Let's talk about Kha'zix

ChaosThief·5/6/2014, 3:43:09 PM·1 votes·235 views

I know, he's currently fine, I play him a bunch, but I feel like he could use some... changes...

A few things that Khazix lacks is, well, a skill base. All you really do is wait it out, then when they are isolated, jump and kill them. But this "isolation" is kind of minor.

In addition, his evolved W isn't much use. It's ignored almost entirely. The additional slow is nice, but not gamebreaking-change that makes them want to evolve it, considering the other options.

He could also use a bit more, well, isolation power. And that the isolation range, really isn't isolated. They can walk for just a bit to rejoin their allies. Sooooo...

Q: Isolation range increased to 700-1000? The damage bonus is increased to 2x maybe? It could make it more punishing if you are actually alone. Evolving Q is pretty much untouched, except maybe instead of missing health, an even heavier damage multiplier, to make him actually want to fear him if you are alone.

W: one of the most underused abilities pretty much. So some huge change maybe?

The default W is fine, but I think an ammunition system would work better. Maybe 2 shots, each dealing 60 or 70% of his W's current damage, with a slightly smaller cost?

Or maybe not.

What I really thought would work better is the following:

Evolved W: Adds a mark of fear on the target, and reveals them when hit. If Khazix uses his passive on this target, it fears them and they take additional damage. Only works on isolated targets.

This could make his W a bit more... fearful, for his opponents, and giving an ambush tactic to Khazix .

E: Stays the same; it's already fun. Maybe an out of combat speed boost to the evolved version though? 10-20%?

R: Rengar and Khazix have many differences, but maybe a similarity to their ults may be fun. Evolved R reveals targets in 150% of his vision range, regardless of terrain?(while stealthed, of course)

I feel this (not) little bug should follow the ways of a true assassin; when no friends of the target are anywhere in sight, slaughter with no mercy, then escape. He has his methods, but it could be higher skill/reward to him.

What do you guys think? I have my own ideas of a great hunter who focuses on lone targets. But you guys may feel tbis is too much; I would like your thoughts. Thanks in advance :)

(AP Khazix got butchered before it was even discovered... like it would've been any good.)

10 Comments

kevnator5/6/2014, 4:31:36 PM1 votes

I'm going to respond to your suggested changes 1 ability at a time.

Q: I would ABSOLUTELY HATE if they increased the isolation range on Q. This would be terrible when it comes to the team fighting stage of the match. As it is right now, he Khazix rarely gets an isolated Q off in many mid-late game teamfights. With this proposed change the isolation bonus would be nearly completely negligible if they enemy team is ahead and decides to stay grouped.

W: I that Khazix W evolved spikes is extremely underwhelming. No one uses it and rightly so because his other evolutions have better benefits in nearly every situation. I think your suggested changes are very interesting, however, I don't think Riot is going to rework and buff an ability on a champion that is pick or ban in high elo and competitive. I would rather see them give Kha'zix a armor/mr resist buff like Rengar's roar if he's in range of the explosion but that would still be somewhat broken on top of R evolve and his assassination potential.

E: His E doesn't need a buff.

R: In its current state it doesn't need a buff.

FantasySniper5/6/2014, 9:07:01 PM1 votes

Khazix doesn't really need to be changed. His assassin playstyle is enough of a skill base.

Isolation doesn't need to be changed. Picking off enemies is what an Assassin does, but the scale of LoL's teamfights don't allow for a realistic interpretation of being isolated.

His W is well placed: Use it during your burst to save yourself health and make it even harder for them to run. It doesn't do much, because otherwise it would give him too effective of a skill-shot at farther ranges. Like Rengar 's Bola, it it best used for utility, not damage.

An out of combat speed boost would actually give Khazix a pretty fun mechanic and make E more worth evolving. It would have to be very little, though, so as to not break his mobility.

His ultimate is already similar to Rengar 's. You gain a short duration of stealth and a proc of your passive that makes it easier to kill enemy. Khazix 's ultimate is already pretty powerful because of that.

The suggestion to his E is all I agree with.