. It isn't meant to make it easier to land his ult.

The mana is really just buff he needed when they removed mana pots they didn't give him enough compensation when they removed it. Also he is not a simple tank he is a mage, wave clear and poke is what he want to do but he can't do that because of mana problem.

I do agree that galio W and R is his Identity and that's what I would want to retain if he ever get rework but his Q and E are great when you consider the fact that he is a mage too now he is not a carry mage more of a utility mage. Like I said before if his ult become too reliable they would nerf it damage and I wouldn't want that CC is great and all but that damage can determine the out come of a team fight.

I don't think his ult is as rewarding as you believe it is. After playing hundreds of games as galio, in just a month and hundred more before that. It can make a team fight but it almost never does even IF I get backup. Flashing away from your team into theirs gives you good distance between your own team. By the time they make it to the enemy your ult is half over. That gives you about a second of cc time. After wards you pop two spells and your our of the fight effectively for 6 or more seconds and that contribution isn't even going to be all that much especially since his aoe on his q is small and very slow and unreliable. His e doesn't do much dmg either even if your loaded with a rabadon and a couple other damage items. His ult dmg is high, if it ramps up. Which you'll prob need a minion wave for to ramp up high enough. And you have to not be interrupted or have them run away. I played more than enough ganes where 2 or 3 people get qss as well and tge occasional mid lane gets cleanse. Which is frustrating cause you know off the bat that your ult will be useless against that champ and the cd is lower than your ult.

Am the identity of a tank is CC. Galio only has one real CC spell and it rarely works effectively. 1 out of 50 times it'll be a good one.

As a mage his damage is too low and slow and costly.

As utility he has a one directional speed boost that makes your plays more predictable than a udyr.

He needs to offer something more disruptive.

Neamean2 votes

I didn't mean to imply that his ult is rewarding enough I meant if should feel very rewarding when he do land it sorry on my part. As for initiating I mention in another comment to you that although he is a tank he is not and should not have a reliable engage it is best to use as a follow up to an engage.

He should not have great damage like a traditional mage because he can survive long enough for more spell hopefully because that not always the case.

As much as the utility speed boost you use it for damage as much as you use it for speed boost it help full for when you want to sweep in but it main use is more damage.

And yes more disruptive would be nice.

TheShroud1 votes

i think id trust w.e you say with Galio, you are pretty much every game ever played with Galio anyways. LOL seriously wtf... shoulda stuck with Kass

Arakadia1 votes

I like Galio, but haven't bought him. He seems a bit lack luster and this would help alot though. Maybe his E would act like a Nocturne Q and follow him, as now he has less range'd damage and can't trade as well.

Galiö1 votes

{quoted}

I like Galio, but haven't bought him. He seems a bit lack luster and this would help alot though. Maybe his E would act like a Nocturne Q and follow him, as now he has less range'd damage and can't trade as well.

i just dont want galio 'more like' nocturne. even though they pretty different. you should try him out and be amazed on how awesome his W is. i preset a self cast w on my mouse and the instant W before certain abilities makes it very strong. id try it out. its pretty funny against a yasuo, as soon as you about to be hit by a tornado just hit W, if he ults you itll heal you more than itll hurt you.

Arakadia2 votes

I Hope it pleases you to find out that you've made Galio a "soon to be unlocked" champion for me :P

TrumpOrFeed1 votes

i got here from the youtube link. i like galio the way he is, but i can see how this can be more fun.. its like a galio/anivia hybrid with his 'new' Q. i think itll be an awkward mix with e...cause you can free your enemy after? if you want to hit them..?

Galiö1 votes

{quoted}

i got here from the youtube link. i like galio the way he is, but i can see how this can be more fun.. its like a galio/anivia hybrid with his 'new' Q. i think itll be an awkward mix with e...cause you can free your enemy after? if you want to hit them..?

Yes u could technically free them but it'll be a choice of what you wanted from that ability. To cut them off or to damage them or to amp up your e ability. I believe it's more interactive that way :)

Galiö1 votes

I remember fondly trying to come up with a galio rework.. my poor breakable wall was given to yorick and those are the peeps reworking my baby boy.. lol

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