A Shen Rework Idea
In response to the discussion of the upcoming Shen rework.
AD
= Single-Target Assassin Shen
AP
= Tank Utility Shen
•Passive; a basic attack that siphons life from a target every several seconds, it scales both with Health and AD. Health increases its heal whilst AD scales its damage very well. It deals physical damage.
•Every Shield Ability scales with AP and Health.
• Duration of taunts scales with AP. Duration of taunts heavily anti-scale with AD, to avoid utility Assassin Shen. e.g. Duration of taunt +0.2 seconds per 20 AP with -0.3 seconds per 40 AD. • This taunt is incorporated into a dash ability (like live Shen). However, said dash ability also scales with AD relatively okay-ish e.g. 55% or 45% AD. So there is a trade off. You can't have both an epic taunt and epic damage into one ability. The damage of this dash ability is now physical.
•The (or a) Main damaging ability both scale with AD and AP but AD scales far harder than AP, in terms of damage, to avoid OPness.
•Ultimate is reworked into a large AoE ground targeted shield than can protect an entire team (including yourself) with a similar functioning teleport. Base shield is low but scales very well with AP. In addition it can deal physical damage in a smaller AoE that scales semi-shittily with AD for a bump of extra damage.
•All abilities must look fucking cool and thematic to a ninja Shen.
Summary: Shen has two pathways. AD = Single target Assassin| AP = Tank/Shield/Taunt Utility It must be designed so that going hybrid won't work (as effectively). AD is where most of the damage is at whilst AP is where the tankiness and utility is at.
