[{quoted}](name=Occams Raiser,realm=NA,application-id=cIfEodbz,discussion-id=lUdXIhMH,comment-id=0003000000000000000000000000000000000000,timestamp=2015-04-22T17:45:51.094+0000)
I thought everyone's frustration was that the rating system was being destroyed by trolls and afks and DC. Getting enough good games in a row to get a decent promo series if excruciation for many.
It is OK to have multiple systems that don't over lap to fix one problem. Leavebuster punishes. AKF systems protect those that didn't leave.
I think you have me confused with someone else though. My whole thing is protection from trolls. I never told anyone to kill themselves that I remember. Maybe it was a troll. I have little sympathy for people that derive pleasure from the misery of others.
I think RIOT cares for my take on the severity of punishments as they do the OP's take on what to do about those that are left in a 4 v 5. They care less about his opinion actually case they have address the idea of this post and many like it. On there support board it says, tough titties. I'm paraphrasing of course.
The rating system isn't destroyed by trolls. People are just suffering from various cognitive biases. People DON'T run into trolls that often unless they're contributing to their creation themselves. Trolls are a rare incident, they just stand out more in your mind because it is a natural survival instinct to remember negative occurrences more than positive.
It is pointless to have multiple systems to address the same problem. It is wasteful of development resources, and thus money. As to 'protecting' there is no way to protect them that doesn't result in extreme inflation over time. The only exception is that, as many have said, if a person never connects the game should be rendered null and void for all participants. By rendering the game completely null and void it does not result in inflation. The Rating system is essentially a zero-sum system so anything that causes points to be given or lost without balancing out will cause inflation and impact the integrity of the system.
People losing games due to trolls/leavers/etc. still result in a zero-sum situation which has NO IMPACT ON THE INTEGRITY OF THE RANKING SYSTEM. And since trolls/leavers/etc. will typically always even out in the end
(every player will both BENEFIT and be HURT by them to an approximately equal degree), they aren't even going to affect your ranking much in the long run.
So the only problem with them is the emotional impact they have. Which, for many people, seems to be significant - understandably so for trolls, less understandably for leavers/afks. So since they have a significant impact on many people's emotional state, even if they have largely no impact on the competitive integrity of the game, Riot has built systems to deal with them. But these systems are designed so that they never impact the competitive integrity.(the only exception being 'loss forgiven' which is why Riot tries to use it as infrequently as possible) Because that is important to them, especially since they're the largest name in e-sports.