[Champion Concept] Ethea, The Primordial Spirit

Candurill·8/3/2015, 11:12:41 AM·6 votes·1,281 views

Again a Champion concept of mine :D (Others: Chayon, The Shepherd of the Afterlife, Sham,a, The Candle Maker and Puck, The Fea Adventurer for instance). I hope you all will like it!! I also need to add that i am not very good with scaling damage, so tips are always welcome!!

Name: Ethea Gender: Usually female… Race: Unknown Birthplace: Unknown

Lore: In a time long before the rune wars…before the fall of Shurima…even before the land was called Runeterra…A time when the world was still young and filled with chaotic magic, there lived beings of nature that are hardly ever seen in these modern times. They were spirits, powerful beings that wielded the primordial forces of the world to help it grow and flourish. Long before even the first Human sat foot in the world, these beings entered a long slumber, for they had played their part in creation and wouldn’t awaken until the end times. Ethea was young for such a being. Created mere ages before the long slumber. Yet she was one of the most powerful, wielding all forces of nature. Just as all other spirits, she hid away deep inside the earth to sleep. But her slumber would not last. Without any apparent reason, Ethea awakened one day on the surface. She lay in the middle of a magic circle, a gem floating above her. As she looked around she saw disfigured corpses all around her, burned and bruised as if something had blasted them to pieces. Only one human was still alive, muttering something about a magical experiment that had failed. Unsure what to do, Ethea tried to use her power to get away from where she was. But it did not work. She tried to mould the earth but it would not budge. She tried to churn the river but it would not comply. She tried to command the winds but they would not listen. Her eye then fell on the gem that still floated above the magic circle. It glowed with a familiar light and suddenly she knew. The humans had wanted to use her power for themselves…but failed and bound her power into a gem. She took the gem and felt her magic returning to her. She has wandered Runeterra ever since, trying to find her kin. But with every passing day she starts to believe that she may be the only one left…

Quotes:

Champion select: "My slumber is over...Lets bring the end times summoner!!"

Moving: "Right away" "There lies my goal" "Spirit, coming through" "I've slept for long...now it is time to move!!" (When Topaz is active) "Flowing" (When Ruby is active) "Burning straight through" (When Jade is active) "Just a stone throw away"

Attacking: "The end times are here..." (When Topaz is active) "Drown them!!" (When Ruby is active) "Burn them!!" (When Jade is active) "Crush them!!"

Jokes: "You dare hit an old lady? Im centuries old you know..."

Taunts: "I existed even before your species came to be...and I will thrive till long after it has disappeared..." "I have seen mighty beings been created...you do not scare me..." (With Malphite or Zyra in allied team) "We are allike you and I...Let us show these simple creatures the power of nature!!"

Passive, Blight Ethea’s abilities apply elemental blight for that element on enemy champions for a few seconds. This makes abilities with that element do extra magic damage on the blighted enemy champion. This counts not only for Etheas own abilities and auto attacks but also those of other champions (Nami, Anivia, Brand, Yasuo, Kennen and Malphite for example)

Q, Primordial Blast Crystal: Ethea sends a burst of primordial energy towards a target location that deals area of effect damage and silences enemies. Topaz: Ethea sends a blast of icy water to a target location, dealing area of effect damage and slowing enemies. Jade: Ethea sends a boulder hurling at a target champion, dealing area of effect damage and stunning the target. Ruby: Ethea sends a ball of fire to a target location, dealing magic damage and setting the ground on fire dealing additional damage to all enemies in the area over time. Opal: Ethea compresses the air at a target location, dealing area of effect damage and pulling enemies towards the epicentre.

W, Natural gift Active: Crystal: Ethea sheds her mortal form and travels to a target location through the spirit world, becoming un-targetable for the duration of the ability. Topaz: Ethea sends a torrent of water in a straight line. Enemies hit are pushed backward and take damage. Allies gain movement speed when they move in the torrents direction. Jade: Ethea coats herself in a protective dust, that gives her bonus armor and magic resist. Ruby: Ethea summons a fiery meteor to a target location within a large range, dealing area of effect damage. Opal: Ethea creates a static field around her, gaining movement speed and shocking enemies that get close to her.

E, Elemental Missile Ethea fires three projectiles of an element, each homing in on a target within range. If there are less then 3 enemy champions in her range, the third bolt will target the champion with the least health, and deal less damage. If there is but one champion within range, all three will target that champion, each dealing less damage then the last. Crystal: Ethea fires three bolts of spirit energy each homing in on a target within range and dealing damage. Topaz: Ethea fires three shards of ice into the air, each homing in on a target within range, dealing damage and slowing the enemy champion. Jade: Ethea fires three shards of stone into the air, each homing in on a target within range and dealing true damage. Ruby: Ethea fires three balls of fire into the air, each homing in on a target within range, exploding on hit, dealing area of effect damage. Opal: Ethea fires three bolts of lightning into the air, each homing in on a target within range, dealing damage and silencing the enemy.

R, Force of Nature Passive: Ethea starts the game with a gem in her inventory. This is one of the 5 gems in which she stores her power. After activating her ultimate, she can activate the gem to cycle through the different versions. The gem chosen goes into effect when she uses an ability, going on cooldown afterward. Spirits Crystal: (Ethea starts with this gem): Ethea gains spellvamp, life steal and 5% more experience points. Oceans Topaz: Ethea gains mana and mana regeneration. When her mana is full, the regenerated mana is spilled into the area around her, restoring it to her allies. Terestial Jade: Ethea gains armor, magic resist and health. She also gains a shield of 5% of her max health that regenerates when she is out of combat. Fiery Ruby: Ethea gains AP and cooldown reduction. She also sets enemies that hit her with auto attacks on fire. Storm Opal: Ethea gains movement speed and attack speed. Her range is also extended by 20%. Active: Ethea calls upon all the forces of nature, channelling for 2.5 seconds. If she is not interrupted, she goes into a divine state that gives her all benefits of all gems and allows her to cast ability’s without mana cost and reducing all cool-downs to 1 second for 6 / 7 / 8 seconds. Her abilities will cycle through the elements in order. Afterward, she needs to cool down, giving her double the cooldown time for all her abilities except Force of Nature.

13 Comments

SirFinn8/3/2015, 5:42:29 PM2 votes

I like it. Just maybe not as many different states. And she could be a crazy jungler or top/mid!! Good work I reckon

jmaishere8/3/2015, 7:00:09 PM1 votes

Like the concept is definitely interesting, but with that many elements, it would take too long to cycle to the one you want, maybe have the pervasive element be the one that you have the most stats for?

jmaishere8/3/2015, 4:14:48 PM1 votes

too complicated, and how would you cycle the elements anyways

ConnorMc188/5/2015, 9:06:16 AM1 votes

Honestly, this is literally my favorite champion design. Ever. It's SO unique and I love it. BTW Nu Wa tho, as I'm sure the idea came from her gems? <3 But the reason it won't work is because there is too much to do and too much to code. As has been said, bugs would probably also occur. This champion would also cost a whole lot to make. So chances are this isn't happening. :( Her kit is also way overloaded, people wouldn't like how much it has, and riot would have to nerf her hard anyways. My idea is: Keep Topaz, Jade, and Ruby. All have stats that I absolutely LOVE. Also the abilities make her an AMAZING poke support. She would probably be one of the best supports in the game hands down. Not to mention she could probably dominate the mid lane. Also, idk if you meant to do this, but you forgot cooldowns for this one :P

Candurill8/11/2015, 6:31:43 PM1 votes

Added some quotes :D

Delacare9/24/2015, 11:08:38 PM1 votes

Don't know if i love Chayon more or not... Stop amking such good concepts, they're killing me...

8 bit planet8/3/2015, 8:44:40 PM1 votes

seems too complex of a design..