A Shen Rework Idea

kJs··3 votes·1,133 views
Red Post Colllection: Meddler on Shen's champion update, MF Story coming soon, 1920 x 1080 Bilgewater Art, & more

In response to the discussion of the upcoming Shen rework.

AD Shen = Single-Target Assassin Shen AP Shen = Tank Utility Shen

•Passive; a basic attack that siphons life from a target every several seconds, it scales both with Health and AD. Health increases its heal whilst AD scales its damage very well. It deals physical damage.

•Every Shield Ability scales with AP and Health.

• Duration of taunts scales with AP. Duration of taunts heavily anti-scale with AD, to avoid utility Assassin Shen. e.g. Duration of taunt +0.2 seconds per 20 AP with -0.3 seconds per 40 AD. • This taunt is incorporated into a dash ability (like live Shen). However, said dash ability also scales with AD relatively okay-ish e.g. 55% or 45% AD. So there is a trade off. You can't have both an epic taunt and epic damage into one ability. The damage of this dash ability is now physical.

•The (or a) Main damaging ability both scale with AD and AP but AD scales far harder than AP, in terms of damage, to avoid OPness.

•Ultimate is reworked into a large AoE ground targeted shield than can protect an entire team (including yourself) with a similar functioning teleport. Base shield is low but scales very well with AP. In addition it can deal physical damage in a smaller AoE that scales semi-shittily with AD for a bump of extra damage.

•All abilities must look fucking cool and thematic to a ninja Shen.


Summary: Shen has two pathways. AD = Single target Assassin| AP = Tank/Shield/Taunt Utility It must be designed so that going hybrid won't work (as effectively). AD is where most of the damage is at whilst AP is where the tankiness and utility is at.

Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen

9 Comments

Luckyghost911 votes

Keep shen tanky but make him able to do damage as well. he is too much of damage absorber and not enough of a damage doer. he's like singed without the poisons. lol

Luckyghost911 votes

Why not have his Ult shield one ally but do shockwave damage. i mean he does teleport in. that's some serious speed coming to a singular concentrated area.

kJs1 votes

Why not.

ElJanitorFrank1 votes

Shen is just missing a bit right now. If you want to keep a tanky identity, you just need to change a few abilities. Either take away his taunt and make him a bruiser, or take away another ability (his shield probably) and make it CC and turn him into a tank.

You don't seem to be completely up to snuff on his kit, either. His passive doesn't siphon off health, it deals bonus damage and gives him energy. Giving it an AD ratio is irrelevant, by the way, since it's a modified auto attack. You might as well just keep it as it is, doing bonus damage based on his max health, it already does +100% AD.

Scaling durations on CC is a nightmare. I like the counter balance idea, but what you're proposing is that I could build no AD whatsoever, go full AP and have a 10 second AOE taunt.

His ult is too good, there are no unconditional global teleports in the game at the moment, and yours also shield an entire team including yourself AND deals damage to the enemy team.

Honestly, I like the complexity and ideas you're bringing, I've had counter-balance scaling in my head for a while and am surprised I haven't seen it implemented in any mobas so far, but you're basically making it so that Shen has 2 ways to be played, which is fine, but almost certainly one of them will be better, at least in the meta, and the rest of the scaling and etc. will be useless.

kJs1 votes

Do you know what the words 'rework' and 'idea' mean?

This post is conceptual. I don't intend for the ratios to be OP either. I think it's already given that when my idea is designed (or anyone's serious idea) that it would be so that it won't be too strong.

I "reworked" his passive. Do you know what that means? It doesn't matter if it's already a basic attack. My idea is to give it scaling AD for damage.

Scaling durations on CC doesn't need to be a nightmare. Duration scaling with AP can easily be rectified if it's too strong for its job. Again, I don't intend for any of these features to be OP or too strong. Specifically why I didn't create a legitimate kit with stated statistics, duration, energy cost etc. Going Full AP is bad because the idea is that if you do you weak damage. although your ultimate shield will scale really well and (if) the Feint ability.

His ult doesn't have to be too good. The shield amount can be a fixed number divided per team member that is within the cast range. I also mentioned that it must have a low base. Lower than live Shen ult to avoid assassins with OP shields. I must add that his teleport cooldown would need to be high to counteract the 40% cdr that people might build. The damage scaling with AD doesn't have to be OP damage, it can easily be toned down, as I said the scaling has to be semi-shitty to not make it OP jesus.

Tanks are still going strong right now. the shields and taunts that Shen brings as a tank is what makes him Shen. But I also want to satisfy the wants of some of the player base for Shen to be a reliable (good) damage dealer.

ElJanitorFrank1 votes

I'm just giving some constructive criticism.

And by the way, how about that Gangplank rework? You know, where they slightly changed his passive, changed his E, and added bonuses for his ultimate? Having a rework doesn't mean you completely change the champion. The only instance of this happening would be Sion, and that was categorized as a relaunch, not a rework. He even kept one of his old abilities as well.

ninjaIRL 2 votes

The point of this rework idea is to allow Assassin Shen to exist. So he can actually be a dangerous ninja.

kJs1 votes

Basically.

kJs1 votes

Why don't you agree?

More from Concepts & Creations

More by kJs