Ilo, the Legend of Illusion
Ilo [ee-loh] is going to have a bunch of different and unique mechanics about him. So Ilo will be of the marksman class, but in a much different sense that what you are used to and is not the classic "right click to win" style, because he literally cannot do that. Why? Well that is because has has absolutely no basic attacks whatsoever and hence he also has no base Attack Damage either. Also Ilo can be 100% customized because he has no ultimate either he has four 6 rank spells instead so you can choose to max out 3 spells and not have the 4th by level 18, equally distribute points among the spells, whatever you want to do the option is yours! That is enough jibber jabber for now, without further to do let's get into the thick of things!
Basic Attacks: 0 units; he has none; he has no base Attack Damage either; this means Sheen items outside of Lich Bane deal 0 damage on Ilo, but he has no way to proc sheen effects or on-hit effects. Also Ilo has no attack speed either, it is at 0 base attack speed so % attack speed does nothing. Ilo will be indeed considered a ranged champion.
Illusive Combat (Passive): Ilo ignores unit collision and an additional effect depending on what he swapped into.
Ilo's spells do not have cooldowns, but instead they have rate of attacks per second which increases based on Ilo's current level. Ilo uses modes for his spells which if Ilo swaps into a different mode then all of his other modes go on cooldown for 5 seconds which this cooldown may be lowered with cooldown reduction. All physical damaging effects from Ilo will apply Life Steal, may Critically Strike but at 50% of the normal critical damage multiplier, and may damage structures.
In order to use Ilo's weapons you must hold down the respective skill key while in that respective mode and Ilo will use the weapon in the direction of your mouse cursor.
Ilo uses Stamina as a resource which has a maximum pool of 60(+30 per level) which does not regenerate until Ilo stops attacking for 1.5 seconds which his Stamina recovers for 25% of the maximum pool amount per second.
Mode: Excalibur (Q): Attacks per Second: 0.640(+0.020 per level); Cost: 20/28/36/44/52/60 Stamina per swing; Range: 425 units
Illusive Combat: Swapping into Mode: Excalibur will allow for Ilo's next movement command to dash [425 units] in the target direction.
Ilo summons a holographic version of the legendary sword Excalibur to swing in the entire area in front of him to deal 85/130/175/220/265/310(+75%Bonus AD) physical damage to every enemy struck.
Mode: Pinaka (W): Attacks per Second: 0.690(+0.045 per level); Cost: 5/10/15/20/25/30 Stamina per shot; Range: 625/650/675/700/725/750 units
Illusive Combat: Swapping into Mode: Pinaka will grant 420(+10 per level) units bonus range to Pinaka's first attack.
Ilo summons a holographic version of the legendary bow Pinaka to fire off arrows to either hit the first unit struck or home in onto the target of where the mouse cursor was closest to deal 55/60/65/70/75/80(+300%Bonus AD) physical damage to the struck enemy.
Mode: Mjolnir (E): Attacks per Second: 0.420(+0.010 per level) / 0.90(+0.050 per level); Cost: 30/40/50/60/70/80 Stamina per toss; Range: 600 units
Illusive Combat: Swapping into Mode: Mjolnir will allow for Mjolnir's first toss, if it strikes an enemy, to create a large electric field around the enemy dealing 30(+10 per level)(+60%AP) bonus magic to all enemies struck by the electric field.
Ilo summons a holographic version of the legendary hammer Mjolnir to toss in the target direction and return back towards Ilo if the hammer strikes an enemy or reaches the end of its range, if Ilo catches Mjolnir on the return then the rate of attack is greatly increased. Mjolnir deals 80/110/140/170/200/230(+125%Bonus AD) physical to the first enemy struck, Mjolnir deals 50% of the damage if any enemies were struck when it returns back towards Ilo.
Mode: Ancient Ionia (R): Attacks per Second: 0.700(+0.100 per level); Cost: 5 Stamina per throw; Range: 550 units
Illusive Combat: Swapping into Mode: Ancient Ionia will allow for the javelins for the first 3 seconds to deal 1.2%(+0.1% per level)(+1% per 100AP) of the struck enemy's maximum health as bonus magic damage.
Ilo summons holographic javelins for a legendary javelin technique of ancient Ionia launching javelins to land where the mouse cursor was to deal 40(+40%Bonus AD) physical damage to the first enemy struck. Additionally the rate of attack increases by an additional 0.500/0.900/1.300/1.700/2.100/2.500 attacks per second and whenever a javelin strikes an enemy it will apply a debuff on it for 2 seconds causing javelins to ignore 5% of the target's armor which the debuff may stack up to 5/6/7/8/9/10 times to ignore a maximum of 25/30/35/40/45/50% of the target's armor.
Hope you guys like this concept and find him interesting and very unique! A very new spin on the premise for a marksman! ~ Stacona