Years of "Remove Crit from the Game!" ... Riot makes Crit much more imperative
#Ritologic
#Ritologic
By that logic Riot should have removed crit from the game simply because people have asked for it for years. By the same logic Teemo, Zed, and Lee Sin should have been deleted too.
MFW When people continue to blame crit, while Dota 2 has had it forever, and no one complains about it there.
http://25.media.tumblr.com/tumblr_lygwogzquq1r4mekxo1_250.gif
Riot only hates RNG when its dodge
It needs to be said that if you depend on RNG so much that you can't bear the thought of crit leaving the game, you're awful and need to be aware of that. You use the random chance that you could out-luck your opponent to win trades as a crutch, then brag about your "skill" when you get a kill from 3 crits in a row.
That's not skill, that's RNG bullshit.
We should just remove crits, or do something to it so that crits make less of a dumb impact (which, well is really, really hard to do) It is a bit too random.
It gets old to see Infinity Edge on every adc XD. It gets old to see a Yasuo waste his Windwall on a basic attack/auto attack to keep his passive up only for his passive to go down with a different auto attack, then you almost kill him. He can miss his Q, not be able to ult you, dash to you in desperation, and somehow almost kill you with a single lucky crit even when you are fed (you still kill him, but now you must recall or you will pay for it dearly). It takes more skill to land my skillshot abilities and aa's in a specific sequence to avoid the Windwall or Passive from saving Yasuo, only for a single crit to either turn the battle in his favor or at least almost take you out with him.
Riot, i thought skill based champs, especially those with skillshots, were supposed to reward you more, not punish you even if you do land most skillshot abilities, position well, bait, or kite well, only to have a Yasuo stand still and mash their right click XD. Had this Yasuo actually played better i would not have cared, but after seeing someone play so poorly and lost lane to me even when i was countered only to still have such a high impact just because of crit, it now became a huge problem, since not even my fed adc was able to do much simply because the allied adc lacked a "get out of jail free" passive and a Windwall (and the Windwall was used in such an awful way and the guy still got lucky crits XD).
There are op and fotm heroes in DOTA every patch... it's the same thing there, but the heroes are not stuck so much in any particular build and role and the game often feels more fresh than LOL.
Fix the issue of RNG by giving you so much critrate that it's not RNG anymore :D
How to make RNG not crit based? Buff every crit item to the point people get 100% crit chance with the same build.
is now much more useful now.
So much useful.
Runaans is also a lot more useful with the changes.
Not everything is better, but overall the items seem a lot more... useful and interactive. That might just be me.
I like that at least they're making Crit more of a "meta-stat" that some champions use completely differently
Ex.
Graves fires a bigger shell, Ashe slows heavier, Valor picks out weak-points for Quinn more often
Answer me this. Without crit, how can AD champions that rely on AAs win against casters???? How can ashe win vs a Zed, Talon, Akali, leblanc, while they are not that much fed, without criting??? Even if those casters stay still, it will take 5 hits or more to kill them without crit while they can just do 2 spells and delete the poor adc with no crit. Try it yourself. Play one game with absolutely no crit chance. Only Damage and attack speed and tell me how are you gonna kill a caster based assassin, either AD or AP. Plus, it's not total RNG.