I find these yasuo hate threads far more annoying than yasuo

Marshbouy··6 votes·345 views

Because there are so many of them. nothing changed. he's literally still the same, he didn't get stronger or weaker.

Stop spamming the boards with "omg yasuo so op frustrating please gut his kit so he is unplayable"

9 Comments

BastionKross2 votes

nothing changed.

I guess the patch notes are just there for show. Or maybe you believe that since the champion isn't changed directly, his power level can't be indirectly impacted by changes to items, game mechanics, or other champions. League is not the same game it was three months ago; it constantly shifts and changes. Just because a champion doesn't get direct changes does not mean it can't get stronger or weaker during that time. It happens. A lot.

But let's assume that Yasuo is in the same spot he was months ago. He's got a kit that's especially unfun to play against (a trait of being designed by CertainlyT) and he's popular. Eventually (aka right now), people are going to get fed up with having to face his frustrating ass every three games. So now they're asking Riot to tone down his more teeth-grinding gameplay. Not necessarily nerfs, just redistribution of power so that he's got more windows of opportunity to exploit. If Riot won't, we'll most likely see more Yasuo bans in the future. If the ban rate gets high enough, changes will happen.

Marshbouy1 votes

Do you have anything to convince me that something changed and made him more op? Or are you just going to say that? He's gotten slightly better over the past 2 patches, literally only 2%. That's a change, but he is still sub 50% in mid and the usual 53% in top for being able to out harrass and zone enemy top laners. If we judged off being able to zone people off top lane we would have to nerf karthus into the ground.

Every single post i have seen has been a colossal nerf to him. His mid and top playrate has been exactly the same for 4 patches (Within 1% of change). The only thing that is different is there is no truly OP champ to throw midlane and take him down or for the boards to complain about.

BastionKross3 votes

He's gotten slightly better over the past 2 patches, literally only 2%.

2% is a huge change. A champion having a 50% winrate is generally balanced and a champion having a 55% winrate is generally too strong. When you're dealing with huge sample sizes as you do with LoL statistics, single digit percentage changes mean a hell of a lot.

That's a change, but he is still sub 50% in mid and the usual 53% in top

If you're going to fling out winrates without context, those winrates don't mean jack. The context is that he's got a high playrate, which you also made note of in the next paragraph without connecting the two together. Champions that have a high popularity tend to have lower winrates even when they are too strong.

here is no truly OP champ to throw midlane and take him down

  1. If you need an OP champ to take him down, he's too strong.
  2. Champion balance happens in cycles. If a champ is the third strongest in midlane, and the higher two get nerfed down, the guy in third gets promoted to the strongest. And then the strongest gets nerfed.

But that all just assumes that being too strong is the only case for getting nerfs. You can also get nerfs for being annoying and frustrating to play against. That's why Kalista was recently dumpstered and Riot seemingly has no plans to buff her back up until her kit sees some work done to be less of a pain. Yasuo is in the same situation, while also getting stronger and seeing tons of play because of his popularity.

If I were a Yasuo main, I would be dreading the next couple months. If he sees pro play and does remotely well, Riot would be out for blood for sure. However, even without pro play, he's still on the Riot radar by this point. And that's almost never a good sign as a champion when you're such a bastard that Riot takes notice of you.

archerno11 votes

Eh at least they stopped with "SUPPORT MUST BUY SIGHTSTONE" threads.

Marshbouy1 votes

I dunno, that was a lot funnier than this.

Avienal1 votes

{quoted}

I dunno, that was a lot funnier than this.

Funny times whenever i played Support and i had to hold off on buying sight stone for something more important.

But yeah, all i can say to this thread is Yasuo is one of those champs who originally could snatch up things like Trinity force and be a annoying ham to deal with, now without it having crit chance, i wouldnt be amazed if that pushed him even further towards the common build i see of Infinity Edge plus Stakik Shiv or for some people following the same gag as Marksmen op'ting out of Critical building in favor of penetration building namely due to the Korea scene starting it with Lucian and then Miss fortune. Yasuo 'Tank' play becoming a thing which we already know how fun an assassin or assassin'ish champion like Ekko doing that was and being a utter menace during that period of time.

Funny how someone mention itemization can indirectly affect champions, because if we get the 'critical hit items' a buff or armor penetration items get a nerf, then the former is gonna make Yasuo snowball even more so alongside any other crit loving crazy champions and the LATTER which will make the tank meta even more dominant when already that unless you have insanely good damage and penetration backing you up, you have not much chance playing a squishie to semi squishie vs some tank'ernaut madness planted on champions who eat the itemization build up amazingly or secretly can get away without proper damage building and can still strap you with C4 while your opponent(s) are shooting you in the head the entire time and they die in one C4 explosion even after 10 seconds of performing bullet styled head surgery to that tank or pretender tank champion's face.

[zombie-brand-facepalm]

yuong god1 votes

lol the champs been out for 3 years and now theyre flipping their shit about yas

Marshbouy1 votes

My theory is that there is nothing that's op like lucian, xin, or malz. So they just pick an annoying champion and complain

Avienal1 votes

Basically the same series of things i had when dealing with Wakfu and Tree of Savior.

-Former was a glorious game originally but got locked behind a pay to play wall then finally gets reopened to limited free to play then full free to play and its in a 'trashie'ish situation' and further sinks into a pit of fkery where players multi box instead of partying with others, stick with constant niche circles and result in mandatory requirements of specific 'disciple classes' when the game had 12 classes originally, then got 2 more then got some fan'pandering ones in the form of 'Eliotrope' a knock off of Eliatrope' and another pandering class based on a movie release called 'Huppermage'. Before it reached today, the game became a wasteland of trolling pk dungeon and market board campers, people who cheat their way into political positions in the game and a marketboard with prices a mess and late game bosses and mobs who are nearly impossible to take down alone with no 'weakness' to exploit besides game breaking mechanics that get patched out.

-Latter was a Ragnarok online hype and was glorious at first, till the market place being heavily locked down to 1 item limits for 'freebies', waiting several days to 'obtain' the money of your sold items even with a 'premium token' which could also be bought off the market. A heavily limited 2 (3 if prem) GLOBAL dungeon entry limit, with the addition of a class building setup into multiple circles but you will be utterly ruined if you don't stick to particular builds that have insane mobbing potential most of the time. Some might consider that game is still good but they pratically skipped niches or embraced the lesser annoying ones in online games to ruin its potential. Plus even though its impossible to 'trade' silver(the in game currency) in player trades, RMTs still exist, with the only few ways to even do so is to 'farm' talts (which normally drop thru those same heavily limited dungeons) or rare drop 'currency' items which sell for a fixed npc rate when you sell them to npc vendors. Even then, buying items from the market or even trading with other players will basically 'make it impossible to trade them again too.'

[slayer-jinx-unamused]

How this would relate to League of Legends is the standard, dissappointment due to either mechanics or the major impact elements being dominant or ruining the fun entirely such as Meta(whether its ROLE or specific CHAMPIONS in general) niches, Mastery(Since how long has it been when Thunderlords, Death fire touch and undying grasp continued to dominate the majority of builds with a few rare occasions of our champion damage stack, lifesteal and other masteries that would only show up on particular champion types, tank types or support types) niches, Itemization niches, Mass grouping niches. Team game or not, if LoL doesn't allow new or solo players have fun matches, then how can they ever get a proper chance to find other people while having the zeal to keep going long enough and group up with them for a more enjoyable experience.

Yasuo is still one of the several poster boys who still hasn't been remade (just like Yorick) and even with any stat adjustment tweaks that have been done, is able to act as one of those constant pressure making champions with kits that will screw you 24/7 without investing time to counter build and keeping a constant eye on where he is so you know his general location and won't have him flank you, surprise you or use a good old champion buddy that can group knock up or pull enemies together(remember champs like Orianna everyone?) for him to tornado Q them to promptly 'extend' the knock up, damage them hard and give enough time for champions with powerful damage skills that tend to have small wind ups to continue the trendy mess and that same gag works in picking out targets AND clustering.

This turning into either 'stay close' and get mass CC'd or keep separate and then have one or more of you get blasted by some surprise attack, flash in, 'shunpo in' attack and can sometimes even include something to knock you straight into the enemy team or make you easy picking to get focused on in that few second surprised window.

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