Can someone explain the "balance" in this game to me?

Niyumi·11/29/2015, 11:07:06 PM·3 votes·243 views

I just don't understand in what world this game is balanced.

First off, the easiest champions in the game (ADCs, champs like Xin and Yi, etc.) have some of the strongest equipment available to them, and have absolutely no thought or effort involved in the stupidly high amounts of damage they pump out. You can't block auto attacks or anything, you can't dodge them, so there's not even a method of counterplay.

Secondly, we have mages like LB, Annie, Liss and so on who have abilities that are targeted, yet do 3-4x the damage of skillshots like Syndra's Q / W / E. Last night I played a match with Syndra against LB. Early game, I beat the snot out of LB, and killed her three times -- eventually, I was 5/1. After that, LB could just click on me and delete me, and so could the rest of their team. No dodging, nothing I could do. Just sat and watched as I died, and then LB teleported away. Ended the game 7/6.

Third, we have tanks. They're next to invincible, and require a 3-4 person effort to down them, yet they can 100-0 people with relative ease -- how is that even remotely fair?

I just don't understand how this game is balanced, when the easiest champions are, by far, the strongest, and tanks can run around killing people just as fast as a carry can, while being invincible. Can someone explain to me how this game is even remotely balanced? I'd sure love to know.

... Or, is it that Riot just doesn't care, and is more concerned with humping their diamond-lined wallets than actually looking at their game and attempting to balance it? I mean, not many people would pay through the nose if they had to actually try in order to win, right? Gotta think on how to make the most profit, in an "F2P" game.

3 Comments

TehNACHO11/29/2015, 11:15:34 PM3 votes

Methinks you are grievously oversimplifying too many factors.

ADCs for example have the strongest equipment available to them because that's often the only way they can achieve power. Through levels alone, Auto Attackers scale the absolute worst in the game comparatively to most other champions. The counterplay to a champion of this kind, therefore, is early game shutdowns and zoning. In high level play, zone control can easily break a lane for a Carry laner, for example. Furthermore, auto attackers often have little to no innate defenses at all compared to, say, a Fighter. Hit Yi once and he's basically crippled for the fight, if not dead immediately after.

Furthermore, I'm not sure if I can believe your claims against Leblanc unless you honestly weren't paying attention to, for example, her CS score or whether or not she was roaming and being successful elsewhere. That or you weren't building probably, wasting your own gold.

Third, this is what you rely on the ADCs for. Given what you wrote about Syndra, I can only assume you are a Burst Carry Mid Lane main, the class countered by most Tanks. Little trade secret almost everyone on the Boards should be aware of: Tankiness counters Burst. Of course they look unkillable to you, your damage is not designed to fight them.

And what the fuck was that F2P jab supposed to be? Skins gets wins? Team Fourskin always defeats team No-Skins?