Please Fix Quinn's AA Animation
If you've played Quinn for an extended amount of time, you've probably encountered this at least once.
You walk up to someone to harass, the bolt leaves the crossbow, you try to orbwalk, and the projectile disappears into thin air.
The animation for Harrier seems to be even worse for this. Last game, I was laning against a Teemo and the Harrier projectile got about halfway to him, before disappearing when I tried to move. With ranged champions, your usual feedback for when the attack has gone through is that the projectile left the barrel. For Quinn, this seems off-sync and her AA animation does not let her orbwalk until a little while after the bolt leaves the barrel, not immediately after (as in the case of almost all ranged champs.) This glitch can actually make it annoyingly hard to harass or last hit while moving, because you have to either overcompensate for the animation or risk canceling your attacks.
Also, not really anything that affects gameplay, but if you proc harrier and then attack a building, Quinn will use her Harrier animation and sounds instead of using her regular attacks.