Season 5 Jungle makes me not want to play any more
I have played for almost 5 years. I played Jungle > Top > Fill the last two seasons ending Gold 1 this year. I used to love jungling. You have the power to snowball your entire team. You influence the entire map. You create pressure, get your team kills, give carries buffs/dragon, and deny the enemy carries their buffs. It is so much fun having such a noticeable impact on a match.
However, this Season's jungle is the sole reason I have not touched rank yet. Riot has admitted it is not finished yet. They expect us to compete and climb in an unfinished role. On top of that the new jungle camps make early game hell on most champions' health and mana late game. Take Mao as example; he might have the sustain/tank to survive early jungle camps safely but mid/late game he either spends most of his mana on one camp or wastes a ton of time clearing it. This has the jungle champion pool so fucking restricted.
Let's keep going though. How about the 100g price increase for first smite upgrade. Sounds good in theory: If a jungler happens to get first blood they can no longer base and start off with upgraded smite and snowball out of control. Great... except that hurt EVERY SINGLE JUNGLE CHAMP in the unlikely scenario that they get first blood instead of just nerfing the problem champions. Say I pick Zac jungle and get first blood and get upgraded smite. Awesome! I am now MAYBE on par with current top jungle picks with machete. But wait! I still lack the snowball potential they have. So... what was solved here? Top picks can't snowball harder. What was hurt? Everything that is not top pick. How about you nerf the problem champs instead of the ENTIRE FUCKING POOL! Every single champion you pick in jungle now has a riskier and less rewarding first clear. Doesn't matter if you are top tier or trash tier. Why? We are now spending 100 more gold on an upgrade instead of wards and pots for ganks. You know, those things we are expected to do.
Let's keep digging shall we? If you have lost interest you are free to leave. We will continue without you. Dragon now gives
- 6% AD and AP
- +15% damage to structures
- +5% movement speed
- +15% damage to minions and monsters
- Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds (180 second uptime).
Again, these buffs sound good but then you realize that these buffs benefit your carries more than you (but not till later and only if they are ahead... 6% is not going to make or break any lane in the early levels), don't really help you in the jungle (that place where only a small handful thrive...) until 4th kill, are late game oriented and your goal is to get your team to snowball early and in no way benefit tank jungles. Yeah... those sad fuckers still exist. You just never see them because they got the shaft. Think about it. Who does buffs one two and four benefit more? Someone who gets Warrior enchant or Juggernaut? Add 6% ad/15% damage to an item that gives ad and pen or 6% ad/15% damage to... health... 6%/15% x 0 = 0 benefit. Sure that 6% hits your base numbers but if you don't add much to those base number then you are only getting 6% of your base ad/ap whereas current top picks get 6% base stats and the damage items they build.
Riot says they want to add variety to the jungle. GOOD! I want that as well. But everything you are doing contradicts your desire to add diversity in both builds and champion picks. WW was doing too much with Skirmisher's so we better nerf... Skirmisher's? So... nerf everyone that used that item instead of the problem champion? Poacher's knife... Why would anyone buy that? Camps take longer to kill and hurt more than ever. I am sure your best bet is to fight those buffed camps in enemy territory. Sure, the enemy jungle probably has vision control and his team is more likely to get to you before your team does but that is soooo worth 20g. Only need to steal 5 camps to cover that first upgrade cost! That removes half of your jungle item paths.
Diversity and variety does not mean either pick one of 5 champions or be gimped with a subpar pick. It does not mean nerf the entire jungle pool because a few of those 5 must picks were too good. It does not mean to make sure dragon buffs more or less ignore tanks. Believe it or not, some of us loved the jungle and these changes make some of us hate what we used to enjoy. Believe it or not, some of us enjoy champions like Elise, Zac, Sejuani, Rammus, Shyvana, Skarner and Cho'gath.
makes it a lot easier to sustain if you are having trouble. I dont tend to use it, I normally get either
or
.
). I'm sorry that you do not like hte new jungle, I'm trying to be optimistic