Proliv the Arcane Duelist

Mister Support·3/24/2015, 11:17:59 PM·1 votes·973 views

Proliv the Arcane Duelist Background: Proliv is a very humble individual from Demacia. He never thinks of himself highly, due to his poor background. It is because of his lack of self confidence that he strives to always improve. Lore: Originating from Demacia, Proliv aspired to be a soldier of high rank. Yet he was unable to even train for he grew up poor and unable to afford weapons or armor. He attempted to train in hand to hand combat but found little success; however, his determination did not go unnoticed. Commander Garen offered to train the lad to be a soldier and presented him with official Demacian training gear. Proliv immediately took up the offer, training day and night with Garen. Once deemed worthy, Proliv was given an offer to be made an official soldier of Garen’s unit. He declined this offer, for he wished to obtain a set of armor and weapons impossible to replicate, as a way to ensure he would be worthy of the position offered. He searched through text after text for some lost arms that could prove useful. In one text, he learned of arcane arts studied by the ancient society of Shurima, and how one being was able to form their body into pure arcane energy. This gave him an idea, what if he could transform his weapons into pure arcane energy, as the Shuriman did to his body? And so Proliv traversed through Runeterra to the learn of this arcane being. Eventually, after years of study, he learned of a method to extend an arcane pulse and hold it steady with the use of runic plates; however, Proliv was only able to obtain four plates through his travels. He decided to use three of the plates, two of which were daggers called Ebb and Flow and one, with the symbol for life, in the center of his chest-plate. The final rune, with the symbol for speed, is attached to his back, unsure of what will occur if he focuses arcane energy towards the rune. Feeling content with what he has found, Proliv sets off to prove his worth to Garen. “There is no limit to how one can improve, and so I must always progress forward” - Proliv Stats HP: 582.8 HP/Level: 89 HP/5s: 8.51 HP/5s/Level: 0.65 MP: 327.2 MP/Level: 48 MP/5s: 5.75 MP/5s/Level: 0.25 AD: 56.04 AD/Level: 3.2 AS: 0.651 AS/Level: 3% AR: 25.88 AR/Level: 3.5 MR: 32.1 MR/Level: 1.25 MS: 340 Range: 125 Skills: Passive: Essence Strike Every 7/6/5/4th attack, Proliv will stab his target with Ebb and Flow, returning 40% of the damage dealt as health. Amount of attacks required decreases every 4 levels after level 7 (7/11/15). Damage converted to HP will include magic and physical damage caused by the attack. So the burning effect from Q will heal at well, just not that much.

Q: Cloak and Dagger Passive: Proliv’s runic plates draw mana towards them, gathering mana based on (1.5/2/2.5/3/3.5)% of damage dealt from single target attacks or abilities. The reason for it being single target damage is to avoid something like Sunfire Cape regenerating large amounts of mana each second. Active: Proliv focuses an arcane pulse towards the runic plates on his daggers, cloaking them with an Arcane aura. This increases attack range to 180 and adds 25/30/35/40/50 (+ 20%AP) magic damage to his attacks. In addition, a lasting burning effect is added to those hit for 10/15/20/25/30 (+ 10% AP) over 3 seconds. This is a toggled effect that will last until deactivated or when Proliv runs out of usable mana. If this ability is activated, the passive will return a maximum of 5/6/7/8/9 mana. This would act to lower the mana cost. Not cause mana regeneration through the ability. Mana Cost: 20/24/28/32/36 mana per attack Cooldown: 2 seconds

W: Arcane armor Proliv focuses an arcane pulse on the runic plate of his chest-plate, adding an aura which absorbs incoming attacks. This creates a shield for 5 seconds which protects against 50/125/200/275/350 (+ 15% HP) damage and adds 10/20/30/40/50 armor and magic resist for as long as the shield remains. Mana Cost: 50/55/60/65/70 Cooldown: 20 seconds

E: Wings of Fate The runic plate of Proliv’s back sprouts arcane wings, dashing him forward and spinning upwards after making enemy contact or reaching maximum distance with an added effect based on the state of his daggers. Cloak and Dagger deactivated: Stuns the first champion or monster hit for 1 second and all champions or monsters around in a 150 unit radius are knocked up for .75s. Deals 50/75/100/125/150 (+ 50% AP) Cloak and Dagger activated: Slows all enemies passed through for 60% and deals 50/75/100/125/150 (+ 60% AP) Range: 500 Mana cost: 60/65/70/75/80 Cooldown: 12 seconds

The purpose of the seperation in effects of his E is to allow one as a hard engage tool, and the other as a disengage tool. With Q deactivated he is forcively stopped when making enemy contact (think of someone body blocking Sion's ultimate), while with Q activated he'll be able to pass through champions and terrain more easily.

R: Feel No Pain Proliv pours arcane energy into each of his runic plates, increasing his damage output and absorbing all incoming damage. After 6 seconds, 90% of the damage dealt to him returns to him as true damage. This damage is unblockable from invulnerability. For the duration, Proliv has 10% increased AP and AD, as well as 100 more movement speed. Damage dealt towards him can still be seen, it will be shown similar to damage when hitting someone with a shield up (white text with a negative sign). Mana Cost: 150 mana Cooldown: 150 seconds

Recommended Build Path: Core Items: item 3027 item 3116 item 3151 Damage: item 3089 item 3285 item 3135 Defense: item 3001 item 3110 item 3143

Selection Quote: “Impart your knowledge on me, summoner.” Appearance: A male in his early 20s, he has long black hair with a scruffy, poorly shaved beard. His height is 6’3”, with an all around physique. The only true piece of armor he has is a mail chest-plate with the dark red banner covering it. Otherwise, he wears black cloth gloves, dark pants, and leather shoes. All of the clothing appears worn, due to the long travels and poor status he has. The rune in the chest-plate acts as the logo of the banner, with the rune on his back having a similar effect. Ebb and Flow are held in the upright positions, to allow for smooth slicing and stabbing animations. Each auto attack will alternate which dagger is used, besides for the 7th attack where both are used.

Purpose of Proliv: He is meant to be an AP Melee fighter, sort of like Diana, but more on the tankier side rather than damage side. He is also sustained damage, giving less opportunity to pop back by the carry and kill them fast enough to feel safe...hopefully, I don't want that.

There is plenty more to add, and it will be done with time. Please let me know what you all think of this and any way you would like to see this adjusted when it comes to stats or values with abilities!

Edit: adjusted wording for clarity and adjusted the base values for the W shield, realized it's a bit high as it was. Edit 2: More clarity, mana cost of Q increased, stun and knock-up duration of E lowered, AP ratio lowered on E and Q Edit 3: Decreased the duration of Q burning effect, Adjusted values for W shield so it is less early in the game but higher in late game.

10 Comments

Qazgir3/25/2015, 12:06:07 PM2 votes

Really cool concept but I have a few questions. The passive on his Q scales with his level correct? Dont most passives attached to ability scale w/ the ability level? Then is the active of his Q really a toggle? If so why not just say you get the passive while toggled off and when toggled on it drains mana. Next the armor and mr part of his E is worded in a way that makes it seem like he get armor both during the shield and after it breaks. Is that what you wanted? E and Ult seem fine and really cool!

Mister Support3/25/2015, 1:40:38 PM1 votes

I'm sorry about the issue with the Q passive scaling, that was his original passive and that's why it scaled with level. I forgot to make adjustments for that, thank you for pointing it out. The armor/mr bonus with W is only while the shield is up. I'll try to word it more clearly.

Mister Support3/25/2015, 5:11:32 PM1 votes

bumpity bump

Mister Support3/26/2015, 12:01:44 AM1 votes

Made some adjustments to lower his burst damage potential but increase his sustainability.

grandgenerallubu3/26/2015, 12:10:31 AM1 votes

i would love to play this champ mid

Mister Support3/26/2015, 3:41:05 AM1 votes

bump

Mister Support3/26/2015, 1:54:34 PM1 votes

bump

Mister Support3/26/2015, 11:24:42 PM1 votes

bump

Mister Support3/27/2015, 1:45:51 AM1 votes

bump

Mister Support3/27/2015, 2:38:37 PM1 votes

bump