I've figured out the IP system.
When you win, it calculates how much time you were playing and multiplies it by 2 to get your amount of IP. That's why when you play 40 minutes, you get 80 IP.
But, when you lose, it multiplies your time by 1.75. So if you played for 40 minutes, you'd get 70 IP.
Why isn't the win at most double the amount? It's not always easy to win, and sometimes it is. Sometimes the enemy surrenders at 20. Why can't there be an boost in the amount?
I'd rather it just be 3 times the amount, even though double is 3.5 and that is way better. Just 3 times the amount is 60 IP if my enemies surrender, while they get 35 IP.
The thing is, I remember some people say you get less when you surrender. That's true, but not whole entirely. You get less because you cut the game short, and you still get 1.75 times the amount. How do I know? I calculated. When I asked my enemy what he got when we got to around 45 minutes, he said he got 91 or so IP. I had around 79. He only got 12 more IP than I did. This would make me stop caring about my wins.
Sure, we get 1st win of the day. That's nice and all, except we still only get twice what we play. I don't want to play for 75 minutes to get 150 IP. I want to play for at most 50 minutes to get 150 IP. My games usually end around 25 to 45 minutes (when I'm winning).
I want, when my enemy surrenders, to earn 3.5 times what I played. My enemy surrendering only hurts what I could had gotten. It will be at least 70 IP, rather than 40 IP from a full 20 minute match. That's 20 minutes I'll never get back. That's a match I'll never get back to and possibly gain more. It takes about 10 minutes to start a match. And with leaver buster, 30 minutes per penalty.
I can understand that old players will look at this and say its unneeded, but this isn't for you guys. Nope.
There are new players that have an unfair disadvantage at the fact that they now have to get 3 times (or possibly 5 times) what you guys had to do when you started League. Even I, who has only 79 out of 126 of those champs, still finds this unfair. They will never ketch up.
Its fun to earn a champion from Influence Points (which now makes no sense and therefore should be renamed) to get a champion and play as them, but to be forced to either grind or buy out right a champion(s) is sad. Its also a whole lot more fun to have a full champion roster at your disposal.
PS: Even with the buff, it will still take over a year to gain all the champions. Even if given one free a month, even with IP bonuses, even with day to day grinding, it will take over a year to get the (over) 800,000 IP to unlock all the champs (with school, jobs, and other responsibilities). This is coming from a player, playing for over 3 years now.