the philosophy behind bannable offenses

Dediguise·9/16/2015, 8:19:30 PM·1 votes·307 views

The first part of this post is directed to riot. What is the philosophy behind bannable offenses? The newest changes to the system included intentional feeding as a bannable offense and this is an effort i applaud. But what is the context for verbal abuse or negative attitude? While I agree these are major issues I also feel that unless the language is directed at someone then there is nothing wrong with it. As an international community League touches many cultures, which all have different taboos. On different servers different forms of social behavior are considered acceptable because those societies have different opinions about what is offensive. I think we can all agree that it would be unfair to pander bannable offenses to each server, just as it is unfair to include all of the social taboos as rules for all the servers. So I, as a player, would like to know if the real punishable offense is dictated more by context than by what is actually said. It shouldn't matter that someone could be offended by something that is said. People are offended by stupid things all the time. What should matter, is that the comment or behavior was directed at an individual or group whether in the game or out of the game.

Additionally we as players need to be more receptive to constructive criticism. We all make mistakes and improving as a player means recognizing them. League players seem to have a martydom complex. Frequently I have seen players get reported for trying to give advice or for questioning someone else's decision. Asking a player "why?" is a legitimate question when they dive into a 1v5. There is no reason for the conversation to escalate. Or for a ban to result.

I miss the player driven system that was the tribunal, but due to the fact that every case was reviewed by a rioter, I have to accept it was redundant. Still I think that the community should have a method of improving itself in a way that is positive. So here's my solution.

There should be a behavior report that does not result in punishment, but allows a player to be reviewed by his peers. It offers a spectrum of behaviors to rate. One of the options could be vision control, another could be positioning, last hitting, etc. As long as these could only be seen by the player in question and were vague enough to not be offensive whilst still being constructive. You start being able to receive reports at level 20 and you can choose to review them at your leisure(as in you are not notified everytime somebody leaves a report). This could also be used as positive feedback for things a player excels at. Not only is this something players could do quickly, but there are dozens of videos pertaining to each of these behaviors that they could watch to improve. To further prevent toxicity the rating system does not allow free text. Yes, it's true that not everyone would use the system to improve their gameplay, but those player would perpetually be stuck in low level play with each other. Kinda like now, only the players that have the selfawareness to grow, do. Yes there are a percentage of skilled players that are toxic, but they are definitely the minority.

Thoughts?

2 Comments

Beacon 0F Light9/16/2015, 8:33:20 PM1 votes

I think that what the approach should be is indeed to look at the context, and specifically at the intention behind what's being said. If a comment is directed at another player for the sole purpose of verbal abuse or ridicule, whether it contains vulgar or offensive language or not, that's a violation. And if something vulgar is said while not being directed at any one person, and with the intention of being funny (without it being at the expense of a player), it should be overlooked. These, I think, are at least good general rules for how one looks at a situation.

I also find your suggestion about anonymous ranking of someone's specific skills interesting. It could be very helpful for players to see their strengths and weaknesses (or at least what others perceive as their strengths and weaknesses). However it could potentially just be used as another way to put someone else down, ie ranking all of someone's skills as low as possible.