kills should have smaller return!!

Oddysseas·3/19/2015, 8:11:44 AM·1 votes·166 views

I was thinking of the game and hiw many times i found myself in a situation where my whole team fed. Sometimes only one person feeds but the feeding is real amd the game snowballs to a defeat.

Low elo players have a huge problem when it comes to counter matchups, they simply can't stop feeding. They easily make mistakes that lead into more and more deaths and they have a bad understanding of how rewarding a kill is to the enemy, so they keep trying to fight oven and over over again.

I think that the gold from kills must be nerfed, also the exp gained from it. I know this is a huge topic and really big step for the game but i just hate how easy snowballing is in this game, and how huge edge people gain from kills.

It maybe a good idea for this to be tested. I want to see more competitive play and i want to see matches being undetermined till the end. Most of my matches aren't. By the 20 mibute mark i know if i am going to win or if am going to lose. 95% of the time i am correct.

Any thoughts on this??

4 Comments

IcyPepper3/19/2015, 8:18:08 AM2 votes

In my opinion, it's better to not die than die to get a kill.

I'd rather go 2/0/1 over 10/10/0 any day.

Once people stop being thirsty and start being safe (but not too passive), the feeding stops.

Jubbinaut3/19/2015, 8:18:51 AM1 votes

{quoted}

I know this is a huge topic and really big step for the game but i just hate how easy snowballing is in this game, and how huge edge people gain from kills.

A kill is worth about 20 CS. Just slightly more than 2 waves. And that's assuming that they're worth the full gold amount, which - if they're feeding - won't be true most of the time.

If you're farming well, it's not that hard to keep up.