Riley, the Wandering Rose
Riley shall be a jungler supportive mage, meant to be played within the jungle, but its not like mid and support are out of the question. A very small similarity with her is to Nunu, where you are to be supportive and have high objective control and be able to place vision across the map.
Artwork: [I may do artwork if this gets popular enough]
Basic Attack Range: 475 units [shoots a thorn up from the ground at her target unit's location, does not travel like normal basic attacks]
Energetic Plant (Passive): Riley gains 30% movement speed for 1 second whenever she goes in brush.
When standing in brush, Riley's next basic attack doubles in range up to 950 units, and she appears behind the target she attacked. 8 seconds static cooldown.
Sap (Q): Cooldown: None; Cost: 16/18/20/22/24 mana per second; Range: 550 units Monster Cast: Riley channels, draining life of her target Monster to deal 100/150/200/250/300(+40%AP) true damage per second and heal for 50% of the damage dealt.
Cooldown: 5/4.25/3.5/2.75/2 seconds; Cost: 15/20/25/30/35 mana; Range: 550 units Enemy Cast: Riley launches a powerful thorn at her target to deal 60/80/100/120/140(+40%AP) magic damage and slow by 30% for 1 second.
Thorny Bush (W): Cooldown: 13/12/11/10/9 seconds; Cost: 80 mana; Range: 600 units Riley places a bush of thorns on the ground that acts like brush for her and her teammates. Thorny Bush deals 40/55/70/85/100(+25%AP) magic damage per second to enemy units standing in it and are rooted in place one time for 0.5/0.75/1.0/1.25/1.5 seconds. Thorny Bush's size is 200/225/250/275/300 units as the radius and lasts for 3 seconds.
Vine Whip (E): Cooldown: 4 seconds; Cost: 60 mana; Range: 1200 units Riley whips the ground in a line to deal 40/65/90/115/140(+40%AP) magic damage to every unit struck and apply a thorn mark for 2 seconds, if a unit with a thorn mark gets struck by Sap then they are slowed by 50% for 1.5 seconds. Additionally, if Riley strikes a unit at the tip of the vine then that unit takes 80/130/180/230/280(+80%AP) true damage and is stunned for 1.25/1.5/1.75/2.0/2.25 seconds.
Rose Arena (R): Cooldown: 140/115/90 seconds; Cost: 100 mana; Range: 700 units Riley creates a giant rose at the target location to knock-up enemy units for 0.5 second and deal 150/225/300(+60%AP) magic damage. Ally units are initially healed for 150/225/300(+60%AP) health from the rose's growth. Afterwards the rose lasts for 1.5 seconds and all units cannot go on the rose or leave the rose during this time with movement, dashes, and blinks. Rose Arena's size is 450 units as the radius.
~ Stacona
Edit: Energetic Plant: Static cooldown for the gap closer portion lowered to 8 from 10 seconds
Sap: Damage per second to Monsters lowered to 100/150/200/250/300 from 100/175/250/325/400
Rose Arena: Knock-up duration lowered to 0.5 from 1.0 second to move it away from feeling like a Zyra ult
Clarified that the Rose Arena is to prevent any movement, dash, and blink from either entering or exiting this area, this has a double purpose of either wanting to trap someone in Riley's rose or protecting an important ally from threats in the rose.
Rose Arena's radius decreased to 450 from 500 units this is so that Riley may have more control and trap who she wants to trap or protect who she wants to protect