Sorcery Keystone/Rune ideas.

The Dreamwalker··1 votes·701 views

So, I have a proposed rune change for Scorch and a new rune idea for the sorcery tree.

I propose that Scorch gets upgraded to a keystone and becomes something like deathfire touch and have similar properties to arcane comet. I have my version below (heavily WIP, waiting on feedback to make changes this goes both for the keystone and new rune ideas).

Idea: Damaging a champion with an ability applies a bleed that deals 5 (+10% AP) (15% bonus AD) adaptive damage per second (length depends on type of ability).

If single target - 6 seconds If AoE - 3 seconds

I wasn't sure if this should have a cooldown or not. If it did get a cooldown, then I would probably say 10 seconds for it.

New Rune Idea (replacement for scorch):

Empower - Buffs and debuffs cast by you have their duration and strength increased by 5%. This applies to cc (both soft like slows and hard like roots), movement speed buffs, attack speed buffs, etc.

For example, a Lux Q would have its duration increased by 5%.

As for strength an example would be Xayah W, it would buff her attack speed by 5%. It also buffs the movement speed from attacking enemies.

Empower does not increase damage. Only duration and strength. Empower's buff lasts for as long as the character has buffs active.

I do also have a cooldown version of this, but I think I prefer this version instead. If interested, I may add on the CD version later.

This rune would be placed where scorch is currently. So, people would have to decide between Empower, Gathering Storm, or Waterwalking.

5 Comments

Polaris I1 votes

Just nerf the numbers of scorch and make it flat Damage, imagine if you hit an ability and it does 30% of the targets max health in base

Shahamut1 votes

was the first thing I noticed XD

The Dreamwalker1 votes

[{quoted}](name=Polaris I,realm=NA,application-id=A8FQeEA8,discussion-id=37VOaoOo,comment-id=0000,timestamp=2019-07-11T20:12:50.244+0000)

Just nerf the numbers of scorch and make it flat Damage, imagine if you hit an ability and it does 30% of the targets max health in base

The extra % wasn't meant to be there, but I changed it overall. Thanks for the suggestion.

Polaris I1 votes

Looks pretty good now but the only problem I could see now is that it will be taken over the others at all times because it’s guaranteed damage and it does more than aery. That’s probably why dft didn’t become a keystone in s8

The Dreamwalker1 votes

[{quoted}](name=Polaris I,realm=NA,application-id=A8FQeEA8,discussion-id=37VOaoOo,comment-id=000000010000,timestamp=2019-07-11T21:18:17.068+0000)

Looks pretty good now but the only problem I could see now is that it will be taken over the others at all times because it’s guaranteed damage and it does more than aery. That’s probably why dft didn’t become a keystone in s8

That is a good point, but I looked at aery and my idea. Aery does 10-40 (+10 AP) (+15% bonus AD). Aery's is simply 10-40 no matter the type of spell (and autos). If someone uses an AoE, then the max damage they get from Scorch would be 15 plus their stats. That is higher than Aery does early on, but gradually becomes less. It would heavily prioritize champs landing their skillshots / single target spells to deal good damage. Also, even someone lands a skillshot this does 10 less damage than Aery max level since 5 times 6 is only 30.

It is actually kind of underwhelming if you think about it. Aery applies with aas and spells. Scorch only does spells but deals 10 less damage than Aery does max level. I think a slight tweak to the numbers is in order. Not sure of a good number though. I am thinking 5 to like 10 (maybe 15)? It is meant to be more of a damage rune, but it should do less than arcane comet but more than aery. Early it would do 15-30, but late do like 30-60 (or 45-75 if 15). It stills does less damage than AC overall; 25 less base damage and 20% less bonus AD scaling and 10% less AP scaling.

I was thinking of adding this to my idea: you cannot re-apply scorch until the previous bleed runs out. This makes champions have to decide between using AoEs first vs. single target spells. That is just my thinking on it though. It also evens out with aery's technical cooldown of having her return to you since scorch either has a 3 second or 6 second period between uses.

Thoughts / critiques on my thinking?

Disclaimer - I didn't realize that aery had the same scalings as my proposed idea.

Edit - Also, it is meant to do more than Aery because Aery has more reasons to be picked by other champions (the shield). Aery is more of a poke / protection keystone in my eyes, while Scorch would focus more on the damage side of things.

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