[REWORK CONCEPT] Caitlyn
Passive:
- Hidden Revolver: Caitlyn basic attacks with a small fast revolver that deals 20% AD per bullet and has a low range (300). Must reload after 6 bullets are used.
- The Catcher: Crippling bullet: Every 4 shots she gains a charge of "Crippling Bullet", her next attack consumes it and slows the target for 1 second by 50%.
Q - Snipe Max Range 1100/1200/1300/1400/1500 - 1 Sec cooldown (starts when channel starts) - No mana cost
Points an enemy from a long distance. Hold Q-key to "aim", the longer its channeling, the more range it gains. If the channel lasts less that 1.4/1.3/1.2/1.1/1.0 seconds, the bullet will hit the first target in its path instead. Maximum range is attained after 2 seconds of channeling. Must have vision of the enemy or the channel is broken. Deals 10/20/30/40/50 (+ 150% AD) (+1 damage per 2 crit chance) physical damage . Attack speed slightly reduces channel time.
Applies on-hit effects and can crit. (would mostly replace, and serve as her autoattack)
W - Snap Trap
Throws a trap to the ground with a wire (max 2/3), (can be activated after a short delay), she can reactivate them (re-cast the ability while pointing at the trap) to trap the nearest enemy champion or monster. Can only be activated if she is near (1200 units) the trap. Can be activated while channeling Q. (doesn't activate by itself). Root a champion/monster near the trap for 1.5 seconds, Caitlyn's next Snipe channels 60% faster (1 time, only when rooted), the enemy is revealed for a total of 3 seconds.
E - Ace Bullet 75 mana - 750 range
Points at an enemy, dashes backwards while firing a Crippling Bullet thats guaranteed to crit to it.
R - Focused Justice
100 Mana - 1000 Cast Range Marks target enemy champion for 6 seconds. All of Caitlyn shoots against that enemy channel 40/50/60% faster, have it's maximum range doubled, deal 10/15/20 % increased damage and apply Crippling Bullet.