Rito, please do something about IP earnings.

Rew711··2 votes·662 views

I know, I know, I've heard it already, "it's so that people will continue to play longer" but for someone like me, that is not going to cut it.

The average IP gained from a match is 75 IP (not counting the 150 daily bonus)

So imagine if all the champions were to cost 450 IP. And we'll even throw in the 122nd champion just for kicks. That in total is 54900 IP you must earn. Now dividing that by the average amount each game would come to you needing 732 games played just to get them all.

But lets not end there. Lets see the grand total. 12: 450 Ip (5400) , 21: 1350 Ip (28350) , 24: 3150 (75600) , 33: 4800 Ip (158400) , 32: 6300 Ip (201600) = 496350 IP in total Divide that by the average and that's 6250 games you need to play to get all the champions.

Oh, but what about the daily bonus? Well, lets see. That's still 2086 games needed. When played once a day which would take over 5 years.

So if I played 4 times a day, that would be 300 IP a day. And then that would make it so that it would take a little over 4 years.

Riot, how about if we make it to 30 minutes of a game, we get the dumb 150 IP. Not when we get to 70 minutes please.

How long would it take at 150? It's still 3309 games but that's way better than 6250. And with the bonus that would be 1655 games. So if played daily, that would take over 4 years but its still better. Not including the fact that you can play half of this away.

And if I played this 4 times a day, that would be a total of 600 IP daily. So that means it would take me a little over 2 years to do this. Now lets include the bonus to be fair. That means it would take a little less than 2 years to finish.

But that's with daily play. And with more than 1 play a day. And its still crazy with also new champions coming out soon. It only adds to the amount. Price reductions aren't doing well. We right now only have 12 450 champs and over 20 6300 champs.

Now, these IP boost are fantastic. And they don't need anything done with them but why get an IP boost when you can just get RP?

This is mean to us players who can't get that stuff or don't think it as needed as food or gas.

People who already have too much RP shouldn't be cared about unless you actually bring in a way to use IP again because obviously over priced champions and runes aren't cutting it.

Ok, this may sound stupid but tokens sound like fun to me. Make a slot machine for tokens. Tokens cost differently based on how much they are. It ranges from 3150 to 6300 IP for each token. Each Token can be spent on a lottery machine as a in-game mini-game. You can earn more Token's, IP boosts, and RP (because lets face it Riot, compare yourselves to other companies and you are Ebenezer Scrooge of gaming companies; you make us see these skins that really have no value whatsoever and expect us to think it right that we must pay for these things with actual money, when I think of this it makes me think of kids with no money looking into a toy store window with grim faces). These Slot Machines can also be used for special events.

7 Comments

Drunk Rummate2 votes

So you're saying they should be punished for adding additional content to their game by reducing prices across the board? I disagree. Sorry. They reduce the price of champions. Amumu just went to 450 and Viktor to 4800 with the release of Kalista.

Drunk Rummate1 votes

IP is their way of letting us access their content for free. It comes in at a pretty fair rate considering this. If you want the champions faster, pay with RP. I've bought a couple this way myself.

Rew7111 votes

... dude.

In my thread, I was trying to say that IP earnings are very low. Its been said before. And with how they have it, it will continue to grow worse. With more champions, the need for IP will grow... for the new players who don't have a chance. Look at the crazy prices.

As for RP, you might had missed it but I talked about how I don't think RP is needed. Really. If I were to get RP, I would rather get a skin, not a champion. And I mean a rare, legendary, or spirit guard udyr skin.

Tsunday1 votes

I started playing about a year ago (November 9th 2013) and I own all but 33 champions. I did buy Kalista with RP, I've bought a few other champions with RP from 50% off sales, none of which are champions I play more than once and a while (aka in ARAM and then maybe once every couple of months). I've gotten a lot of IP from first win of the day bonuses and double IP weekends. I didn't play bot games as soon as the option to play against real people became available. I don't play 90 champions a day, I don't play 90 champions a week, I don't play 90 champions a month. I don't know how to play 90 champions well enough to match up with anybody on my skill level with half of them. I play a Janna game every day, win or lose she's always on my match history. I've started playing Karma at least 1 every 10 games, this week I've played Soraka everyday. I have tanks I know how to play, I have bruisers, I have assassins but I can't play an assassin well for the life of me, I have/play every support, I own every adc, I have plenty of top, mid, adc, support, and jungle champions.

It doesn't matter if it takes you 2k games to unlock every champion. Like dude it takes 5-6 games to learn a champion (not to master, but to start to really grasp their playstyle) it takes 100s of games to master them, 100s of games to learn all of their matchups, dozens of games to really be able to understand how they work in every lane. The game has so many champions so that you can find/play characters that fit your playstyle. The game does not have so many champions so that you have to spend your entire life grinding to unlock them all.

You aren't going to like every champion, you aren't going to need every champion, grinding to unlock a new champion forces you to actually learn/play the champions you did buy.

I don't see a problem with IP gains especially with the boosts for players under level 30.

Roll in Grass1 votes

Umm... you gain 130+ IP per win and 60- IP per loss. The average isn't even close to 75 unless you lose every game. Plus Riot's system is fine IMO. I have almost every champion and I only play for one week every two months. Until December. Then I'll be playing every day for the rest of my life. Anyway, Riot will never fix the IP earnings, so give up. They're fine where they are, and I, for one, am not about to let Riot change the IP earnings. It's a free-to-play game. Be happy you can even play without paying.

Rew7111 votes

I almost forgot about your comment. I've played A LOT of games since I found LoL and I felt there was something off about your... comment.

I literally just got done with a game and am now replying to your comment to tell you that after 43 minutes of playing, I got only 99 IP but also a bonus of 18 because it was a matched game. That sums up to 117 in total (not counting the First Win of the Day bonus). So, after over 30 minutes of play, I don't even have half the amount to get a cheap champion. Does that even seem fair?

Just asking.

Roll in Grass1 votes

For one, play a game and look at the IP gained bar. It doesn't even add up to the actual IP gained. Every time I win it says anywhere between +120 and +137 IP.

And it's a free to play game. Don't expect much earnings. If someone hired you without doing an interview or anything, would you expect any more than minimum wage? The answer should be no. Any walk-in job does not pay more than minimum wage, and most don't even pay minimum wage. So don't expect games to be the same. You shouldn't earn 225 IP per game. That'd rip off Riot because then you only have to play two games to get a champion, which means you'll have 11 champions that you don't even know how to play in 22 games.

You get IP for champions, and there's a learning curve to each champion. The system is setup to where you'll have at least a basic knowledge on a champion you buy before you get a new champion.

Besides, it only takes 4 games to get a cheap champion. That's not much different than 2.

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