[Champion Concept] Mors, Shade of Death
Mors is a champion who is excellent at ambushing opponent's, while also being an exceptional duelist.
Passive: Shade's Vengeance- Mors gains 20 of one stat(completely randomized-excluding AP) when an enemy champion dies within a certain range of him.
Q: Heart of the Shade- Mors takes a chunk out of himself, dealing an amount of true damage(costs life).
W: Shade's Vengeance- If Mors is hit for more than a certain amount of damage, he may activate Shade's Vengeance, dealing the same amount of damage to the enemy.
E: Shadow Strike- Passive: Mors gains an addition 50% damage when attacking from a bush. (amplifies spells) Active: Mors does 20xChampion level to a target, dealing more damage the lower the health of the opponent.
R: Finalis- If the target is below 10% of their maximum HP, Mors execute's them, losing half of his maximum health, and instantly killing the target.
The R feels really strong on Mors, but, that is the ability that makes him, well, HIM. His kit allows for a load of counter play versus your opponent. For instance, say you are playing Mors as a jungler, you can hide in a bush, and max your E, allowing you to successfully ambush opponents. If you are playing him Middle, and feel like Mors needs to reduce the damage he is taking, or, at least, punish your opponent for doing damage to you with your W. Otherwise, it's still possibly the most beneficial to max your Q. Lore is shady (LOL, GET IT!), and so is artwork. I want him to be a sort of shadow with a purely black claw. If anyone could help me with this, that would be most beneficial.