stop grouping 1 minute wards with 3 minute wards in match history ward count

Valhalla Rising··1 votes·286 views

please make ward count more specific, any chump can dump their 1 minute trink on cooldown, which is unfairly represented in ward count compared to those who buy 3 minute wards, upgrade totems, and buy sightstone.

currently according to match history someone who placed 10 1-minute wards provided the same vision as someone who placed 10 3-minute wards, even though it's really 1/3.

Look to your sins Rito, for the night is dark and full of terrors.

5 Comments

Izbiz2 votes

I dunno about you, but as support I will back just before a teamfight so I can spam wards in spawn.

ward count is the new apm

DrCyanide2 votes

Right now the API has the following types of wards:

  • YELLOW_TRINKET (item 3340)
  • YELLOW_TRINKET_UPGRADE (level 9 free upgrade)
  • SIGHT_WARD (counts both item 2044 and item 3361 )
  • VISION_WARD (counts both item 2043 and item 3362 )
  • UNDEFINED (pretty sure this is the Scuttle Crab, maybe item 3363 wards as well)

If it matters enough to you, you could make a developer account and access the API directly to get this information. For example, in your last ranked game: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1800563330/47666335?tab=builds&participant=2

Your 26 wards that game break down as such: item 3340 - 4 item 3361 - 15 item 2043 - 0 item 2044 - 7

If it really matters that much to you, and if you're willing to sign up on https://developer.riotgames.com/ , then I can make you a program that will do this type of breakdown for any game.

aaronautumn1 votes

who actually looks at those stats?

ValyrianBlade2 votes

I do...

It's part of learning the game. It's nice to check after a game where your team repeatedly got caught out due to lack of vision and see that you're the only player on the team who dropped more than 2 wards in the entire game (so really nothing you could do about it individually). Or someone wants to queue with you again, maybe you should check out their warding.

I think it would be best to split it like so: Total vision provided in enemy jungle: X minutes Total vision provided in team jungle: Y minutes Total vision provided in lanes/ own base: Z minutes Total vision provided in enemy base (defined as past T2 turret): W minutes Total vision time remaining destroyed by enemy team (excludes pinks): V minutes Total vision provided by pink wards: U minutes Pink wards placed: W Pink wards destroyed: T Total vision removed: S minutes (excludes pinks)

where pinks are obviously excluded in the destroyed factors as they'd have potentially unlimited time.

There are games where I have a single pink ward in a good spot for over 20 minutes... it'd be interesting to see the value I got out of certain wards (my last game on the rift I placed a pink ward in the bush near Baron around 5 minutes in and it was still there past 20 minutes, allowing me to safely roam from top to mid for kills on their mid laner every time I pushed my lane [I went 16/4/15 and got all of my early kills in the mid lane, none against my top opponent]).

Valhalla Rising1 votes

so the downvotes were clearly from baddies who never ward and don't want to be pressured to ever buy any.

thanks for input from comments doe.

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