Kalmia, the Lie of Beauty and Innocence

Stacona·2/18/2019, 7:03:33 AM·1 votes·1,398 views

Kalmia is a young and beautiful vastayan girl, the academic type as well, being born with plentiful of magic. Her appearance is humanoid with features of a flower, but those features are also covered in almost-white light pink feathers, and she appears fragile and delicate, well still emphasizing prettiness and beauty.

Though Kalmia is super sweet and helpful while everyone has eyes on her, she is actually a clever thief and murderer, using her magic to aid in her ways without being noticed. Due to the act that she portrays to everyone, no one ever thinks she does anything wrong. In fact, due to her status, she can frame whoever she wants and gets them taken away, just make some convincing "evidence" and the words of a sweet, trusting young maiden and you have the ultimate super vilian! The use of powerful magic helps as well.

Of course petty crimes are all well and good for the average thug or bandit, but Kalmia has so much more potential than that and is so much more. So why settle with just no names, it is time to go big, it is time for some real challenges. Take down other great theives, leaders in power across the world, and the greatest challenge of taking down the mighty champions of Runeterra as well! What is the point to living to just survive, when you can live to be the greatest in the world!


Kalmia is a squishy tank-mage!

Yep, you heard that right. She might not pack much of a punch, and she may appear super squishy with her all squishy very high ability power build, but she must use her abilities well to deny good things from the enemy team and make her an unstable wrecking force in the process.

Kalmia's entire kit is around deception and theft, and since she is a squishy tank this means you need to play her very well and position properly to actually be a tank, or you will die real fast. So she can sponge damage when played properly, offering an unique gameplay among the tanks that is not a mindless damage sponge, but a damage sponge that requires much skill to play as or you will very quickly find a grey screen! Not for new and/or inexperienced players.


Attack Range: 425 units Movement: 340 units per second Defense: High for a ranged mage


Not So Delicate (Passive):

Kalmia gains 0%(+2% per 100 bonus health)(+8% per 100AP) damage reduction for 1.5 seconds after casting an ability. True damage is reduced by half of this amount. At 35% health or below, Kalmia's attacks against champions, structures, and epic monsters will also apply this effect.

Kalmia cannot increase her maximum health further than her base health. Damage reduction cannot exceed 90%.

Kalmia cannot increase her maximum armour and magic resistance further than the base values, but bonus armour and magic resistance is converted to ability power.

It's Mine! (Q):

Cooldown: 8/7/6/5/4 seconds; Cost: 40/55/70/85/100 mana; Range: 600 units / global

Kalmia tethers onto the target enemy champion for 1 second, dealing 40/60/80/100/120(+60%AP) magic damage over the duration and denying all shields, heals, or hastes that are cast against the target. Enemies caught in the beam are also affected by this. Minions are dealt 125% to 250% damage based on their missing health.

Every time Kalmia successfully denies a shield, heal, or haste against inflicted enemies, she is healed for 50/60/70/80/90(+90%AP) health, maximum one time per spell.

Changing Plans (W):

Cooldown: 7 seconds; Cost: 60 + 12/14/16/18/20 mana per second; Range: 700 units

Toggle: Kalmia channels in place and becomes mesmerizing, causing nearby enemies around her to have their targeted abilities and basic attacks to be redirected to herself instead.

Getting attacked by enemy champion attacks or abilities will heal Kalmia for 5/10/15/20/25(+35%AP) health, maximum one time per attack or ability.

Toggle Off: Kalmia gains 70/75/80/85/90%(+10% per 100AP) total movement speed for 3 seconds.

(Kalmia must channel for a minimum of 1.5 seconds before she can de-activate this ability.)

Trick Present (E):

Cooldown: 8 seconds; Cost: 60/70/80/90/100 mana; Range: 825 units

Kalmia unleashes magic of gentle, sparkling light, healing the target for 40/60/80/100/120(+100%AP) health, including if the target was an enemy. Cannot cast on self.

If the target was an enemy unit, then 2 seconds later will cause them to be dealt 50/75/100/125/150(+125%AP) magic damage. For the 2 seconds, the target is revealed with True Sight and moves 15/20/25/30/35%(+6% per 100AP) slower. Applies even if the heal was denied.

Health Exchange (R):

Cooldown: 140/100/60 seconds; Cost: 100 mana; Range: 750 units

Kalmia switches her own health bar with the target champion, ally or enemy, maximum health pools cannot be exceeded. Allies cannot be damaged by this, but they can be healed if Kalmia had a greater current health.

If Kalmia reduced her health, then for the next 4/5/6 seconds, enemies that damage her also receive 60/90/120(+35%AP) true damage in return, maximum one time per ability or attack.


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