What if an ADC had a bullet feature instead of mana. Please read.

Rew711··3 votes·884 views

They would have 10 Bullets and abilities would take a certain amount.

You regain 1 bullet every 5 seconds.

Here are some examples.

Graves

Q would cost 3 bullets. W would cost 2 bullet. E would cost 1 bullet. R would cost 5 bullets.

MissFortune

Q would cost 2 bullet. W would cost 1 bullet. E would cost 3 bullets. R would cost 5 bullets.

Tristana

Q would be no cost. W would cost 2 bullets. E would cost 2 bullets. R would cost 5 bullets.

Or we can have a new champion that does this.

His/Her abilities will be weakened for such things.

Tell me what you think in the comments bellow.

20 Comments

It Hertz When IP4 votes

Why?

More specifically, what problem does this solve or what opportunities does it open up?

B1naryB0t1 votes

Nerfing ADC's to the ground I guess.

Rew7111 votes

I don't know, just throwing ideas out.

Let's say you use Graves' Q, and then use it again after the 12 seconds (+2 bullets) you use it again. Now, if you level up to max with his Q, then the wait would be 8 seconds, but you still might wait 10 seconds before firing again so +2.

I also see that a free ultimate is horrible. Making it cost half the bullets will mean you can fire it and then have 5 left to still do another move.

Now, I think it might be nice if at level 10, the time to regain 1 bullet would go down to 4 seconds but that's not up to me.

It will allow for a max Q to regain 2 bullets as it finishes its cool down. No problem with W at all. It might buff his E. And it does nothing to Graves' R.

For Miss Fortune, it would also be a buff to her W, might be bad for her Q, and might be bad for her E, so it could be tweaked for her to regain from 1-6; 1 bullet ever 5 seconds, from 7-12; 1 bullet every 4 seconds, and 13-18; 1 bullet every 3 seconds.

This might buff her W by a lot but it is also a hinderance to her Q but it makes her E less of a hassle.

And for Tristana, the fact that her Q is already free means that its fine to remain free. This might be a huge buff to Tristana. Even with cool down reductions, with the cost of 2 bullets per ability, she will regain all bullets lost by the next use. She can remain at 1 bullet per 5 seconds and it would still be a buff.

It Hertz When IP1 votes

{quoted} I also see that a free ultimate is horrible. Making it cost half the bullets will mean you can fire it and then have 5 left to still do another move.

I'm not getting it; that's the point of having mana and mana costs. Graves' ult isn't free, it has a normal 100 mana cost. You could literally achieve all of this by tweaking mana costs/base regen on ADCs.

Rew7111 votes

No, I meant that most mana free champions will have a free ultimate. Aatrox Akali Garen Gnar Katarina Kennen LeeSin RekSai Renekton Rengar Riven Rumble Shen Shyvana Tryndamere Vladimir Yasuo Zac Zed Primarily the Ionia Champions who do have a limit with the Energy. I didn't want to do that with a Marksman (ADC) because then they could spam abilities more.

It Hertz When IP1 votes

But none of the champs you listed in the original post have free ultimates. In fact, all of them are mana users. So again, what issue are you attempting to fix by replacing these ADCs' mana bars with bullet counters?

In fact, a quick wiki check (and correct me if I forgot or missed any) shows that out of 23 champions tagged as marksmen, only TWO do not use mana: Gnar and Kennen. Gnar's ult is to an extent uncontrollable, and actually deactivates his ability to be ranged at all. The only ADC that does not use mana and benefits in an ADC capacity from their ult is Kennen. And I've yet to see any major outcry about Kennen needing nerfs.

If your concern is for ADCs spamming abilities, what about a change to cooldowns?

Rew7111 votes

We're still at a misunderstanding but I'll try to let you know what I meant.

I mean that if I changed them to be mana-less, their ultimates would still cost something.

The ones I chose do in-fact need mana to use their ultimates and I would like to keep it where they use something limited.

I don't see much that's in need for this change, I wanted to see what the community thought about it. Obviously, they just confused it with a said "I want to do this to nerf/buff champions". I just wanted to see if I could make something new to the game is all.

It Hertz When IP1 votes

I don't think the community as a whole supports adding in another resource type, especially when it does not add in a new dimension to gameplay.

To clarify, most champions use mana because it's straightforward and generic, making for long-term resource management gameplay. Some assassins use energy; energy tends to be more oriented towards burst casting, with substantially less emphasis on sustain. Tryndamere and Shyvana use Fury (Rumble's Heat mechanic, Rengar's thingy, and Gnar's Rage being pretty similar), a resource that instead of depleting builds up as a champion attacks and affects them in varied ways, leading to a combat style that involves ramping up damage as a fight progresses. Most of the rest use their resource bar purely to track progress for a specific ability (Yasuo's shield, Aatrox's passive) and otherwise use only cooldowns to limit them.

The proposed Bullet mechanic, on the other hand, doesn't really add anything to gameplay. It only allows for a burst of skills, followed by a short period of waiting to recharge; essentially a mimic of Energy. It's an interesting idea, but to be successful it needs to do something that existing resources don't.

Rew7111 votes

I'm not to sure that "energy" and "less emphasis on sustain" are totally correct if we remember Shen is a Tank who uses Energy. Just wanted to put this one first.

Now, when I first thought of this, I thought of Rengar and his mechanic only going in the opposite direction. It would be fun to see and test on some new champion, hopefully. The waiting feature is to hopefully calm down certain champions like Jinx who have an arsenal of abilities that do a lot.

But still, it was just a thought.

DoctorInju1 votes

New Ashe passive confirmed! Her resource is arrows instead of bullets! Just as useful as the current one!

Dies to Wolves1 votes

so basically a slower-regenerating version of energy?

if they end up weaker, I'm all for it :^)

Nucleophilic atk1 votes

Uhm.....most champs don't have guns. It would be pretty useless for Draven to be carrying around bullets instead of axes.

Rew7111 votes

Note how I did not mention any marksman that does not use bullets.

Nucleophilic atk1 votes

My apologies. I thought the title said "what if ADCs had bullets". I think what you are describing is basically another term for energy, though haha.

Nucleophilic atk1 votes

Uhm.....most champs don't have guns. It would be pretty useless for Draven to be carrying around bullets instead of axes.

Jubbinaut1 votes

I could see this being an interesting mechanic on a new champion - though I'd change the name to "Ammunition," rather than "bullets."

It could be interesting to see a champ gated by a potentially longer universal cooldown, but with shorter individual cooldowns.

That said, I don't think adjusting any of the current marksmen to use such a mechanic would be entirely appropriate, at least without considering a full rework.

Undefeated1 votes

Um, just saying, mf's ult would take WAY more than 5 bullets.

Bresn1 votes

Massive meta change.

ModKnightsKemplar1 votes

This is not a good idea for all adcs. I don't mind it as an idea for a manaless adc, but it shouldn't be applied to current ones. Too drastic a change for basically no payoff. Functionally, this isn't different from mana, and that's the only reason you would ever do a manaless champ.

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