Rosh, the Grand Smasher

Stacona·9/13/2015, 11:01:13 PM·1 votes·353 views

Rosh [rawsh] is a human that got transformed into pure rock and wields a large magical hammer to deal massive damage to his target if he gets into range! Overall playstyle will be a bruiser, solo-lane or duo-lane (is nothing like a support champion).


Some Statistics: Base Attack Damage: 72 + 6 per level [180@level18] Attack Speed: 0.525 + 2% per level (+36%@level 18) Movement Speed: 325 units per second Basic Attack Range: 250 units


Skull Smash (Passive): Static Cooldown: 20/16/12/8/4 seconds; @levels 1/5/9/13/17 All physical damage on Rosh's next basic attack deals true damage instead of physical damage and reduces the target's armour by 50% for 4 seconds.

Rosh's basic attacks cannot critically strike.

Slam (Q): Cooldown: 10/8.5/7/5.5/4 seconds; Range: 500 units Rosh slames the ground with a mighty swing of his hammer after a brief delay directly in front of him to deal (+160/170/180/190/200%total AD) physical damage to all enemies struck.

Right Swing (W): Cooldown: 20/18.5/17/15.5/14 seconds; Range: 350 units Rosh swings his hammer in front of him from his left to send all enemies struck based on where and when they got struck from the hammer 1000 units, dealing 100/150/200/250/300(+0%AD) physical damage.

If an enemy collides with terrain they are stunned for 1.5 seconds and gain a fatal mark for 3 seconds. If an ally champion strikes this fatal mark with any of their damaging effects then the mark is consumed to deal 13/16/19/22/25%(+1% per 25 bonus AD) of the target's missing health as bonus physical damage; kill credit goes over to Rosh if this executes.

Aid or Doom (E): Cooldown: 14/13/12/11/10 seconds; Range: 500 units Minion/Monster Cast: Rosh smashes an enemy minion or monster with his hammer to knock it down for 2 seconds and deal 250% physical damage. If the target is executed from this effect then Aid or Doom's cooldown is refreshed.

Ally Champion Cast: Rosh targets an ally champion and then decides on where he wants to swing his hammer to his target to send the ally champion 600 units in the direction of Rosh's choice and granting the ally champion 40% damage reduction for 2.5 seconds afterwards (60% damage reduction for ranged champions). If the ally champion is sent through enemies then those enemies are knock-up for 0.75 second and deals 100% of the target's attack damage and 100% of the target's ability power as true damage to all enemies struck.

Berserk (R): Cooldown: 90/75/60 seconds Rosh goes berserk, being unable to be controlled or use his abilities, but instead he automatically attacks the nearest enemy unit prioritizing champions to deal 200/250/300% damage (quadruple damage against minions), berserk lasts for 7 seconds.


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