Honestly, why bother.

Niyumi··5 votes·570 views

So, I was going to come on here and make a big post about "balance" and the lack of it in League... but then I thought, "Who cares?." Riot sure doesn't give a damn about balance, and anyone who isn't in higher ELO where CC spam is king just pretends that the whole reason people complain about things is because they're bad and don't how to spam CC -- as if that excuses a champ like Yi or Kat being fucking absurd.

See, Riot is an F2P company that was bought out by an even bigger F2P company, so quality of content isn't really high up on their priority list.

  • In a P2P game or a more traditional B2P (like a console game), companies make their money through player satisfaction and/or retention. So, they make their game as good as they can make it, and make money because of that. Sure in an MMO they may timegate a bit, but the content is usually fun regardless, and you'll come back week after week to do the raids anyway.

  • In an F2P game, however, you don't make money because people have fun playing your game. In fact, it's almost the opposite. In an F2P game, you make money through micro-transactions, usually in the form of a cash shop. So, this means that quality and player retention aren't really all that high on the list, since they ultimately have no income potential. They'll do the bare minimum to keep people playing and whales paying, and nothing more. The only place they'll spend dev resources is in the cash shop.

Anet (who runs GW2) is owned by NCSoft (an F2P company). Since Bellevue is basically in my backyard, I know a couple people who work there. They tell me that they all have quotas on the cash shop, and part of their job is to meet that quota -- and, if they don't, they can potentially be fired. So, they will literally drop any real content they're working on to fill that quota. Now, of course, that doesn't apply to League. In League, we see things like a total disregard for balance (since balance isn't lucrative in an F2P game), favoritism (they talk so much about how they hate "balls of stats" but that's what every ADC in the game is // the easier champs make whales happy, so the harder, more fun champs will never be allowed to be strong), and things like Taric taking what, 8 years to get a VU?

After I sit down and think about it, I realize that Riot really just doesn't give a damn, and all my posts about balance are just meaningless, even if I have thoughtful suggestions that would actually make the game far better off -- 'cause, quality isn't the focus here, profitability is. So why bother? Not like Riot will ever do anything for the good of their game. Solo queue doesn't make money, nor does balance, so neither will ever happen -- despite everyone asking for them.

I just really wish fucking morons never enabled shitty F2P companies and companies who thrive on the scam called DLC. Gaming used to be great, but now... It's just kind of disgusting. Where did my childhood hobby go?

4 Comments

Tormentula2 votes

It's not that riot doesn't want to balance their game, it's just that there is currently so much rampant and broken that it's hard to pinpoint what is and isn't actually disgustingly broken.

Yi is stupid to deal with in bronze and silver, then you go to gold/platinum and yi isn't as big of a problem. Silver amumu is majorly annoying to deal with, then you jump to platinum and amumus are rarely seen.

It's not a matter of whats broken, it's a matter of "which champions are broken, and which champions are balanced but people don't know how to handle or use right themselves to be broken?" Then there's the issue of "Is the champions they're complaining about broken, or do the champions they play seem weak and just need buffed?"

They do patch stuff and try to fix things constantly, but once thing 1 gets balanced, thing 2 takes it's spotlight or thing 1 wasn't totally balanced yet (Shyvanaitem 3930).

Overall, you try making a F2P game with 5 primary elos (b/s/g/p/d) with a roster of over 100 different characters and see if you can balance them all as equals. I give riot credit because it is a very unimaginable thing to succeed in doing, balancing this game, but yes there are some things they need to look at much more in depth. Granted they do focus on cash grab, but we vote with our wallets, so who's to blame there? I kinda miss casual gaming myself, but I do love certain DLC that don't alter the actual gameplay in any fashion (skins).

Niyumi1 votes

{quoted}

It's not that riot doesn't want to balance their game, it's just that there is currently so much rampant and broken that it's hard to pinpoint what is and isn't actually disgustingly broken.

Yet we have millions of people telling them all these things, even people in diamond and up, but they just don't listen. They don't play their own game like we do, yet they just look at their little sheets of numbers and ignore us.

Yi is stupid to deal with in bronze and silver, then you go to gold/platinum and yi isn't as big of a problem. Silver amumu is majorly annoying to deal with, then you jump to platinum and amumus are rarely seen.

Yeah, because the higher you go, the more CC you see, the more focus on team comps (that disable a person long enough to kill them) you see, the more peel you see, and all that. If a champion is so fucking strong that you literally can't beat them unless you have your entire team focus on preventing them from doing anything though... I don't see how that is considered balanced -- yet they don't even say anything to the people talking about things.

They do patch stuff and try to fix things constantly, but once thing 1 gets balanced, thing 2 takes it's spotlight or thing 1 wasn't totally balanced yet (Shyvanaitem 3930).

A lot of the patches are the bare minimum, like I was talking about up above. Take Vayne, who was like the devil incarnate at the end of S5: What'd they do? Take off 3 AD, and make her W scale so ever so slightly differently, and call it good. Lots of placebo changes like that in League, since they just don't want to actually do anything, seemingly.

Overall, you try making a F2P game with 5 primary elos (b/s/g/p/d) with a roster of over 100 different characters and see if you can balance them all as equals. I give riot credit because it is a very unimaginable thing to succeed in doing, balancing this game, but yes there are some things they need to look at much more in depth. Granted they do focus on cash grab, but we vote with our wallets, so who's to blame there? I kinda miss casual gaming myself, but I do love certain DLC that don't alter the actual gameplay in any fashion (skins).

The perfect balance is imbalance. But, League is fucked up in balance because effort = reward just isn't a thing; the easier champs in the game are, by far, stronger than the harder champs. ADCs, the easiest class in the game, have the highest damage output by far, and can basically turn a game around on their own. They make every other class irrelevant unless they fuck up, and are just absurd.

I never wanted F2P or DLC to become a thing, but fucking brats and morons went and enabled greedy, shitty companies, and now my childhood hobby (gaming) is just dead in front of me, and there was nothing I could do to stop it. I really do wish things didn't turn out the way they did, because I really just don't enjoy any of the garbage the suits spit out these days. : /

kyocrisis2 votes

Kat isn't a problem at all right now. Didn't even bother reading after that part so yea

Borkahn2 votes

Then you missed a great point.

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