Mid Year Mage Update Vladmir Rework Concept
(Passive): Crimson Pheromone
Vlad's body emits a pungent odor of blood from the constant exercise of his blood magic. His next ability against an enemy champion reduces thier Magic resist by 10/15/20% for 5 seconds at levels 1/7/13 and reduces the damage their next ability does by 45% during that time. (Does not work against damage over time abilities) Landing Siphon Essence on two champions, getting it's full leech duration off or hitting an enemy champion with Hemoplague puts Crimson Pheromone on a 3 second Cooldown. [Static Cooldown 15 seconds]. The debuffs of Crimson Pheromone are tied to the ability it was triggered with so the MR Shread and ability damage reduction apply to all enemies affected by the ability on cast.
(Q) Siphon Essence Cost 4% Max hp + 5/10/15/20/25 health | Cooldown: 11/10/9/8/7 seconds | Range: 775 units | Orientation: Linear Colliding Skill shot | Missle Speed: 1800
Vlad launches a torrent of blood forward dealing 80/110/140/170/200 +70% magic damage to all enemy units it passes through (dealing 80% of the damage to minions) and halts after hitting two enemy champions. Upon hitting two enemy champions it establishes a Blood Link between them, lasting for 3.5 seconds dealing 5/7/9/11/13 +5% AP magic damage per tick at 0.35 second intervals and healing Vlad for 50% of the total damage dealt between them (heal calculated after resistances). The link is broken if the targets move 550 units away from each other and the tick damage and heals are increased by 20% if they are within 425 units of each other. If Siphon Essence hits only 1 champion Vlad receives an instant heal of 10/20/30/40/50 +35% AP after a 0.5 second delay.
If they are unable to break the bind before the end of the duration, they are pulled 250 units toward each other and stun at the end of the pull for 0.25 seconds. Vlad gains 12/14/16/18/20% movement speed for 1.75 seconds decaying down to 6/7/8/9/10% movement speed after the first second.
(W) Sanguine Pool Cost 18% Current Health | Cooldown: 26/23/20/17 /14 | Radius: 175
(Passive): Vladimir permanently has 2.5% bonus health as ability power and 140% ability power as bonus health. These bonuses do not stack with themselves.
(Active): Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed which decays exponentially for 1 second and becoming untargetable for 2 seconds. Enemies who stand upon the pool are slowed by 40%, Grounded and dealt 20/33.75 47.5/61.25/75 (+ 3.75% bonus health) magic damage every half second (Total 80/135/190/245/300 +15% bonus health), while Vladimir heals himself for 15% of the damage done.
(E) Blood Salvo Cost 55/80/105/130/155 Health | Cooldown: 11 seconds | Range: 625 | Radius: 225
Vlad conjures a sphere of blood in the air that after a brief 0.75 second delay bursts, scattering pellets of blood raining down in a wide area around it. These pellets deal 16/22/28/34/40 +17% AP +2% of the target's bonus health as magic damage every half second for 3 seconds for a total of 96/132/168/204/240 +102% AP +12% of the targets Bonus Health.
Targets struck are slowed for 15/20/25/30/35% every instance of damage for 1 second. Slow stacks additively with
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(R) Hemoplague No Cost | Cooldown: 150/135/120 | Range 700 | Radius: 187.5
(ACTIVE): Vladimir infects all enemies in the target area with a virulent plague that increases the damage they take from all sources by 12% for 5 seconds.
After these 5 seconds, infected enemies take magic damage. Magic Damage 100/175/250 +45% Ability Power and 8% of their missing health.
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