'In-client' game time?

AHarmlessTaco·1/24/2016, 6:34:43 PM·5 votes·269 views

Not sure if anyone has ever discussed this but I feel like it would be nice to have an 'in-client' game timer, like a clock that has the same time across all regions and servers. Itd be nice to be able to leave notes saying "Back at -----" and have it make sense to anyone that sees it, or in a chat be like "hey Ill be on at ----" without having to discuss the part where we have different time zones.

Has anyone ever discussed this or think it would be nice?

4 Comments

Ayame Isaki1/24/2016, 9:16:15 PM1 votes

The time zone you are looking for is called UTC. This is typically the time zone set on enterprise systems, especially those with a global footprint. At the very least, systems talking to each other are using UTC or differences from the POSIX epoch (this is how time is tracked on *NIX operating systems such as Linux and OSX and is basis for time in the Java language as well) . Unless you are using a .NET language on Windows. Then good luck getting cross time zone things to work as you expect.

Fun fact: I mention Java above. Java was created by Sun Microsystems, the creators of Solaris (a flavor of UNIX). Thus it makes sense they would use the UNIX method of time tracking.