The Evolution of the Top Lane: Bridging the gap between the "Island" and the other lanes.
Season 5 has been upon us for quite some time, and a lot has changed in the game. New and intricate champions have been created, balance changes have been constant, and the jungle has allowed tanks again. But none of these changes seems to compare to the shifting of focus at the top lane. Now, for those of you who do not know, the top lane has been jokingly referred to as the "Island" by the community and Riot alike since its creation. And with good reason, as most top laners did not even see their teams until near end game. However, the Island has not been as isolated as it once was. Something has changed in this most recent season, something big. What specifically, I do not know. But something has caused the once lonely Island to become more of a post where multiple laners can come and go as they please. In my attempted explanation on this topic, I will split my thoughts below into distinct sections.
The Other Lanes We have already said the top lane is the "Island" but what does that leave the other lanes as? I have specific names and ideals that correspond with the other lanes' personalities and importance. The mid lane, is what I like to call the Dock. This is where the high damage mages battle it out for control of the late game. I have named this area of the Rift the Dock because of the amount of activity that it receives from everyone else. The mid lane is usually frequented by ganks from the jungler, and the occasional roaming support/ADC. Champions are constantly coming and going from this area, and the flow of gold almost never stops. These lanes tend to have the strange ability to move into the gray area of power, meaning that both lane opponents can actually not really get kills on each other, and mostly stay about equal for the entire laning phase. Now the bottom lane, is the Battlefield. You might be able to guess why, but just in case you can't, this lane is almost constantly in danger. Both sides scramble to get even the most minor lead on each other, which more often then not can lead to that group actually falling behind, and the jungler ganks happen quite frequently. Even if both sides strive to do nothing but farm, there will always be at least one time where a support lands a hook, or a jungler ganks, and then both sides fight to see who will come out on top. The flow of gold here tends to go completely one way or the other. This lane will decide if you team will have a large DPS advantage in late game team fights. The Dragon pit and the south side river, are what I like to call the Thunderdome. This area will see immense early game pressure and team fights, as that early game buff's boost is fought over repeatedly. Anything can happen here. A lucky steal can occur, or a crippling missed Smite can happen at any time. This area also seems to see the most skirmishes out of anywhere else on the entire map. Enemies and allies constantly bump into each other here, whether just to ward or to kill the Scuttle Crab. Either way, you can bet on seeing at least one large fight here. Now, the Baron pit and the north side river are the Final Push areas of the map. Now that might sound a bit odd seeing as how the Baron pit is not anywhere near the enemy base, but this area's buff is usually what gives the winning team that last boost they need to destroy the enemy nexus. A number of small scale skirmishes can be fought here, but generally this area remains calm during the early game. Now, you might be asking yourself, "What does this have to do with the top lane becoming less of an isolationist area, and more of an active area of both teams?" I'll explain that eventually.
The Jungles Generally, top lane is by itself for most of the game save for a single person(s) who make appearances every once in a while: the junglers. The junglers traverse all lanes, and depending on what kind of champion they are, can appear at just about any time. For many years, this specific champion has had the soul job of keeping the other lanes happy and ahead of their enemies. And for those same years, they have had a green card to walk into top lane whenever they wanted. Lately however, the jungler is not the only one who seems to visit top lane now and again.
Why Top has Always been an Island Now, ever since the beginning of League, top lane has been dominated by tankier characters. Now there have always been less tanky oddball picks (Nidalee, Teemo, ect.) but it has mostly been tanky characters. From what I have been able to gather through my five years of experience as a Summoner, I can at least partially say that this might be the reason that the top lane has been isolated for so many years. Generally those who move to the top lane are bruisers, who can deal a large amount of damage and be tanky at the same time. This usually mean that ganks quickly turned to failures, as the enemy laner would simply be able to absorb a large amount of the damage dealt and maybe even deal it back while walking back to their tower. And, one recall later, you see that little effect that says that they are teleporting back in with a fresh set of items, health potions, and mana. The risk seemed far to large for how little the reward seemed. Not to mention the fact that unlike the other lanes, many of the top laners would not require only one or two kills to instantly be miles ahead of the competition. This only got worse with the edition of everyone's (least) favorite true damage ulter to fight against, Darius. He became the one true king of 2v1 ganks once he hit level six. Everyone, even the junglers, began to avoid top more and more. Eventually it got to the point where even if Darius wasn't there, the junglers and other laners would completely ignore top all together. The middle and bottom lanes are also much closer to the Dragon, which as explained previously is fought over quite constantly for those early game boosts. The top lane is also the longest out of all the three, allowing much freer movement then say, the mid lane. This also stems from the fact that most top laners have an innate ability to take care of themselves with little to no help from others. It is almost as if the idea of avoiding it to keep the other lanes alive was engraved permanently into memory of many early players. So, why is all that changing?
Conclusion Throughout the history of the League of Legends, the game has gone through many drastic changes. Many new and old builds have risen and fallen and champions have gone from the height of popularity to obscurity. But the Island has remained about the same. Sure new champions came on the scene, but the place always seemed... lonely. And that was the way we up there liked it. But something changed. Now more and more people are coming to top to see what that god damn tri-bush really looks like in person. In fact, ever since the change to the Dragon from just flat gold to a stacking buff, top has started to become more of a central part of the team. The buffs became important enough to the point where it becomes a safer bet to have even the laner farthest away from the Dragon pit to come in and help, as to not risk losing it. In this current meta, victory does not simply favor the team that is stronger, rather it favors better team compositions. This means that not only are top laners having to be smarter in choice on champion selection, but it also means that they have to choose someone who can be the most helpful to the team in a five on five fight. This is especially true in ranked, where if a single component is missing that the enemy might have, you risk defeat. Large team fights are beginning to happen earlier and earlier, meaning that the top laners from both sides need to be there to give their team that extra boost of whatever you bring to the table. (Tankiness, CC, high damage, ect.) Now we who live at the top lane must make a choice. Do we go with the new ways, and join our teams? Or do we bunker down and hold unto our traditions? Whether or not we like it, we have to eventually go with the meta. More and more players have been coming in to this game, and they are beginning to drown out the old veterans. League has become an E-Gaming titan, and people are beginning to see the potential importance that the top lane can play in the early game. We who play by the unwritten code of the top lane must now cast aside our old traditions, or we shall be lost in the ever changing tide of the League of Legends.