1 buff to all champions that seem weak (or over nerfed)

Rew711··1 votes·559 views

Alistar W is now a skill shot.

Amumu W lowered from 8 mps to 7 mps (mana per second).

Anivia E damage raised from 55/85/115/145/175 to 55/90/125/160/195.

Ashe Stacks take shorter amount of time for passive as she levels up. From 3/2.5/2 seconds.

Brand Raise Q's AP ratio from 65% to 80%.

Cassiopeia Raise W's time limit from 2 to 3 seconds.

Chogath Take away the cool down on E.

Corki Allow his R to scale in AP as well from just 30% to also .2/.3/.4%.

DrMundo Take away the maximum damage on Q.

Evelynn While in her passive, she cannot be seen unless hit by a skill shot or if she uses an ability.

Galio R's max damage should be changed from max 40% to max 30/40/50%.

Gangplank R needs to deal instead of 75/120/165 damage per second, 80/130/180 damage per second.

Gragas R needs to be changed from +70% AP to +100% AP.

Hecarim R needs to be deal more than 150/250/350, it should deal 200/300/400 damage.

Kassadin Q's shield should block instead of 40/70/100/130/160 magic damage, but 80/110/140/170/200 magic damage.

Kennen Mark of the Storms passive now is changed from staying for 6.25 seconds to a flat 7 seconds.

KogMaw Q's passive is rased from 10/15/20/25/30% to 15/20/25/30/35% bonus Attack Speed.

Lucian Double Shot is changed from 50%(or less) AD to 50/75/100% of Lucian's AD.

Lulu R's ratio is now changed from 50% to 100%.

Maokai Now gains Magic Resist rather than just a flat 30.

Mordekaiser Keep him as he is for now, with no change (the PBE version is somewhat worse).

Olaf Raise R's passive from 10/20/30 to 20/30/40 Armor and Magic Resist.

Poppy Raise R's duration from 6/7/8 seconds to 7/8/9 seconds.

Rammus Lower Q's cost from 70/80/90/100/110 to 60/70/80/90/100 mana.

Shen Q's killing strike should give back instead of 0.5, 1.5% of his max health.

Soraka Raise Soraka's health regen from 2.5 to 4.

Taric Allow his passive to stack his ability, limit can be 3 or 4.

Twitch Passive needs to be based off of current AD, 0.5% of AD rather than the 1/2/3/4/5/6 limit.

Volibear W needs to change from 35 mana to free if you keep the 3 hit charge.

Zac Passive (revive) needs to change from 14% of max health to 25% of max health for each blob.

Zyra Movement increase from 325 to 330.

Hopefully none of these are broken but I do want to point out that some champions go hit hard and some others could use with a buff.

6 Comments

Raptamei1 votes

Grats, you nerfed Galio and made Lucian and Eve insanely overpowered.

Eve auto attacking while invisible as long as you don't use an ability = lol.

Rew7111 votes

I didn't want to go into detail but hey, whatever.

Galio's ultimate does a lot early and little in late. why not allow him to still deal good damage early but more late? If needed, it can be 40/50/60% if it does just make him weaker, but anyway.

Lucian's passive will only work against champions, I never took the limit for minions and monsters away.

Evelynn's passive works like it is now. Once she attacks, she is seen, once she is hit, she is seen, and so on. Her abilities cool down will be raised to 10 seconds though, but this passive is way better.

Piratedcopy1 votes

Kennen isn't weak....? Poppy needs a rework Twitch's passive isn't meant to kill :/

Rew7111 votes

I don't know, I just think Kennen is under used right now, and this change only does so much to help.

Poppy will get it, but not any time soon.

Twitch's passive is what 2 of his abilities work off of. His Q helps get it to 6 stacks. His W auto sends 2. And his E works off the stacks to deal bonus damage. I think his passive is meant to kill a little... considering his Q and W deal no damage but just enhance or slow and his E deals barely any damage.

DorkunedAuras1 votes

{quoted}

I don't know, I just think Kennen is under used right now, and this change only does so much to help.

Poppy will get it, but not any time soon.

Twitch's passive is what 2 of his abilities work off of. His Q helps get it to 6 stacks. His W auto sends 2. And his E works off the stacks to deal bonus damage. I think his passive is meant to kill a little... considering his Q and W deal no damage but just enhance or slow and his E deals barely any damage.

His expunge does tons of damage once he has AD. He's a late game adc assassin, and he needs items to work. his Q gives a huge AS boost, W slows and stacks up, R gives AD and range, and penetration, It's a solid kit for AA assassins.

Rew7111 votes

I will relay the amount his E deals (with stacks) in leveled order. (Bonus AD is 0% and I can't scale that but AP is 20% so bonus AP is what I will scale by: 1 = 20%, 2 = 40%, 3 = 60%, 4 = 80% 5 = 100%, 6 = 120%)

Level 1: Deals 20 damage (Stacks: 1 = 35, 2 = 50, 3 = 65, 4 = 80, 5 = 95, 6 = 110) Total damage is up to 110 Level 2: Deals 35 damage (Stacks: 1 = 55, 2 = 75, 3 = 95, 4 = 115, 5 = 135, 6 = 155) Total damage is up to 155 Level 3: Deals 50 damage (Stacks: 1 = 75, 2 = 100, 3 = 125, 4 = 150, 5 = 175, 6 = 200) Total damage is up to 200 Level 4: Deals 65 damage (Stacks: 1 = 95, 2 = 125, 3 = 155, 4 = 185, 5 = 215, 6 = 245) Total damage is up to 245 Level 5: Deals 80 damage (Stacks: 1 = 115, 2 = 150, 3 = 185, 4 = 220, 5 = 255, 6 = 290) Total damage is up to 290

Looking at how this is Twitch's real only damage ability (his Q enhances his speed, his W slows and gives 2 stacks, and his R gives only range and damage, not seeing the penetration) it is very puny.

Also, AA... only his Q and R are AA helping tools. His W stacks and slows. His E deals damage from his AA but only so much and just look at it. You are dealing either a little more, the same, or less than what you do with your AA. And all it does is deal damage.

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