Champions that Need Fixing Up
Let's be honest, some of LoL's Champions are archaic in design and therefore generally gameplay toxic.
I'd like to begin by sharing some Champions I think promote excellent balance/design/polish/gameplay:
Diana, Heimerdinger 2.0, Karma 2.0, Nami, Nautilus, Orianna, Sivir 2.0, Syndra, Trundle 2.0, & Ziggs.
- I feel that each & every one of these Champions listed has appropriate balance/scaling, fluid gameplay, & solid counterplay.
On to the Culprits
These are Champions I consider to be problematic to League in their current iteration, their designs either outdated or downright poor:
Annie, Caitlyn, Evelynn, Fiddlesticks, Jax, LeBlanc, & Twisted Fate.
- Now bear with me... each of these Champions may not be 'holistically' poor in design... it may be a single ability (e.g. TF Ultimate) or mechanic (e.g. Fear).
Let's Break 'em Down
- Annie - centered around 100-0 bursting you in a matter of seconds, with a punishing defense-mechanic to apply if you try to survive & return damage.
- Caitlyn - 650 range ADC with periodic hard-burst and a ridiculously far-reaching escape mechanic with a 50% slow caked on.
- Evelynn - insane burst, mobility, and requires vision wards to successfully avoid her ganks (I perceive her becoming a god in season iv).
- Fiddlesticks - long-range, 3 second targetable fear-mechanic which may randomly walk you into the enemy team... and should his Ultimate really possess an 800 range Flash?
- Jax - long-range, 6 second cd leap with a stun, incredibly innate tankiness, and hybrid damage.
- LeBlanc - one kill equals hyper carrying, train stomping, blinking 100-0 burst mage of death.
- Twisted Fate - archaic Ultimate enables free trade-wins... too little counter-play.
Additions/Critiques/Ideas?
- Tons of mid lanes have the same thing, especially Ryze and Brand. Her being able to do that makes up for the fact her ultimate isn't that good.
- Agree about her escape mechanics, makes it hard to catch her with the net and beartraps,
- Agree again, she is a very strong jungler, but she is an assassin so thats the only way she can do good.
- Disagree, he isnt even that long range. His fear lasts very long yes, but his ultimate needs to have the range because fiddlesticks can die faster than any champion on his team. If his ultimate were any shorter in range he would get burster down immediately. Plus, it is very noticeable when Fiddle is about to ult since you see him prepare it for 2 or 3 seconds.
- Agreed, he is too strong. His hybrid damage is also very strong. Strong late game and early game. Needs a nerf.
- It is very hard to play her (believe me I've tried), but she is still good at bursting and escaping. Needs some kind of nerf to lessen her burst damage.
- Disagree, his ultimate isn't even that good anymore after some nerfs.