[New Item] Mana Orb, New builpaths for mage items
(this was a post in Balance but for some reason they made me post it here)
http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101 (Unrelated to Orb of Winter item, it's just a "cool" icon)
Option 1:
+ 300g = total 650g
http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101
250 Mana
10% CDR
**Option 2: **
+
+ 315g = 1100 g
http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101
25 AP
250 Mana
10% CDR
(Probably the first option is better as the second comes close to
)
New Buildpath:
http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101 +
+
Mana regeneration removed ----> 360 mana added.
Possible other items built from it:
Haunted Tome
http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101 +
80 AP
7% Movement Speed
250 Mana
10% CDR
Unique Active: After 0.75 seconds (firing animation), fire a straight line ray that stops at the first enemy champion it hits (1200 range), dealing 15% of the target max hp (+30% AP) as magic damage and slowing him 40% for 2.5 seconds. (50 seconds cooldown)
Demonic Mask
+ http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101 +
300 HP
80 AP
300 Mana
10% CDR
Unique Passive: Eye of Pain: 15 magic penetration
Unique Passive: Gain 10% CDR as long as you have a DoT effect (or debuff?) on a target.
Overload Staff
(only buyable by champions with a mana bar)
+ http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101
80 AP
300 Mana
10% CDR
Unique passive: Builds Charge Stacks when casting spells, up to 4 charges, they disappear after 5 seconds of not adding charges.
Each Charge Stack increases your spells mana costs by 8% and grants you 15 ability power.
(Max 32% increased costs and 60 AP)
Attunement Staff
+ http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101 +
100 AP
300 Mana
10% CDR
Unique Passive: Whenever you deal spell damage, gain mana equal to 10% of the damage dealt. (1/3 effective with AoE)
Bonus:
Void Cloak
+
+ 
100 AP 15 MR 15 Armor 10% CDR Unique Passive: After dealing spell damage gain 20 Armor and 20 MR for 3 seconds. (does not stack)
Lich's Aspect (or possible alternative to
)
3 Possibilities for this item came across.
**Option 1
+
**
90 AP
10% CDR
Unique Passive: Eye of Pain: 15 Magic Penetration.
(Unique Passive: Whenever your health reaches critical levels, gain a shield that absorbs 200 damage for 5 seconds, 40sec cooldown.)
Unique Passive Lich: After casting a spell, you next damaging spell within 4 seconds heals you over 4 seconds for 40% of the damage it deals, 8 seconds cooldown.
**Option 2
+
**
90 AP
50 Armor
10% CDR
(Unique Passive: Whenever your health reaches critical levels, gain a shield that absorbs (50% AP) damage for 5 seconds, 40sec cooldown.)
Unique Passive Lich: After casting a spell, you next damaging spell within 4 seconds heals you over 4 seconds for 40% of the damage it deals, 8 seconds cooldown.
**Option 3 ** http://vignette1.wikia.nocookie.net/leagueoflegends/images/c/c2/Orb_of_Winter_item.png/revision/latest?cb=20130710101101 +
90 AP
300 Mana
10% CDR
(Unique Passive: Whenever your health reaches critical levels, gain a shield that absorbs (15% Max Mana) damage for 5 seconds, 40sec cooldown.)
Unique Passive Lich: After casting a spell, you next damaging spell within 4 seconds heals you over 4 seconds for 40% of the damage it deals, 8 seconds cooldown.
, isn't it? As for the item itself, the AP It gives seems pretty high for that active and for something building out of just Aether Wisp
as the mana sustain item.
,
,
, and
) and the items ** they** build into.
, i thought of a a rework of the old
and
have the potential of reaching +100, but will look into it.
that grants attack speed (which makes stacking up even easier) costing mana makes it harder to stack.
So unless you start the battle with all you cooldowns, there would be limitations like: