Soraka [Gameplay Update Ideas] {~Stacona}

Stacona·7/24/2014, 6:32:43 PM·2 votes·473 views

I am here to post my ideas of a Soraka rework. I will treat this as one of my champion concepts, but the overall plan here is to give some ideas for a future rework to Soraka.

Salvation (Passive): Soraka's damaging abilities on enemy units apply a mark on them for the next 5 seconds, after three marks on the same unit will cause that unit to slowly walk away from either Soraka or a nearby ally champion for the next 1/1.25/1.5/1.75 seconds (@levels 1/6/11/16).

** Starcall (Q):** Cooldown: 5/4.5/4/3.5/3 seconds; Cost: 45 mana; Range: 900 units Soraka summons a shower of stars to fall from the sky, striking enemy units with five stars in a horizontal line to deal 80/105/130/155/180(+20%AP) magic damage. The stars reduce struck units' magic resist by 1/2/3/4/5(+5%AP) for 7 seconds. This effect stacks up to 10 times.

Astral Blessing (W): Cooldown: 10 seconds; Cost: 60/70/80/90/100 mana; Range: 650 units Soraka curses an enemy unit to deal 80/110/140/170/200(+40%AP) magic damage. While this ability is on cooldown, Soraka may reactivate this ability once more at no cost to bless an ally unit to heal the unit for 80/110/140/170/200(+40%AP) health and grant the healed unit 40/50/60/70/80(+15%AP) armour for 2 seconds.

Infuse (E): Cooldown: 10 seconds; Cost: Varies; Range: 650 units Ally Cast: Cost: 5% max mana; Soraka grants 30/60/90/120/150(+5%max mana) mana to an ally champion that uses mana. Soraka cannot use Infuse on herself.

Enemy Cast: Cost: 60 mana; Soraka silences her target for 1.5/1.75/2.0/2.25/2.5(-0.25 per 100AP to a minimum of 0.6/0.7/0.8/0.9/1 second silence) seconds and deals 50/60/70/80/90(+130%AP)(+5%max mana) magic damage.

Wish (R) (Ultimate): Cooldown: 170/150/130 seconds; Cost: 100 mana; Range: Global Soraka fills her allies with hope, restoring 300/550/800(+40%AP) health to herself and ally champions within a 1000 unit area. Wish can affect untargetable allies.

~ Stacona


EDIT: Starcall: Increased the cooldown to 5/4.5/4/3.5/3 from 3 seconds Damage adjusted to 80/105/130/155/180(+20%AP) from 60/90/120/150/180(+50%AP) Adjusted the magic resist shred to 1/2/3/4/5(+5%AP) from 3/4/5/6/7(+1%AP) Stated the shred lasts for 7 seconds (needs to be higher than the highest cooldown) This change is directed at Mage Soraka so that she is more about landing multiple Starcalls in a short duration to deal heavy damage with the magic resist shred stacking less about hard hitting with one Starcall.

Astral Blessing: Damage lowered to 80/110/140/170/200(+40%AP) from 80/120/160/200/240(+60%AP) Heal increased to 80/110/140/170/200(+40%AP) from 60/90/120/150/180(+45%AP) which is now 100% of the damage value instead of 75%

Infuse: Enemy cast cost increased to 60 from 50 mana Silence duration is now 1.5/1.75/2.0/2.25/2.5 from 1/1.25/1.5/1.75/2 seconds, but now the duration goes down with more ability power Soraka has lowering the duration be 0.05 per 20AP down to a minimum duration of 0.6/0.7/0.8/0.9/1 second Damage adjusted to 50/60/70/80/90(+130%AP)(+5%max mana) from 60/90/120/150/180(+60%AP)(+5%max mana) This change is to distinguish between Mage Soraka and Support Soraka a lot better allowing her as a support to have a high silence duration but deals almost no damage focusing on the utility of this ability and as a mage have almost no silence once she has high ability power and deal massive amounts of damage focusing on the nuke portion of this ability.

Wish: Increased the cooldown to 170/150/130 from 160/140/120 seconds Adjusted the heal to 300/550/800(+40%AP) from 200/400/600(+100%AP)

7 Comments

Lewd Neeko7/24/2014, 8:24:32 PM1 votes

The passive is interesting. So it's like a fear? And I see you've increased Soraka's damaging capabilities, however, having her Q cost 45 mana across all levels and being able to deal that much damage while shredding through MR is too strong.

Soraka's supposed to be a healer, but with that W, she can only heal if an enemy's around. Why would she have to deal damage first before being able to heal an ally? And that fact that it does more damage than heal is a bit ridiculous to me.

Also, that ult is also just a bit too op. She shouldn't be able to heal that much, especially with +100% AP.