Lambo, the Divine Sniper

Stacona·4/8/2016, 9:42:44 PM·3 votes·686 views

Lambo [lam - boh] is when good sheep go bad... seriously though, Lambo is a humanoid ram that uses a balista firing large arrows, he is very large himself coming in at a very tall 227 cm. His element is that he attacks very slow at a very long range and hits hard to boot, but his attacks can also be dodged because they can only fly straight, if they 'miss' the main target then they travel a further 500 units to deal half the damage to the first target they hit if any.

Before I get started, I do want to bring up that attack speed per level is bonus attack speed and bonus attack speed all adds up together and then is multiplied by the base attack speed, so attack speed efficiency and inefficiency is based on how good or bad the champion's base attack speed is.


Attack Range: 750 units Base Attack Speed: 0.250 attacks per second +10% per level Movement: 325 units per second +3 per level

Mega Balista (Passive) Lambo's attacks deal 10%(+1% per 10AD) of the target's maximum health as physical damage to champions which can critically strike instead of dealing his attack damage. Lambo's attacks can only fly straight and if the target dodges the attack then it will travel an additional 500 units only being able to hit the first enemy it comes in contact with at half damage.

If Lambo executes an enemy then his attack timer is refreshed. Lambo deals 250% damage to structures.

Lambo cannot gain any bonus movement because his balista is too heavy, instead he gains additional base movement speed as he levels up.

Awakening (Q): Cooldown: 18/15/12/9/6 seconds; Cost: 20/35/50/65/80 Mana; Range: 850 units Lambo instantly stuns the target enemy for 1.25 seconds and refreshes his basic attack timer. His next basic attack within 2 seconds against a stunned target will remove the stun effect.

Holy Pierce (W): Cost: 40/45/50/55/60 Mana; Range: 750 units Lambo consumes a bunch of Mana to enhance his next basic attack causing it to travel its full range damaging every enemy it passes through at 60/70/80/90/100% of its normal damage, critically striking against all struck enemies if the attack would have critically struck.

Power Shooter (E): Cooldown: 18/17/16/15/14 seconds; Cost: 60 Mana; Range: 800/850/900/950/1000 units Lambo loses all his vision and ability to move and after a 0.5 second delay he can fire up to 3 attacks in the target direction in quick succession gaining 50/100/150/200/250 bonus range and damaging the first enemy struck, can stack with Holy Pierce to damage all enemies in its path. Lambo recovers his vision and mobility upon firing the 3rd attack.

Issuing a movement command or affected by enemy disables cancels Power Shooter early.

Divine Shot (R): Cooldown: 130/115/100 seconds; Cost: 100 Mana; Range: 1250/1500/1750 units Lambo refreshes his basic attack timer and enhances his next basic attack causing it to gain 500/750/1000 units bonus range and deal true damage, this attack can only damage enemies below 60% health.


7 Comments

runrunTJ4/8/2016, 11:41:31 PM2 votes

amazin' and simple

FloRaider424/8/2016, 10:09:24 PM1 votes

Very interesting concept, I especially like the "firing blindly" mechanic from E. A bit worried, since his main strength (range), puts him at odds with Cait and Jhin.

Some nitpicks though: Do AA always hit the first enemy in line or only after they pass their original target ? Bows seem really overused, maybe a Harpoon or Balista to bring some variety ? Very minor, but his race adds very little to the champion.

Stacona4/9/2016, 4:10:04 AM1 votes

UPDATE:

Mega Balista: Lambo's basic attacks now deal 250% damage to structures I noticed he has really strong siege cases with his long range, but his tower pushing is awful with having insanely low attack speed so despite dealing 250% damage to structures he is still the slowest tower pusher for a marksman but this will at least help him out a little bit. For the record I do want him to be a high damage poke and siege marksman rather than a pushing one, but since he is a marksman he needs the ability to kill tanks over squishies and take objectives (his Baron and Dragon take is still super weak, but that is okay; there will be marksmen that can destroy these objectives like Kalista and others like Lambo who suck at it.)

Stacona4/16/2016, 4:41:44 PM1 votes

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