A solution to % Penetration

iPooUnicorns·2/17/2014, 9:20:04 PM·7 votes·1,051 views

As it is right now, Void Staff and Last Whisper are probably the highest damage spike items in the game against all types of enemies, even early in the game, or against enemies with little resistances, they still offer huge amounts of damage for a very low cost. The solution? Make them scale.

Last Whisper:
40 AD
Unique Passive: Gives 20% + (.1 * Bonus AD )% Armor Penetration

Void Staff:
70 AP
Unique Passive: Gives 20% + (.05 * AP)% Magic Penetration

The numbers are not perfect but I think it's a good starting point. It reduces the effectiveness of rushing these items and getting huge power spikes. It also reduces the power of tanks buying only a void staff or last whisper but still being able to do large amounts of damage thanks to high bases. This also helps counter mega tanks end game, as it allows for champions that build high amounts of AD or AP to have more penetration. All in all it really helps with the idea of, the bigger your offensive numbers, the bigger your damage will be.

15 Comments

JackAqua2/17/2014, 9:43:09 PM2 votes

I do think they should scale, but not necessarily with AD and AP.

Pollyanna Wright2/17/2014, 9:38:58 PM1 votes

Seems like it hurts bruisers/tanks the most with that change.

Renekton Sometimes I'll grab LW as my only damage item on him but that wouldn't be an option anymore.

Don't like it personally.

Teen Idle2/18/2014, 4:23:48 AM1 votes

Smart idea, I think this could really work :D

IlyaK19862/18/2014, 5:15:12 AM1 votes

So now if you have an AD mid (meaning most likely, no significant sources of AP damage), you're absolutely screwed over if the other team decides to rush a Randuin's, since rushing Last Whisper would be 25% less effective?

GG Yasuo, Zed, Talon, Riven, and all other AD mid-laners who rush LW after their first big damage item.

Fulminous Edge2/19/2014, 4:46:27 PM1 votes

What if we simply put a cap on the amount of MR/AR these items can shred? For example; Last Whisper and Void Staff % Penetration cannot exceed Base Armor or MR. These items were designed to give carries a way to deal with resistance stacked tanks in mid to late game, not an auto 2nd item after DFG/IE/BT or w/e.

So if a tank class has 80 Base armor, the tank will always have a minumum of 80 armor against carries with LW.