A Shen Rework Idea

kJs·7/27/2015, 10:47:19 AM·3 votes·1,133 views
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In response to the discussion of the upcoming Shen rework.

AD Shen = Single-Target Assassin Shen AP Shen = Tank Utility Shen

•Passive; a basic attack that siphons life from a target every several seconds, it scales both with Health and AD. Health increases its heal whilst AD scales its damage very well. It deals physical damage.

•Every Shield Ability scales with AP and Health.

• Duration of taunts scales with AP. Duration of taunts heavily anti-scale with AD, to avoid utility Assassin Shen. e.g. Duration of taunt +0.2 seconds per 20 AP with -0.3 seconds per 40 AD. • This taunt is incorporated into a dash ability (like live Shen). However, said dash ability also scales with AD relatively okay-ish e.g. 55% or 45% AD. So there is a trade off. You can't have both an epic taunt and epic damage into one ability. The damage of this dash ability is now physical.

•The (or a) Main damaging ability both scale with AD and AP but AD scales far harder than AP, in terms of damage, to avoid OPness.

•Ultimate is reworked into a large AoE ground targeted shield than can protect an entire team (including yourself) with a similar functioning teleport. Base shield is low but scales very well with AP. In addition it can deal physical damage in a smaller AoE that scales semi-shittily with AD for a bump of extra damage.

•All abilities must look fucking cool and thematic to a ninja Shen.


Summary: Shen has two pathways. AD = Single target Assassin| AP = Tank/Shield/Taunt Utility It must be designed so that going hybrid won't work (as effectively). AD is where most of the damage is at whilst AP is where the tankiness and utility is at.

Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen Shen

9 Comments

Luckyghost917/27/2015, 11:58:55 AM1 votes

Keep shen tanky but make him able to do damage as well. he is too much of damage absorber and not enough of a damage doer. he's like singed without the poisons. lol

Luckyghost917/27/2015, 12:01:42 PM1 votes

Why not have his Ult shield one ally but do shockwave damage. i mean he does teleport in. that's some serious speed coming to a singular concentrated area.

ElJanitorFrank7/27/2015, 1:20:42 PM1 votes

Shen is just missing a bit right now. If you want to keep a tanky identity, you just need to change a few abilities. Either take away his taunt and make him a bruiser, or take away another ability (his shield probably) and make it CC and turn him into a tank.

You don't seem to be completely up to snuff on his kit, either. His passive doesn't siphon off health, it deals bonus damage and gives him energy. Giving it an AD ratio is irrelevant, by the way, since it's a modified auto attack. You might as well just keep it as it is, doing bonus damage based on his max health, it already does +100% AD.

Scaling durations on CC is a nightmare. I like the counter balance idea, but what you're proposing is that I could build no AD whatsoever, go full AP and have a 10 second AOE taunt.

His ult is too good, there are no unconditional global teleports in the game at the moment, and yours also shield an entire team including yourself AND deals damage to the enemy team.

Honestly, I like the complexity and ideas you're bringing, I've had counter-balance scaling in my head for a while and am surprised I haven't seen it implemented in any mobas so far, but you're basically making it so that Shen has 2 ways to be played, which is fine, but almost certainly one of them will be better, at least in the meta, and the rest of the scaling and etc. will be useless.

kJs8/15/2015, 5:15:15 PM1 votes

Why don't you agree?