Can someone explain the "balance" in this game to me?

Niyumi··3 votes·243 views

I just don't understand in what world this game is balanced.

First off, the easiest champions in the game (ADCs, champs like Xin and Yi, etc.) have some of the strongest equipment available to them, and have absolutely no thought or effort involved in the stupidly high amounts of damage they pump out. You can't block auto attacks or anything, you can't dodge them, so there's not even a method of counterplay.

Secondly, we have mages like LB, Annie, Liss and so on who have abilities that are targeted, yet do 3-4x the damage of skillshots like Syndra's Q / W / E. Last night I played a match with Syndra against LB. Early game, I beat the snot out of LB, and killed her three times -- eventually, I was 5/1. After that, LB could just click on me and delete me, and so could the rest of their team. No dodging, nothing I could do. Just sat and watched as I died, and then LB teleported away. Ended the game 7/6.

Third, we have tanks. They're next to invincible, and require a 3-4 person effort to down them, yet they can 100-0 people with relative ease -- how is that even remotely fair?

I just don't understand how this game is balanced, when the easiest champions are, by far, the strongest, and tanks can run around killing people just as fast as a carry can, while being invincible. Can someone explain to me how this game is even remotely balanced? I'd sure love to know.

... Or, is it that Riot just doesn't care, and is more concerned with humping their diamond-lined wallets than actually looking at their game and attempting to balance it? I mean, not many people would pay through the nose if they had to actually try in order to win, right? Gotta think on how to make the most profit, in an "F2P" game.

3 Comments

TehNACHO3 votes

Methinks you are grievously oversimplifying too many factors.

ADCs for example have the strongest equipment available to them because that's often the only way they can achieve power. Through levels alone, Auto Attackers scale the absolute worst in the game comparatively to most other champions. The counterplay to a champion of this kind, therefore, is early game shutdowns and zoning. In high level play, zone control can easily break a lane for a Carry laner, for example. Furthermore, auto attackers often have little to no innate defenses at all compared to, say, a Fighter. Hit Yi once and he's basically crippled for the fight, if not dead immediately after.

Furthermore, I'm not sure if I can believe your claims against Leblanc unless you honestly weren't paying attention to, for example, her CS score or whether or not she was roaming and being successful elsewhere. That or you weren't building probably, wasting your own gold.

Third, this is what you rely on the ADCs for. Given what you wrote about Syndra, I can only assume you are a Burst Carry Mid Lane main, the class countered by most Tanks. Little trade secret almost everyone on the Boards should be aware of: Tankiness counters Burst. Of course they look unkillable to you, your damage is not designed to fight them.

And what the fuck was that F2P jab supposed to be? Skins gets wins? Team Fourskin always defeats team No-Skins?

Niyumi1 votes

{quoted}

Methinks you are grievously oversimplifying too many factors.

No, I'm not really simplifying anything. The AD champ who focuses on auto attacks beats nearly any other champ in the game. Why? I haven't a clue.

...have little to no innate defenses at all compared to, say, a Fighter. Hit Yi once and he's basically crippled for the fight, if not dead immediately after.

"... little to no innate defense..." -- Tell that to the Ashe who was in the middle of a 6-man Illaoi ult, when I had >300 AD, and W'd her three times. With JUST BT, she lived that (that's like... 7-8000 damage going out in a few seconds) with ~20% HP, then went on to kill two more people. So please, don't tell me that ADCs are worthless, squishy things when they're the farthest from that. Yi? He attacks so fast that BORK keeps him at 100% HP unless you CC chain him for a good 10 seconds.

Furthermore, I'm not sure if I can believe your claims against Leblanc unless you honestly weren't paying attention to, for example, her CS score or whether or not she was roaming and being successful elsewhere. That or you weren't building probably, wasting your own gold.

I had double her CS, triple her kills, and two more items. ALL she had was Luden's and Sorc Treads, but then decided it was time for me to die, clicked on me, and instantly killed me. I even had a Negatron Cloak. I was roaming around and shutting every lane down, carrying hard, and then they all just started insta-killing me.

...I can only assume you are a Burst Carry Mid Lane main...Tankiness counters Burst. Of course they look unkillable to you, your damage is not designed to fight them.

No, I'm a fill main. I play several champs of every role and class, and no matter who or what I play, I get beaten by AA spammers or champs with targeted abilities (Conversely, when I play those brainless champs, I have an incredible KDA and stomp my lane, but I have absolutely no fun, and feel like I'm cheating.). There is no counter to them, no way to block them (unless you're Noc, Yas or Sivir), nothing. You just sit and watch as your health goes down, even if you flash or move away. Tankiness counters everything. Burst, sustained, everything. They take a fraction of the damage you do, and do twice the amount of damage you're doing to them. So what happens? You get CCd until you die, or just straight up explode (Garen, Darius, etc.).

And what the fuck was that F2P jab supposed to be?

Because, in an F2P game, quality takes a back seat to milking whales. Where in a P2P game you make money by making people play your game and sticking around for long periods of time (AKA, you need quality content, and lots of it, and you need to add more content to go through that keeps the quality of the rest), whereas, in an F2P game, you don't care how long someone plays the game, or how much they like it -- so long as they throw money at you to look pretty or have some kind of advantage, you're fine. The focus isn't the content anymore, since that isn't how you make money. Now, the focus is squeezing people for every cent they own, and enticing you to buy boosts and skins and things because the base game is so ugly or unbearably grindy that paying is the only way to feel good about playing. Not only that, but they pander to the whiny, bratty kids that dominate gaming these days, and make it so that they can win with little to no effort, and all but punish players who enjoy more complexity and have the mechanical skill to actually play a harder champ, for example.

It's a matter of design philosophy -- and it's a horrible practice that just keeps growing and growing, to the point that gaming is just a sham of what it once was. Really just makes me sad, to watch the hobby I love slowly die in front of me -- and there's nothing I can do about it. Best part is, it's all in the name of money.

TehNACHO1 votes

Whales

Oh my god Extra Credits.

I'll reply to the rest of this post later, but for now, you do know the EC crew consider League one of the best self balancing games out there, right?

More from [ARCHIVED] Miscellaneous

More by Niyumi