Make one champion beyond broken by changing one "word" from any ability you wish

Dunkrius2g··5 votes·1,181 views

Darius Hemorrhage: Darius's basic attacks and damaging abilities cause enemies to bleed for 10 - 27 (based on level) (+ 30% bonus AD) physical True damage over 5 seconds , stacking up to 5 times for a maximum of「500% damage 」over the duration.

OR

Darius Hemorrhage does not apply spell effects.

Post some of your ideas and please, change one word.

RULES: You can't use "minutes" or anything like that. Can NOT change a number. It seems op to just change the amount of duration or increase the scaling.

33 Comments

Deep Terror Nami8 votes

Riven

Q - Broken

Skelenth1 votes

What's the difference?

Deep Terror Nami6 votes

I took out one word (Wings) to make it Broken.

Skelenth3 votes

Makes sense, makes sense... but, wasn't it broken anyways?

Tempura King1 votes

And that's the joke! Gn ppl

Drakylon1 votes

[{quoted}](name=Deep Terror Nami,realm=NA,application-id=Ir7ZrJjF,discussion-id=BWmEl3JM,comment-id=000000000000,timestamp=2016-03-23T01:21:48.416+0000)

I took out one word (Wings) to make it Broken.

But the thread title states "beyond broken".


Fires a bolt of dark energy, rooting the first enemy hit for 2/2.25/2.5/2.75/3 seconds years and dealing 80/135/190/245/300 (+90% Ability Power) magic damage.

To be honest, changing any measure of time to "years", "decades", "centuries" or "millennia" makes this pretty boring.

Dunkrius2g1 votes

Fires a bolt of dark energy, rooting the first enemy hit for 2/2.25/2.5/2.75/3 seconds years and dealing 80/135/190/245/300 (+90% Ability Power) magic damage.

Its Morgana if no one knew; I agree.

Skelenth3 votes

Vel'Koz's spells build Organic Deconstruction stacks on enemies. The third Every spell hit consumes the stacks and deals bonus true damage.

Tempura King3 votes

Kayle Intervention Cost: No Cost Range: 900 Shields Kayle or an ally for a short time, causing them to be immune to damage. Bathes Kayle's target in a holy light, rendering them immune to all damage for 2/2.5/3 secondshours.

ValyrianBlade2 votes

This would have been interesting if you changed any word other than a number...

I mean, it's trivial then. Change the base damage on their most reliable ability from whatever number is it to infinite. Question suddenly went from somewhat interesting to boring...

Dunkrius2g1 votes

You do have a point. Time for me to change it.

Excitidly Insane2 votes

Nasus While Q - Siphoning Strike is active, enemy units killed from an on-hit beyond the first unit hit do not count towards Q - Siphoning strike damage.

Boom, inb4 Shiv + Hydra Nasus.

3TWarrior1 votes

that one is pretty good...if we say 38 minions per 3 minutes in a 20 minute game....let's round that to 21, 7 x 3 per minion x 38 = almost 800...unfortunately, he'd be about as strong as he currently is but deal way more damage...

I think my Swain suggestion could fight him XD

edit: I may have misdone the math...checking it now

38 minions/(3 minutes) x (the factor of time 21/3 = 7) = 266/21 minutes x 3 = 898, so 900 then

it's been too long since algebra

Excitidly Insane1 votes

It wouldn't do that much but turn him into a pretty efficient splitpusher as you can mow down wave after wave faster and faster without fear of losing stacks with an Iceborn for example.

Or you could change his E to add stacks. Now that would be interesting.

Blitzidious2 votes

Swain

R: Ravenous Flock Toggle: Swain transforms into the form of a raven. During this time, up to 3 lesser ravens strike out at nearby enemies each second, prioritizing champions. Each raven deals 50/70/90 (+20% Ability Power) magic damage and heals Swain for 75% of the damage dealt against champions, and 25% against minions. The cost to sustain Ravenous Flock decreases by 5/6/7 Mana each second.

The actual mana cost is 25 per second, plus 5/6/7 each second. Now, after just three seconds, it costs 4 mana to sustain, one additional second, none. The Swainstain is bananas.

3TWarrior1 votes

lol, I beat that one by changing the word magic to true XD

Blue Moon Wolf2 votes

Bard

R:Tempered Fate

Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds minutes .Epic monsters are also put into stasis, despite normally being immune to disables.

kDrakari2 votes

Nunu Nunu commands his yeti, Willump, to take a bite out of the target enemy minion champion or monster, dealing them true damage Kassadin Each subsequent Riftwalk within 15 seconds doubles removes its cost and increases its damage, stacking up to 4 times. Sion Upon taking fatal damage, Sion briefly becomes untargetable then enters a frenzy, restoring himself to 100% of his maximum health but losing healing 2 - 19 (based on level) health every 0.25 seconds, increasing by 1.4 - 13.3 (based on level) per subsequent tick. Veigar Whenever Veigar kills damages a unit with Baleful Strike, he gains +1 AP, doubled to +2 AP against large monsters, large minions and champions.

Reaper55992 votes

Vladimir W: Vladimir sinks into a pool of blood, gaining 37.5% bonus movement speed which decays exponentially for 1 second and becoming untargetable for 2 Minutes (actual: seconds). Enemies who stand upon the pool are Slow icon slowed by 40% and dealt magic damage every half second, while Vladimir heals himself for 15% of the damage done.

Krinu1 votes

Soraka

Equinox: ACTIVE: Soraka deals magic damage to all enemy champions in an area and creates a zone within that Silence icon silences enemy champions standing on it.

After 1.5 minutes the zone detonates, dealing the same magic damage to all enemy champions within and briefly Root icon rooting them.

WATCH ME BLANKET THE LANE IN A FIELD OF SILENCE ZONES

Hardstuck G41 votes

Vayne PASSIVE: Vayne's basic attacks and abilities mark her target with Silver Bolts for 3 seconds, stacking up to 3 1 times. Attacking a new enemy cleanses the previous target of all Silver Bolts.

The third first stack consumes all Silver Bolts on the target to deal them true damage. The damage has a minimum damage threshold, and is capped at 200 against monsters.

3TWarrior1 votes

unfortunately he said to change one word

Hardstuck G41 votes

IT'S STILL BROKEN

CannonLordFreed1 votes

Zyra R: Zyra summons a twisted thicket in a target location, dealing damage to enemies as it expands and knocking them up as it contracts.

New: Zyra summons a twisted thicket in a target location, dealing damage to enemies as it expands and knocking them up as the spell is cast.

big doinks1 votes

Draven Spinning Axe: Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Seventeen Spinning Axes at once.

3TWarrior1 votes

then....you just have to catch all of them XD

Gibberwatt1 votes

Meh. stand still, and most of them will probably come back to you

Flowing Heavens1 votes

Karthus ACTIVE: Karthus channels for 3 seconds and, upon completing the channel, deals magic LETHAL damage to all enemy champions.

3TWarrior1 votes

change Swain's ultimate from Magic to True

you now heal for hundreds at a time and kill anyone in 10 seconds with max AP

MadManApocalypse1 votes

Teemo Toxic Shot Toxic Shot PASSIVE: Teemo's basic attacks deal bonus magic damage and Stun his target, causing them to take additional magic damage over 4 seconds. Subsequent attacks refresh the poison's duration.

OverpoweredSoap1 votes

Sona POWER CHORD: After casting 3 basic abilities, Sona's next basic attack deals 13 - 192 (based on level) (+ 20% AP) bonus magic damage, with an additional effect depending on the last basic ability cast.

Reggie44441 votes

TahmKench While Thick Skin is not on cooldown, and after taking no damage for 2.5 seconds, Tahm Kench rapidly heals for a portion of his Grey Health over time, consuming increasing it in the process.

Linna Excel1 votes

Ahri

Charm - Blows a kiss dealing 60/90/120/150/200 (+0.5*AP) magic damage and charms target enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).

Ahri's E becoming a point and click spell would be pretty OP.

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